Bio Engineer Archive
Thread: Take A Look. BE Exp. For You Grinders.
nice work man ![]()
i used 9 crafting stations and i think i used the armoursmiths macros. good to have several stations as the lag sometimes screws the crafting up,skipping one tool.
I split my meat with Hide, Hide was much cheaper of the Bazzar to buy, but then again I cafted Constrictor Cloth for 105 XP per.
Also had a Ranger give me 23k of Hide that was so nice.
/sing "Always look on the bright si-ide of life, ta-dum, de-dum de-dum de-dum"
I ground out all three crafting trees for BE in about 10 hours total game time, if that. Here's how I did it:
- Constrictor cloths up to Tissues 1: 105 XP/craft, 2880 Meat + 1920 Flora
- Hyper Yeast Additive up to Tissues 2: 126 XP/Craft, 4780 WILD Meat + 9560 Cereal.
- Hyper Yeast Concentrate up to Tissues 3: 136 XP/Craft, 7360 Wild Meat + 16560 Cereal.
- Broad Spectrum Nutrient Supplements up to Tissues 4. 168 XP/Craft, 9540 Meat + 28620 Flora.
- Edible Nano-constrictors for the other two crafting trees. 51270 Wild Meat + 68360 Cereal + 42725 Vegetable
The above method is better than the standard constrictor cloth/micronutrient/broad spectrum nutrient method in that it gets you through your remain two crafting trees a lot faster. The limitation is that it requires wild meat, which I was lucky enough to find.
Using this method, you can get by with the following resource requirements:
- 42,725 units Vegetable (tubers, greens, fungi, beans, etc.)
- 75,830 units Wild Meat (or 12,410 any meat and 63,410 wild meat)
- 125,020 units of Cereal (wheat, oats, etc.)
Once you hit edible nano-constrictors, the 199 xp/craft really makes things go faster and it uses less resources overall.
Centurion wrote:
Using the same sort of macro setup on my alt tailor (and only 4 tools but cartridge belts give 299 in practice mode) I can verify that it's much better (ie, quicker) to make something requiring more resources (and thus giving more xp).
Animi wrote:
[snip]Once you hit edible nano-constrictors, the 199 xp/craft really makes things go faster and it uses less resources overall.
You're right, andmy initial post was really a typo. I meant to say it takes lesscrafting attempts overall, not that it usesless resources overall. My bad.The amount of resources you need to get the XP is a fixed amount, regardless of what items you craft.
In other words, if you have to get 200,000 XP to master a profession, you're going to need 95240 resources, not matter what you craft. [(95,240 x 2) x 1.05 =200,004] Now, you could craft something giving 100 XP per craft, or you could craft something giving 200 XP per craft. The only difference is the number of clicks. The resources you need to get you there will be the same.