Bio Engineer Archive
Thread: this is jus dandy first they removed vehciles to MA then clone wont work till next patch
Did I miss something? Did SOE announce somewhere that the cloning updates will not be in the next patch? If so, man am I disappointed. ![]()
Erais on Scylla
And I'm sure the CH nerfs will go in.
Here I was thinking, "It will be ok, because the BE clone lines will go in when CH gets nerfed, so people will have decent pets from the start and be able to supplement their guildmate BE and other BE's income with pet purchases" (after of course the initial brooding I did over the pet nerfs)
Was sort of optimistic I guess, thinking that the BE improvements would go in the same time as the great CH nerf of 2003. lol Guess CH's will just have to be stuck with gimped pets that they catch in the wild for another month, and you guys get screwed.
And master artisan for vehicles? Ugh, well price on speeders just shot up 3000%
bah, lol, wish you had posted that before I did, here I thought you read it somewhere.
=P
The master artisan thing is still annoying. Not that it will be impossible to get them, but masters always charge alot, because they know they can get it, heh.(I'm not going to argue, they put the time into grinding 50 billion items just so they could get little to no perk)
While i can agree with there being little to no purpose for people to master artisan the fact is that there's so few of them around that I can see the vehicles prices being artificially raised. As for the cloning stuff I'm just gonna sit and see what happens, if they dont deliver it for the next patch I think I'll start another topic to have Keldarin replaced because the guy is utterly useless.
There was a purpose to the Master Artisan before, you needed it for certain sub-components for architect. Now that never made sense to me.
As for the cloning changes, I doubt they'll hold them off. More likely push them live without them working and then two months down the roaddo something like one of the following.
1)State "the cloning line isn't working, please give us some more information and we'll look into it".
2) Wait another3 months and removeworthless clones that nobody can use (all of them at that point)
3) State "we would rather find a new way for players to make clones fromdna templates rather than remove them from the ingredient list."
4) Fix it quickley due to the cries of allof the would be jedi who are tired of make MNS.
i recall reading somewhere that when they do fix the cloning line, they will be doubling the creature count, but leave them in the same skill groups (i.e. double the # of non-ch creatures, double the # of naturally untamable creatures, etc.).
i was thinking and other than the kimo, what creature doesn't spawn babies? i could only think of kryats and the gorax. either would be pretty schweet!
Tal-N wrote:
While i can agree with there being little to no purpose for people to master artisan the fact is that there's so few of them around that I can see the vehicles prices being artificially raised. As for the cloning stuff I'm just gonna sit and see what happens, if they dont deliver it for the next patch I think I'll start another topic to have Keldarin replaced because the guy is utterly useless.
quote*
Both Tal and I are poised to jump on it when it gets released to TC, should be very soon. There are also several TC masters salivating over this.
We could still use a few more low/mid level BEs on test to tackle any oddness in progression and / or the scale of experimentation as BEs level.
Dev priority is to release stuff working. Revisiting actually takes more time then doing it well the first time, as yuo can all attest to for the first cloning system.
would love to help there no char copy yet![]()
atm playing on TC stress testing the vehicles