Bio Engineer Archive

Thread: Crafting Change

Eskie
Wed May 11, 2005 7:55 am
#14

Weird. I guess I have to do some crafting tonight.

If I can verify your observation, I would have to ask why SOE posts publish notes that clearly are not true.

Message Edited by Eskie on 05-11-2005 04:57 PM



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Eskie
Wed May 11, 2005 8:12 am
#15

The problem is it got broadly announced as "crafting change", not "crafting change for AS, WS and tailors".



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
ZahrIna
Wed May 11, 2005 8:12 am
#16


Immediately I was curious as to how this would effect tissue crafting. I made a bunch of schematics this morning before work. I tried doing some tensile resistance using real super-duper stuff and still couldn't get tensile resistance over +16. I did however get theactive bio sensorstissue up to +19 using really good (but not "knockout") ingredients. I'm thinking it might have something to do with wild meat being gated for flavor? Dunno, but the result certainly shocked me. When I made the tissue I was hoping just to get it up to +17, but was worried I wouldn't, lol.






This is some good news!



Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
Arceon
Wed May 11, 2005 12:18 pm
#17

Wish I could still remember how to do math lol
Page 2 of 2