Bio Engineer Archive
Thread: Bio-Engineering CU Testing : Testers needed
- IsBE advancement (the dna sampling line) substantially tougher or easier than on live?
- Determining CL: what factors seem to be affecting the CL of the creature now?
- Which of those (now obsolete) stats on the pet affect the pets level or the pets performance?
- resistances?
- armor?
- to-hit?
- Mind/Action "HAM" on pets: does it affect CL?
- How balanced are bio-engineered pets stats relative to wild animals?
Gathering DNA:
How is the dna gathering process for:
- low level dna
- mid level dna
- high level dna
How viable is it to have:
- no combat skills
- light combat skills
- heavy combat skills
How about masked scent:
- no masked scent
- exploration 2
- exploration 4
- master scout
- Group combat level (pet grouped vs ungrouped)
- Ability to get combat missions (pet grouped vs ungrouped)
- non-ch w/no combat skills
- non-ch with low-level combat skills
- non-ch with mid-level combat skills
- non-ch with high-level combat skills
- low level ch with no combat skills
- low level ch with high combat skills
- mid level ch with no combat skills
- mid level ch with high combat skills
- high level ch with no combat skills
- high level ch with high combat skills
- pve vs animals
- pve vs npc's
- pvp vs wild pets
- pvp vs players
- How does the pet damage on the template and on the pet deed translate into actual damage in battle?
- What type of damage do pets do?
- How affective are pets vs armored opponents?
- Do ranged attacks work?
- What type of damage do ranged attacks do?
- Do each of the pet specials work?
Pet Damage Absorbtion
- What affect to pet resistances have
- Can pets have armor? If so, what affect does that have?
Other
- Does the mind and action stats on the pet have any affect on their combat viability?
- tankers
- nukers
- Do pets respond to commands?
- Does pet training work?
- Can BE pets be mounted?
Message Edited by ArthurDentOnBria on 04-12-2005 10:44 AM
Message Edited by ArthurDentOnBria on 04-13-2005 11:13 PM
Hi Joker, thanks for the info.
I'd like some more info on this if you can provide it. Details about pet level/owner lever/group level vs opponent level and such. Details details details, hehe.
Thanks again for your input ![]()
Joker9125 wrote:
- Group combat level (pet grouped vs ungrouped)
- The pet will take the level of the owner but will not recive the expecteddamage reductions and XP stays the same as well (altough thats more of a CH issue)
* low level dna
* mid level dna
* high level dna
Well, for low level DNA I noticed a kind of wierd thing. When I sample dna it comes up with an "invalid target" message that seems to match my normal combat timer. If I /peace this message stops appearing.
I tried the /peace; /sampledna; and it didn't work. I wasn't really surprised. /peace works a little diferently now. On top of this, with the hate systems in place when you sneak back to sample again from the creature it doesn't like you. Need to verify if mask scent will work on a creature that has hate built up for you.
Message Edited by ArthurDentOnBria on 04-12-2005 02:34 PM
ArthurDentOnBria wrote:
Hi Joker, thanks for the info.
I'd like some more info on this if you can provide it. Details about pet level/owner lever/group level vs opponent level and such. Details details details, hehe.
Thanks again for your input
Joker9125 wrote:
- Group combat level (pet grouped vs ungrouped)
- The pet will take the level of the owner but will not recive the expecteddamage reductions and XP stays the same as well (altough thats more of a CH issue)
Vidi_MerchantMan wrote:
Hello most honored bio-engineers. I am a chef and would like to participate in your testing as it pertains to the food supplements that you make. I have been helping to test out chef foods and I just want to make sure that the supplements are still working as they have in the past. Please contact me if you think we can work something out. My TC name is in my sig. I look forward to meeting you.
I'd love to give you a batch upon batch of these, but there's only one we can make right now till they let us gain some BE experience.
Only bad thing about the mask scent is there doesn't seem to be a way to tell that your scent is masked, so you have to watch the system massages closely. Could be a problem when your talking to someone while masked and sampling.
I discovered the default attack thing tonight as well. Thanks Dorelli.
I hat inadvertantly taken the default attack icon off the toolbar, and didn't see that I had a default auto-attack.
F= Flewt (lv. 4)
bio-engineer level: 1102
ch level: None (not likely to gain)
combat level: 9
Other: Marksman 0043
Message Edited by PlainWhiteSocks on 04-14-2005 12:35 PM