Bio Engineer Archive
Thread: Any Point to the 19 evasions?
Seiryuu wrote:
The core game has been stripped of devs and programmers to its detriment. That is all I am stating. Regardless of anyone's views on design decisions, priorities or biases, that much is a fact.
/yawn...
They'll fix it when they are bored doing all the nifty, neato, glitzy stuff. This is a data dump analysis and not many programmers like to dig in the weeds.
What percentage of players are BEs anyway? And I mean more than 2 hours at Master level (e.g, holo grinders)?
That answer will tell you where we are on the pecking order. Yep.. right above... hmm.. Nope.. can't say ID anymore. Hmm.. ok.. Right above.. Nope.. Chef is cool... hmmm... OK.. right above Ranger? hmmm.. Maybe not.
/gives up and waits for the 3rd qtr of '07.
Albion_DeCrappa wrote:
I fail to see how those two things are not analogous.
Albion_DeCrappa wrote:
Keeping with the car analogy - if your car wasnt quite working right but the mechanic said he wouldnt have time to look at it unless you drove it to the garage - what would you do?
My car wasfunctioningproperly before the manufacturer"fixed" it. Now because of faulty workmanship my car is no longer working correctly. Not only that, themanufacturerexpects me to figure out what's wrong with the car because his time is being occupied by the design of next years model.
My game wasfunctioningproperly before the manufacturer (SOE)"fixed" it. Now because of faulty programming (making it so weCOULD craft invalid pets in the first place) my game in no longer working properly. Not only that, the manufacturer (SOE) expects me to figure out what's wrong with the game because his time is being occupied by the design of JTL.
I fail to see how those two things are not analogous.Neither next years modelnorJTL benefit thecurrentconsumer without spending more money. Whether or not JTL or next years model come out, the consumer is still going to have a broken product. And now, the consumerhas to figure out what is wrong with hisproduct because the manufacturers time is occupied by something that issuperfluous to the currently releasedproduct? Shouldn't they be making sure what is currently released to the public works properly before they work on something that's 6 months from being released?
Wow. You know, I drove the BE car before the cloning revamp, and I would hardly call having 2 clones people wanted as something other than furniture working properly.
Whoever told you that Keldarin was working on JTL is misinformed. Various posts have him associated with the Jediand Combat revamps. He's not busy designing next years car, he's busy trying to fix other parts of the car. Look at the design path set out for the next few publishes.
Work on SWG has not stopped to work on JTL, it's moved on to Jedi, combat and GCW. Meanwhile, Droids and Image Designers have gotten some love, throughout it all, many bugs have been fixed. Many believe a lack of content is one of the things broken with the car, so some time has been devoted to fixing this as well. All while other teams work on JTL. Like it or not, BE's are not the only drivers andsome time has to be spent on the other drivers as well. As soon as the problem can be pinpointed it will get fixed, complaining about it will not get it fixed any faster.
Not sure where you got that from Tal. I'm the only one that has mentioned him and I specifically said he was still working on the core game, handling the Jedi revamp as well as many others prior to this.
Work on SWG has not stopped to work on JTL, it's moved on to Jedi, combat and GCW.
No one has said this either. We have said much of its focus has shifted. There are still some devs solely dedicated to it, but not as many as before.
I'd really like to know where ppl are getting this information. We have been told that the Live team and the JTL team are different teams. The only infromation that been stated by the devs is that the UI devs and the City Dev have been transfered to the JTL team. There are still Live devs working on the core game otherwise all the changes that are in and are planned to go in between now and JTL wouldn't be happening.
Of course they are different teams. That does not preclude taking people from one team and placing them on the other. As for where we are getting the information, bits and pieces have been posted. I follow every dev post, many correspondent posts, and I look for names when they are published (on and off site) because I like to understand the business. As a programmer and hobbiest game designer, this stuff intrigues me as much as, if not more than, the game itself.
Much of the original team has shifted. It has been said if you pay attention. They need those people on JTL and they did not materialize out of nowhwere. It makes perfect sense from a business and development standpoint with limited resources when space needs to be in the game. It is simply the nature of the project.
Why is the stuff going to be addressed after JTL? Because those team members will be freed-up. They can then focus where ever Gary needs them to.
Seiryuu wrote:
Much of the original team has shifted. It has been said if you pay attention.
The invalid pets issue is that some newly crafted pets are being flagged invalid when tamed (or at any point during their growth cycle)
This shouldnt happen. The formula used to calculate a pets level is the same as is used to determine validity - so in theory this should problem should never occur. But it does - obviously there is a bug somewhere along the line. So we need a collection of reliable invalid pet recipes, so that the devs can reproduce them and find the cause of the bug.
This can happen at any level of pet but seems to be more frequent in the lower end pets.
As for the overpowered CL 10s, thats a slightly different issue. These are combinations that produce unexpected results and get through the validity check.
OK, thats great. I understand now...
I'll get to work asap and see what I can find to see if there's any recepies that cause it.
Chaalan