Bio Engineer Archive
Thread: Any Point to the 19 evasions?
Message Edited by Joilhath on 05-27-2004 10:37 AM
Publish #9: Secrets of the Force
- Complete overhaul of the Jedi system
- Character Transfer System
- Hermit Quest fixes
- Smuggler revamp
- Player City Missions
Mini Publish 9.1
- Wookiee Armor 2 & 3
- Additional Chat Channels
- Mini Publish 9.2
- Crafting/ Entertainer Quests
- Merchant: Remove Empty Vendors from Planetary Map
Publish #10: The Jedi Trials
- Complete overhaul of the path to becoming Force Sensitive
- Combat Balance: A major overhaul to the combat system and balances of our game.
- Squad Leader Revamp
Mini Publish 10.1
Top CS/ QA/ Correspondents' issues
Mini Publish 10.2
- Hutt Casino: This is a major Social Adventure geared towards Dancers, Musicians, and fast-talking Smugglers. It is also going to be a great place just to hang out. It was moved from Publish 9 to Publish 10 because our art resources will be cranking on Space during that time. Believe me, it will be worth the wait!
Publish #11: The Galactic Civil War
- Complete overhaul of the Galactic Civil War system
i never said it was a really evasive answer, just asking for opinions......
the answer as a whole seemed okay with me actually after nancy explained it.... they at least are trying to fix it...... i just don't like how they avoided the part where we asked if we could manually check our own pets before putting them up for sale
i would rather have that then sitting around forever for them to figure out what's wrong with the system
Once again, the reason is not because all the devs are working on JTL (because they are not). The reason is any additional development work has to come after what is already planned.
The devs that did player cities, vehicles and mounts are now on JTL. They had not ramped up fully by then.
The smuggler revamp was pushed back to Publish 10 because they could not fit it in to 9. Why? Because they did not have the man-power.
Keladrin who is heading up the Jedi revamp was the same one that did the BE, Chef and Image Designer changes, and I am sure others. (Was he responsible for droids as well? Probably since that was a patch between the others.)
Ood_Banar is the only other we know for sure is still working on the core game. At least two of TH's responses to the last 19 questions was that the dev was now working on JTL. There is a skeleton crew on the core game and it has been showing for quite a while now.
As for the Geo Caves, the Corvette and the Death Watch Bunker? A total waste of effort considering the other problems this game is having. Great. 1% of the player base gets new content while we let everyone else flounder.
The reason any additional development work has to come after what is already planned is because they planned poorly, have stripped the core team and refuse to hire more people.
Seiryuu wrote:
The smuggler revamp was pushed back to Publish 10 because they could not fit it in to 9. >
The smuggler revamp was pushed back because the smugglers were not happy with the proposed changes, the design changes suggested were a tweak not a revamp. The whole has to go back to the drawing board.
As for all the devs working on the space expansion, jedi revamp, combat balance etc that doesnt mean that bugs arent still being fixed - this is a bug, not a new feature.
However its not going to get fixed if we sit on our behinds or stamp our feet and cry and refused to help because its their job to fix it.
If we all have that attitude then yes, we will have to wait till after the space expansion etc, until a point where the developers feel they can devote a significant amount of human resources to finding the problem. And even then, without any experimental data its going to be very hard - what you're basically asking them to do is spend time that they could be working on coding to go play a BE long enough to find repeatable recipes. With all the possible combinations of DNA out there thats going to be a long job, and it will be a long time before they can devote that much attention to a bug that affects such a small percentage of the player base.
If however we can come up with a list of repeatable invalid recipes then the job of testing the recipes out and finding the problem becomes a much smaller one and we're more likely that they can spare some time to investigate.
NancyJ wrote:
However its not going to get fixed if we sit on our behinds or stamp our feet and cry and refused to help because its their job to fix it.
Albion_DeCrappa wrote:
What if the manufacturer recalled your car because the steering system wasn't working.
Kevm wrote:
Albion_DeCrappa wrote:
What if the manufacturer recalled your car because the steering system wasn't working.
Wow...it didn't take long for the completely inaccurate 'car annalogy' got used.
I agree, the far more accurate example is going to the doctor. If you go to the doctor and say it hurts, he's going to have a hard time finding out what's wrong with you. Tell him your arm hurts and you've at least narrowed it down so he can concentrate on where the problem is.
How many of us were clueless there even was a problem until someone came on and posted their kamurith results? One or two guy's happened to stumble on a combo that wasn't right and then others found other combos. Their QA could sit there trying combo after combo until one of them stumbles on one that fits the criteria for locating the problem... or we could tell em where it hurts.