Bio Engineer Archive

Thread: Crafting Change

Dorelli
Tue May 10, 2005 2:26 pm
#1


/cheer!





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

droid327
Tue May 10, 2005 3:02 pm
#2

well it looks like wild meat is only gated on FL - and at 700, which isnt that big a gate...of course it doesnt really matter how high the gate is now, as long as you're close to it. It really makes gated maxes irrelevant now, as gating the max only narrows the interval of variance within the stat; gating minimums only serves to raise the average for any given stat, so its win-win

Message Edited by droid327 on 05-10-2005 03:03 PM



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Eskie
Tue May 10, 2005 3:26 pm
#3

The _minimum_ gate got taken out of the equation. So if you do not use resources with a lower gate, you wont notice the change.

Example:
Resource: MyLowerGateStuff gated on PE 400 - 800, value is 600
pre-change: valued at 50% (halfway between min and max gate)
post-change: valued at 75% (three-quarters from 0 to max gate)

Resource: MyNoLowerGateStuff gated on PE 0 - 800, value is 600
pre-change: valued at 75%
post-change: valued at 75%



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Aleskander
Tue May 10, 2005 5:10 pm
#4

The question I have about these changes is "how do you know the min/max of the resources?" and "where can I find it?"


Most every thing organic I use is 1-1k OQ, FL, PE. Meats seem to start at 1 but have caps so this will help us here. And the meds stuff...well, I haven't worked with them enough in so long I couldn't tell you.





*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
ArthurDentOnBria
Tue May 10, 2005 5:13 pm
#5

I'd like to know that as well. It seems to me that wild meat always has relatively low flavor, and herb meat seems to have relatively low pe and flavor, so I'm thinking that this change may benefit fear release and active bio-sensors.


I'll post the exact stats of what I used to make these bio-sensors when I get home.





ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Eskie
Tue May 10, 2005 5:26 pm
#6

a good place to start



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Ojes
Tue May 10, 2005 10:34 pm
#7

I don't believe this is actually taking place for med production (at least not for aCRDMs). I ran a trial with the following 2 resources:


C4: Agectele (OQ924 PE836)


Herb: Izako (OQ822 PE614) - PE gated at 700 on all herbivore meats


According to my calulations, under the old formula my max power should be 81.5%. This is due to average OQ of 873 and average PE of 725. Therefore, 873*.66 + 725*.33 = 815 which is 81.5% of 1000.


In the new formula, I expected to max out power at 85.8%. This is due to average OQ of 873 (no change) and average PE of 856.5714. The new average PE is calculated as (836 + ((614/700)*1000))/2. Using these averages, the final power experimentation potential is 873*.66 + 856.5714*.33 which is 858.84856 which is 85.8% of 1000.


Can someone check my math, please? I don't see that the experimentation potential numbers have changed for aCRDMs at all.





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
ArthurDentOnBria
Wed May 11, 2005 12:28 am
#8



I dunno how many of you noticed the release notes from yesterday contained this little doozy:


Fixed the way resources are evaluated when used in crafting. Under the old system, a resource's final value for an attribute was the position its rating had between the minimum and maximum possible attribute value for any resource that could go into that slot. Now, it is only relative to the maximum. This will generally improve the value of all resources, especially high-end resources which have high minimum values, especially when used in slots that have very strict requirements. So, for example, assume Frobozium steel has a toughness range from 750-850, and also assume that this steel is being used in a slot which specifically requires Frobozium steel. Under the old system, a particular frobozium steel with a toughness of 800 was considered 50% tough. Under the new system, it will be 94% tough (800 / 850). This change is now also reflected in the visual toolbar.


Immediately I was curious as to how this would effect tissue crafting. I made a bunch of schematics this morning before work. I tried doing some tensile resistance using real super-duper stuff and still couldn't get tensile resistance over +16. I did however get theactive bio sensorstissue up to +19 using really good (but not "knockout") ingredients. I'm thinking it might have something to do with wild meat being gated for flavor? Dunno, but the result certainly shocked me. When I made the tissue I was hoping just to get it up to +17, but was worried I wouldn't, lol.

Message Edited by ArthurDentOnBria on 05-10-2005 12:33 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Eskie
Wed May 11, 2005 2:44 am
#9



Ojes wrote:

I don't believe this is actually taking place for med production (at least not for aCRDMs). I ran a trial with the following 2 resources:

C4: Agectele (OQ924 PE836)

Herb: Izako (OQ822 PE614) - PE gated at 700 on all herbivore meats

According to my calulations, under the old formula my max power should be 81.5%. This is due to average OQ of 873 and average PE of 725. Therefore, 873*.66 + 725*.33 = 815 which is 81.5% of 1000.

In the new formula, I expected to max out power at 85.8%. This is due to average OQ of 873 (no change) and average PE of 856.5714. The new average PE is calculated as (836 + ((614/700)*1000))/2. Using these averages, the final power experimentation potential is 873*.66 + 856.5714*.33 which is 858.84856 which is 85.8% of 1000.

Can someone check my math, please? I don't see that the experimentation potential numbers have changed for aCRDMs at all.





I think your math so far is correct - but can you please also post what you got, not just what you expected?



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Ojes
Wed May 11, 2005 6:34 am
#10

lol - That's what I get for posting stuff like this at 01:00ish.


The power capped out at 82%. I guess the 81.5% rounded to 82%. I have never paid a lot of attention to the decimals and whether they truncate or round...





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Ojes
Wed May 11, 2005 6:44 am
#11

I think I have noticed why I got to 82%. The experimentation formula for aCRDM are not actually 66%OQ 33%PE, but rather 2/3OQ and 1/3PE. That makes the experimentation potentials go like this:


OLD: 873*2/3 + 725/3 = 823.666 which is 82.366% of 1000


NEW: 873*2/3 + 856.5714/3 = 867.5238 which is 86.75238% of 1000






while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Eskie
Wed May 11, 2005 7:23 am
#12



Ojes wrote:

I think I have noticed why I got to 82%. The experimentation formula for aCRDM are not actually 66%OQ 33%PE, but rather 2/3OQ and 1/3PE. That makes the experimentation potentials go like this:

OLD: 873*2/3 + 725/3 = 823.666 which is 82.366% of 1000

NEW: 873*2/3 + 856.5714/3 = 867.5238 which is 86.75238% of 1000





Yes, its a 2:1 ratio of OQ and PE. Decimals just get cut off - seems to be quite common in this game.
So you did not get up to 86% and had the line maxed out completely?



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Ojes
Wed May 11, 2005 7:43 am
#13






Eskie wrote:





Ojes wrote:

I think I have noticed why I got to 82%. The experimentation formula for aCRDM are not actually 66%OQ 33%PE, but rather 2/3OQ and 1/3PE. That makes the experimentation potentials go like this:


OLD: 873*2/3 + 725/3 = 823.666 which is 82.366% of 1000


NEW: 873*2/3 + 856.5714/3 = 867.5238 which is 86.75238% of 1000









Yes, its a 2:1 ratio of OQ and PE. Decimals just get cut off - seems to be quite common in this game.
So you did not get up to 86% and had the line maxed out completely?





Precisely. The effectiveness line capped at 82% and I had to use my remaining points on charges.

The new formula is NOT being used for aCRDMs.



while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
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