Bio Engineer Archive

Thread: 20 pets tested. Here is what I found to be too powerful. (nerf list)

Aenaey
Thu Jan 08, 2004 9:48 am
#1

As a master Bio-Engineer I can confirm that after testing out about 20 pets:


Anythingequal or under level 27 with Light Armor is invalid


Anything equal or under25 with 10k Ham or better is invalid


Anything Level 10 or Under with Greater then 20% resists (Even 24%) is invalid


90% of 2nd generation pets are invalid


____


These are my findings as of 5 minutes ago with 20 some pets and testing what works and what doesnt. So since SOE is the raving bunch of cowards that they are and they wont actually tell us what is right and what isnt because they are afraid of having to actually have a backbone and stick to it, here is my preliminary findings. Looks like we, as the community, have to figure it out on our own... like always.




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Bowmark
Thu Jan 08, 2004 9:52 am
#2

This is the final nail in the coffin for me. Went to call my lvl 20 7k ham 16% resist pet (SOOO not overpowered..his dmg is terrible and he is super slow) and got the invalid. SOE is so amazing clueless on how to fix a problem even more so then how to introduce something new. Going back to AO. Have fun playing this POS game everyone.
Luxorblack
Thu Jan 08, 2004 9:55 am
#3

Did you craft these yourself post-patch or are they pet deedsthat existed already?



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OsirisOrion
Thu Jan 08, 2004 10:03 am
#4

wow there goes all my new pets i made last night plus all the stock on my vendors, now if i could only log onto intrepid and pull all that stuff, but nooo server is still loading.


Just a quick question, does this mean that we will be churning out tons of invalid pets, cause last nite i made a gurreck cl17 with toxic merek battlelord dna and rock beetle dna, the gurreck has light armor , now this according to the new fix is invalid, but it was a goof totally random like 99% of my BE crafting, i have never got the same overall clone twice, so is this gonna be a gamble now, let me make 30 pets and out of that maybe 4 will be valid kinda thing?


man they really are messing this game up good thanks alot SOE




OsirisOrion aka O
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Tempus
Thu Jan 08, 2004 10:14 am
#5

so some questions... Has anyone made pets since the patch? Can you still make invalid pets? Can you make pets with similar stats to the invalid ones that are valid (I'm talking about the less unreasonable ones here)? It's possible they wiped a whole host of things, and then fixed the CL calculation (One can only hope that's how they did it) as opposed to just making many of our pets invalid..



Tempus

AgeOldMyth
Thu Jan 08, 2004 10:30 am
#6

"Anythingequal or under level 27 with Light Armor is invalid

Anything equal or under25 with 10k Ham or better is invalid"

Untrue. My CL23 with light armor and a bit over 10k HAM is valid.


Yet my CL22 with HAM in the 8K Range and no armor is invalid.


This guys need to stop smoking hash while making these decisions.




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Talgoth_Do_Shon
Thu Jan 08, 2004 11:08 am
#7






Aenaey wrote:

As a master Bio-Engineer I can confirm that after testing out about 20 pets:


Anythingequal or under level 27 with Light Armor is invalid


Anything equal or under25 with 10k Ham or better is invalid


Anything Level 10 or Under with Greater then 20% resists (Even 24%) is invalid


90% of 2nd generation pets are invalid


____


These are my findings as of 5 minutes ago with 20 some pets and testing what works and what doesnt. So since SOE is the raving bunch of cowards that they are and they wont actually tell us what is right and what isnt because they are afraid of having to actually have a backbone and stick to it, here is my preliminary findings. Looks like we, as the community, have to figure it out on our own... like always.





Not true, I have 2 CL18 bols w/ AR1 that i can call. I don't think you can take anyone stat and apply a rule. Gotta be a combination of things. The bols both have very low mental and damage which must balance out the armor.



Talgoth Do'Shon - Tarquinas MCM / MTKA
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TsiyaAma
Thu Jan 08, 2004 11:18 am
#8

What they need to do is fix the CL so when we make a pet it shows the callable CL on the deed...apparently we don't know if it can be called until someone tries to tame it, very bad...that means I'll have to have all my CL <10 pet tamed, see if they can be called by non-CH, then try to sell the tamed pets...



Tsiya Ama-Valcyn
Tsiya Ama-Radiant
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WolfGuy
Thu Jan 08, 2004 11:22 am
#9

I'm not too sure how these new rules work, because I have a nargalatch with CL 5, 45% resists and 7K HAM in my house. I could tame him and use him, but when stored him and pulled him out again he was invalid.




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Vampiri
Thu Jan 08, 2004 11:34 am
#10

Just craftet myself a Lvl9 Pet

5237 Health
8055 Action
6960 Mind
5x 20% Resistences
3x Vulnerable
170-180 Dmg

Can call it without problems
CaptFisticuffs
Thu Jan 08, 2004 11:35 am
#11

Nobody knows what the rules are. That's what's wrong. They don't tell us anything. EVER.




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Germaine
Thu Jan 08, 2004 11:43 am
#12






Vampiri wrote:
Just craftet myself a Lvl9 Pet

5237 Health
8055 Action
6960 Mind
5x 20% Resistences
3x Vulnerable
170-180 Dmg

Can call it without problems




What DNA, methods and experimentation were you using, Vampiri?



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Vampiri
Thu Jan 08, 2004 11:48 am
#13

HQ Piket and Lesser Plains Bol DNA, didnt remember what i experimented, just put a few points here and there (only 2243 atm)

Was really suprised about that stats, never got anywhere near this before
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