Bio Engineer Archive
Thread: BE Clothes
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jjyank
Sun May 02, 2004 4:55 am
#1
hi, i just made master tailor, and i plan on keeping it 
i have 2 vendors, one for regular clothes, and one for BE clothes
now i have no idea what to price my BE clothes, could anyone help me out, or post me a link that can help me? i realize that the price varies dependig on the type of clothes, the resources required to make them, and how good the BE component is, but is there some sort of price estimate thingy i dont know about?
thanks
NJ62
Sun May 02, 2004 6:24 am
#2
I think there's some threads linkied to the FAQ with the posters' guidelines about pricing. Off the top of my head, many will charge 1k/point for the high end tissues, with "double tissues" such as +15 wound/+15 injury healing only counting as a +15. Other tailors will simply take what they paid for the tissues from the bioengineer and double it. See what the tailors on your server are charging, and also judge by your workload. If you're selling out in 10 minutes... maybe you want to raise your price.
Mind-Eclipse
Wed Aug 25, 2004 2:36 am
#3
Can someone please direct me to a website that lists all the possible BE mods in clothing. Oh and if any of you are on bloodfin, please leave your in game name because im going to have some specific orders. ty in advance. 
Lone-
Fri Oct 22, 2004 1:53 am
#6
areBE clothes able to be worn when grinding ? instead of useing the robes ? if so whats the best +def u can have on them ?
dragon321123
Fri Oct 22, 2004 1:58 am
#7
you can wear them while grinding, just not with your robe in most cases but when you level high enough you will want the BE bonuses over your pathetic robe
Oblox
Fri Oct 22, 2004 2:01 am
#8
Shirt +4 melee def +16/17 defense vs stun
Trousers +4 melee def +16/17 defense vs stun
Spec ops jacket +4 melee def +16/17 defense vs stun
Bandolier +4 melee def +16/17 defense vs stun
Or
Lightweight military backpack +3 melee def +3 ranged def
Very limited supply of clothing styles take the enhancements so id use these as a base and try and get some CA's for other clothing.
Also 2 x Aukuan rings gives +10 ranged defence.
Trousers +4 melee def +16/17 defense vs stun
Spec ops jacket +4 melee def +16/17 defense vs stun
Bandolier +4 melee def +16/17 defense vs stun
Or
Lightweight military backpack +3 melee def +3 ranged def
Very limited supply of clothing styles take the enhancements so id use these as a base and try and get some CA's for other clothing.
Also 2 x Aukuan rings gives +10 ranged defence.
Lone-
Fri Oct 22, 2004 2:20 am
#9
sweet thx 8) as far as i know my robe only gives an xtra 250 pool points which i can live without
TIME TO GO SHOPPING !
Oblox
Fri Oct 22, 2004 2:25 am
#10
I grind in what i want these days, the melee defence is nice when your mobbed but theres nothing better than killing stuff in a yellow revealing fleshwrap!
allgoodnamestaken
Fri Oct 22, 2004 2:31 am
#11
Why you stack so much stun defense? I was under the impression that the most that would be added is +25 of one type
gunner4life
Fri Oct 22, 2004 3:14 am
#13
Oblox wrote:
Shirt +4 melee def +16/17 defense vs stun
Trousers +4 melee def +16/17 defense vs stun
Spec ops jacket +4 melee def +16/17 defense vs stun
Bandolier +4 melee def +16/17 defense vs stun
Or
Lightweight military backpack +3 melee def +3 ranged def
Very limited supply of clothing styles take the enhancements so id use these as a base and try and get some CA's for other clothing.
Also 2 x Aukuan rings gives +10 ranged defence.
if your template does not have 4 0 0 0 defender then you will not notice any benefits from the 20 or so mellee defence you get from bio clothes . so you might as well get a intimidate / warcry bio'd clothing if you have novice brawler in your template . you could also get combat bleeding defence clothing .
oahep acto
sepaku
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