Bio Engineer Archive

Thread: Avoiding critical failures

Darkshear
Mon Jul 14, 2003 6:38 pm
#1

I have found there are a couple ways I KNOW you can avoid crit failures. First off let me point out that the materials you useand their stats do matter in what you are building and whether or not you get crits or not. You can loosely base this on what stat will improve the experimental categories available for the item. Also you should have a crafting tool with a good increase on Experimental Effectiveness, keep in mind that crafting tools do wear out, the problem is there is no indication that they are worn out, except for an increase of critical failures. I use Structure crafting tools with a 70% increase in Experimental Effectiveness. I rarely get critical failures. Also I would suggest going up the furniture Tree ASAP if you want to be very carefull. Also if you are making an architect you should have gone Mon Calimari, they get a +10 to structure Assembly, this makes a HUGE difference, i tested it with a friend who is human and another who is Wookie, I of course am a Mon Cal., we all had 69% Structure Crafting tools and used the same resources. I got roughly 75% less critical failures, and i hadnt gone into the furniture branch at all, we all had the same branches of Architecture Learned. It is more than one factor that decides whether or not you will fail, these are the ones i have figures out so far, the ones i believe make the biggest difference. Good Luck

Daisame
Mon Jul 14, 2003 6:41 pm
#2

Interesting data. Thanks for the information.



Maako,Master Bounty Hunter/Rifleman Intrepid
Luke: "Is the dark side more powerful?"
Yoda: "No, It is quicker, easier, more seductive."

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Meplorium
Mon Jul 14, 2003 7:13 pm
#3

I play a Mon Cal as well. I have built ~20 small houses, a medium and 5 factories and 5 medium harvestors. I have never had a crit on a structure. There are power ups for building, I have one. Although the most important aspect is the stats of the resources. For frames you need steel or aluminum with high toughness. Over 800 I would say. For the foundation, you need ore with high toughness again. For insulation you need ore with high heat resistance. If it is electrical, then you need conductivity. You have to be smart about what pieces need what stats to be high. Over all quality is a poor indicator for a material, unless you are looking for something with good overall quality like some furniture. There are other stats to each material, look them over and use them were they are best used.


It is important to have different types of material as well. Using one kind of steel every where doesn't get you there. Like wise using one type of ore is just begging for a crit.


-Meparch, Starsider





- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
Darkshear
Mon Jul 14, 2003 7:15 pm
#4

thanks for posting that i was to lazy to write any more lol, between my main and yours we pretty much covered everything. LOL
WICK12345
Mon Jul 14, 2003 9:12 pm
#5

also with complexity the more likly to fail i think.... so make a new tool before that PA hall *wink I've already lost 2 of the **edit** thigns



-WICK-
----------------------
The Imperial Order
Halthron
Sun Dec 05, 2004 12:40 pm
#6

Crit failures seem to strike at the absolute worst times and seem to increase with the generation. Other than getting more boxes, I need the fourth in the experimentation line, and drinking Bespin port, gonna have to start doing that, is there anything else that can be done to avoid critical failures? Hopping on one leg while saying quites from any of the Frankenstein movies, perhaps?
Grozurr
Sun Dec 05, 2004 3:09 pm
#7






ArthurDentOnBria wrote:





Halthron wrote:
Crit failures seem to strike at the absolute worst times and seem to increase with the generation. Other than getting more boxes, I need the fourth in the experimentation line, and drinking Bespin port, gonna have to start doing that, is there anything else that can be done to avoid critical failures? Hopping on one leg while saying quites from any of the Frankenstein movies, perhaps?





According to the devs, the quality of your crafting tool and the quality of your crafting station have some influence over such things. Some claim that BF can have a negative influence, but I've never seen this verified anywhere, it's more of a wives tale.


Anyhow, p cake, bespin port, research city, skills, good tools, good crafting station, no battle fatigue (maybe), once you've done all that, that's all you can do.







Don't forget to make a sacrifice! I was actually doing a template combine last night and before i did the combine i followed about every superstition i know of...though mostly i took a few "cues" from the pikeman forum's "how to repair a lance" thread thing (can't remember the exact name)- it has a list of things such as sitting down, getting the best possible tools, "getting drunk" (buff your mind as much as possible). I was lucky enough to get a "great success"


And i'd actually argue that it's more of a problem when you hit MBE because then you can spend hours upon hours upon hours getting the dna for a killer pet and it just about kills you when you put it together in a dna template and...


"Critical Failure!"


at this point I find it is a good idea to find a close ig friend and complain to them while running a /cry; /sob; /weep; etc.. macro


Grozzer

Breeder/Sentinel
Kauri

BulgertheHutt
Sun Dec 05, 2004 5:32 pm
#8






Halthron wrote:
Crit failures seem to strike at the absolute worst times and seem to increase with the generation. Other than getting more boxes, I need the fourth in the experimentation line, and drinking Bespin port, gonna have to start doing that, is there anything else that can be done to avoid critical failures? Hopping on one leg while saying quites from any of the Frankenstein movies, perhaps?






I have never experienced a critical failure after eating a pyollian cake, out of close to a hundred pets made (and that's two cakes per generation of pet, one for template, one for skin).


I got a grinding chef to make me a run of pyollian cake with all of the experimentationtowards reducingfilling. He seemed a bit incredulous but it was a very good investment.

Halthron
Sun Dec 05, 2004 8:22 pm
#9

I didn't know about Pyollian Cake and had forgotten about a research city. Hmm. My house is just outside one. ANyone know what public crafting stations or droid stations are rated at? My station at home is a 43 which I assume is decent enough.
droid327
Sun Dec 05, 2004 11:12 pm
#10

think they count as 0



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
droid327
Mon Dec 06, 2004 1:23 am
#11

nope.....cfails are the bane of BE. At MBE its much less a problem, though its still there.



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
ArthurDentOnBria
Mon Dec 06, 2004 1:39 am
#12






Halthron wrote:
Crit failures seem to strike at the absolute worst times and seem to increase with the generation. Other than getting more boxes, I need the fourth in the experimentation line, and drinking Bespin port, gonna have to start doing that, is there anything else that can be done to avoid critical failures? Hopping on one leg while saying quites from any of the Frankenstein movies, perhaps?





According to the devs, the quality of your crafting tool and the quality of your crafting station have some influence over such things. Some claim that BF can have a negative influence, but I've never seen this verified anywhere, it's more of a wives tale.


Anyhow, p cake, bespin port, research city, skills, good tools, good crafting station, no battle fatigue (maybe), once you've done all that, that's all you can do.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


ArthurDentOnBria
Mon Dec 06, 2004 10:44 am
#13

I've eaten something like 6 p cakes, done 6 combines, and gotten 1 critical failure. After that one I stopped eating p cake




BulgertheHutt wrote:





Halthron wrote:
Crit failures seem to strike at the absolute worst times and seem to increase with the generation. Other than getting more boxes, I need the fourth in the experimentation line, and drinking Bespin port, gonna have to start doing that, is there anything else that can be done to avoid critical failures? Hopping on one leg while saying quites from any of the Frankenstein movies, perhaps?






I have never experienced a critical failure after eating a pyollian cake, out of close to a hundred pets made (and that's two cakes per generation of pet, one for template, one for skin).


I got a grinding chef to make me a run of pyollian cake with all of the experimentationtowards reducingfilling. He seemed a bit incredulous but it was a very good investment.










ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Page 1 of 3
Previous Next