Bio Engineer Archive
Thread: Crafting Change
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Eskie
Wed May 11, 2005 7:55 am
#14
Weird. I guess I have to do some crafting tonight.
If I can verify your observation, I would have to ask why SOE posts publish notes that clearly are not true.
If I can verify your observation, I would have to ask why SOE posts publish notes that clearly are not true.
Message Edited by Eskie on 05-11-2005 04:57 PM
Eskie
Wed May 11, 2005 8:12 am
#15
The problem is it got broadly announced as "crafting change", not "crafting change for AS, WS and tailors".
ZahrIna
Wed May 11, 2005 8:12 am
#16
Immediately I was curious as to how this would effect tissue crafting. I made a bunch of schematics this morning before work. I tried doing some tensile resistance using real super-duper stuff and still couldn't get tensile resistance over +16. I did however get theactive bio sensorstissue up to +19 using really good (but not "knockout") ingredients. I'm thinking it might have something to do with wild meat being gated for flavor? Dunno, but the result certainly shocked me. When I made the tissue I was hoping just to get it up to +17, but was worried I wouldn't, lol.
This is some good news!
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