Bio Engineer Archive
Thread: 20 pets tested. Here is what I found to be too powerful. (nerf list)
Hmm, post patch today, I actually created a level 13 Gurreck with the following stats:
H - 10K
A - 8K
M - 7K
Kinetic Resist: 45%
Some other resist can't recall... Northing over 45 though, and it did have some vulnerabilites.
No Armor
360-370 DMG
Special 1: Strong Posion
Special 2: Dizzy Strike
It seemed to work, I sold it to someone and they called it out and trained it...
I don't think this was an unfair creature... I didn't use anything out of the ordinary. I was goofing around and used something like:
Merek Assasin + Merek Drone + JUNK DNA (From low level creature) + JUNK DNA (From low level creature) + Toxic Merek Battlemaster
First revision was level 16, then I sampled it and the above result was a second generataion...
I wonder if the guy I sold it to can still use it? Would I consider this pet bugged? I don't know. I didn't deliberatlely use illegal bugged DNA, as far as I can tell. But I guess there-in lies the problem, like every other BE says. No-one said what is legal and illegal. I'm just doing my job as a BE, experimenting and making creatures, trying to fill orders for creatures.
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with this reasoning, what makes them any better?
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So the CHs ability to tame wild creatures should be totaly worthless then? ie BEs should be able to make pets that are WAY better than what CHs can get? BEs should be able to improve on pets, they should be able to make pets that overall are an improvment on the wild pets, they should be able to specialize pets in particular areas (eg HAM or damage or resists etc) but they should not be able to make pets that are 2 -4 times better in EVERY area than the wild critters AND make them half the CL. The example above is perfect .. a lvl 13 pet that has better stats than my tamed CL 35 Grand Maul? Come on. It should take about 2 seconds to look at that and figure out that there is no way it is intended to be that way or that it would destroy game balance turning us CHs into an uber class overnight. Of course they are going to nerf that.
The devs cant even tell us what they changed when they put in the first patch, we had to work together to fifure out what did what. There is no official documentation anywhere telling be's anything about their class as it stands right now.
You really didn't expect them to tell us what new changes they put in did you?
Guys the "invalid stats" thing is BUG, the fix is broken and they are working on a fix for it. Posted in the main forums even.
Wait till they get it fixed before ya go all apart.
I'm pretty sure the fix was only supposed to stop the pre christmas patch BE pets that showed level 1 regardless of CL and let non CH's call level 50 pets.
Don;t go deleting any pets or demanding refunds yet, the devs posted that this mornings fix is hosed, let em fix it.
Yup made 10 pets this morning and 10 where invalid.. Gratz them on yet another useless attempt at being a dev.. THANKS! Still waiting for some kind of I dont know.. List of what they feel is NOT over powered.. So I can stop wasting my time.
Tempus wrote:
so some questions... Has anyone made pets since the patch? Can you still make invalid pets? Can you make pets with similar stats to the invalid ones that are valid (I'm talking about the less unreasonable ones here)? It's possible they wiped a whole host of things, and then fixed the CL calculation (One can only hope that's how they did it) as opposed to just making many of our pets invalid..
Tempus
Look at the main forum. Look at the dev post that states that this mornings fix is BROKEN.
Then just patiently wait till they fix it before going off the wall.
I would bet that your 10 out of 10 pets will be callable when they fix it.
Aenaey wrote:
As a master Bio-Engineer I can confirm that after testing out about 20 pets:
Anythingequal or under level 27 with Light Armor is invalid
Anything equal or under25 with 10k Ham or better is invalid
Anything Level 10 or Under with Greater then 20% resists (Even 24%) is invalid
90% of 2nd generation pets are invalid
I just made a cl19, cl26, and cl27 al with light armor. I could call all of them after they were tamed. However, I have a cl15 with armor and it is not callable...
CaptFisticuffs wrote:
Nobody knows what the rules are. That's what's wrong. They don't tell us anything. EVER.
Exactly, throw us a **edit** bone and we will not waste or time and money on these things... People might bitch and moan about it but they sure has hell will avoid making/buying something that is going to be nerfed reducing the loss to everyone.
Why would they (devs) put a fix in the game that makes pets invalid and not tell people what will be invalid and still allow BE's to make invalid pets. Without this info, BE's will continue to make invalid pets without knowing they are invalid until they finally try to call it or have it tamed. thats a waste of players time and resources. If that was the fix then the devs really screwed up big time. This would potentially make the BE profession worthless as you never know what you make will be invalid or not.
As for BE's being able to create higher level pets than their wild cousins....I agree with this, because those wild pets that's already out there are just one species. BE pets are a combination of species. If you combine 2 different species DNAIRL like a snake and bear, will the bear not produce venom....or will the snake not have a bears strength. Either way they both will be better than a regular bear or snake.
Now it is completely possible to that one part of the snake DNA and another part of the bear DNA would make some part of the newly created pet weaker in a particular area than both a regular snake or bear. So in this respect BE pets should not have better stats in every category than wild creatures of its type. Either you can have higher resist or higher HAM or more damage....but not all of the above. This is where the inbalance lies with these BE pets.
Change the ability of a BE to make a pet that's stronger in every area and the balance is fixed. So now as a CH you have to make a choice. Do you want to go get a wild pet and tame him or do you want to buy a BE pet that may have less HAM but more strength than the wild one. it's just that simple.....just like......do I want a krayt enhanced weapon that will cost me 2 million or do I get a regular one with slightly less damage output but only cost me 10k.