Bio Engineer Archive
Thread: Bio Engineer Crafting Macro
Each schematic has a number. I haven't bothered to figure it out, but it is probably based on how they are in your datapad. The command is something like /schematic#
Some useful macro building blocks... I'm doing these from memory so I may have to edit these.
/ui action toolbarSlot#
#
I'm writing this from memory, so please forgive me if I get something wrong. I'll try to edit to clean it up.
Some usefull macro building blocks...
/ui action toolbarSlot##
## is 00-23. 00 is F1 (or '1' under EQ settiings), 12 is Shift-F1, etc.
/selectDraftSchematic #
# is a bit tricky, since it depends on the currently open tool (hotkey the tool and use /ui action toolbarSlot## to open first) and crafting station. Open your datapad and select "draft schematics". Starting at 0, count the legal recipes for the current tool/station until you reach the schematic you want to work with. This is a bit error prone, so expect a little bit of trial and error until you home onto it.
/nextCraftingStage
This should be equivalent to pressing the "next" button.I haven't used this a lot, and it may not work well with experimentation.
/createPrototype
This should complete the last 2 clicks of the process- selecting "create prototype" (instead of manufacturing schematic) and the final rename dialog.
/pause #
# is seconds, I believe. If you have trouble with macro steps not executing, try inserting a small pause (/pause 1) before the command.
The things you can't macro (to my knowledge) are ingredient selection and experimentation. I'm not sure about the experiementation "success/fail" OK dialog, but ENTER clears it.
So the basic story is that you can automate a lot of the process to reduce by not eliminate the tedium. Minimizing the number of mouse clicks and replacing as many mouse clicks with key presses makes crafting a lot faster, smoother and more tolerable.
You have a few choices when it comes to automating your crafting. One approach is to make simple macros for basic steps so that you are pressing hotkeys rather than clicking the mouse. For example, one macro (per tool/recipe) to open the tool and select the schematic and another macro to complete the process. The other approach is an ubermacro that opens the tool, selects the recipe, pauses long enough for you to click the components, completes the process and possibly restarts itself (by pressing its own hotkey) to repeat. [You could automate the crafting of the components and the final product by chaining the commands and clever pipelining of multiple tools....] I prefer the simple macros since they recover from failures (both crit failures crafting and user failures such as not clicking resources in time).
Tip: Pick aseperate hotkey bank for XP crafting. You may want seperate hotkey banks for different crafting products (clone XP grinding, stimpacks, tissues (haha)).
Tip: Drag your crafting tools to the shift-hotkeys and put the macros on the non-shift hotkeys.
Tip: Buy multiple food/chem crafting tools to pipeline thecrafting process.I suggest at least 4. You can craft the next component or item while the previous ones complete.
Tip: When making stim packs, tool 1 makes BEC, tool 2 makes chem release, tool 3 makes liquid suspension, tool 4 makes stim pack (normal or pet). Start by buildng BEC, CR, LS. Then build BEC, CR, LS, stimpack, repeat. You should never have to wait for a component to finish.
Tip: When making pets for XP, tools 1 and 2 make DNA templates, tools 3 and 4 make the creature. You will sometimes have to wait, so 2 more tools might be a good idea.
Tip: Remove all resources that you aren't using in your XP craftingfrom your maininventory. This makes it easier to select ingredients.
Tip: Move crafting windows to "line up" buttons you have to click with the mouse. Put your UI in ALT pointer mode (the yellow arrow, not the green targeter) before starting or else the mouse pointer with pop back to the center of the screen after each UI change. [I'd move the buttons to the center of the screen if I could.] Moving the mouse is the #1 killer when crafting.
Tip: Pick a quiet spot on the edge of town to craft. Use a droid with a food/chem crafting station if your recipe requires a crafting station. Put away your pet(s). Switch to 1st person view and look down at the ground to minimize any graphical lag. If you get town lag,craft ina small outpost village or set up a camp in a safe remote spot away from mission spawns.
That's it for now. Hope this helps.
Note: /createPrototype will complete either of the last two clicks, not both at the same time. To do both, call /createPrototype twice in your macro.
Phew,
Gotta go try to work this out, thx guys and if ya get any more ways to work it post here to help us all out.
I may sound stupid cause im not up on macros, but how could u incorporate critical failure into a crafting macro?
A quick question: how can one use this macro to practice instead of /createPrototype? It is a great macro, but I really don't need so many Carrion Spats ![]()
There must be some command to replace /createPrototype. Does anyone know it?
Fivod