Bio Engineer Archive

Thread: CL 70+ BE Creature

Nueanda
Tue Jul 05, 2005 7:43 am
#1

So I have a CL 74 BE made Kimogilia in my inventory.... When the master CH I made it for tames it, what's gonna happen? Will it automatically get adjusted down to CL 70, or will it become useless to him? Do I need to make another one cause I don't want to rip anybody off!!!


Thanks for your input!



Major Abish Woundhealer Md.
Elder Combat Medic

Jochebed Woundhealer
Master of all things Entertaining

"I am not just a support profession.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master Combat Medic. Run for your life!"
Nueanda
Tue Jul 05, 2005 7:45 am
#2


So I have a CL 74 BE made Kimogilia in my inventory.... When the master CH I made it for tames it, what's gonna happen? Will it automatically get adjusted down to CL 70, or will it become useless to him? Do I need to make another one cause I don't want to rip anybody off!!!


Thanks for your input!


(MBE on Lowca)



Major Abish Woundhealer Md.
Elder Combat Medic

Jochebed Woundhealer
Master of all things Entertaining

"I am not just a support profession.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master Combat Medic. Run for your life!"
BraccusD
Tue Jul 05, 2005 7:57 am
#3

Sadly, it will be useless. You're gonna need to make them another one.... but you can try to get a sample from the CL74 deed if you want. I notice a number of BEshaving trouble getting CL70, but if you take good notes, you can get some recipes that'll hit every single time. And the reciples are based not juston the animals but the stats. I pretty much only keep track of hardiness and power and then keep a watch out for either dex or endurance (actually, I can't remember right now, would have to check my notes).



- Drachus (of Kettemoor and Starsider)

CH/Fence and BE/CH
Gimpynoob
Tue Jul 05, 2005 7:58 am
#4

A master creature handler can tame nothing over CL 70.



Anakin: Master, I think my lightsaber is getting dull. Its not doing nearly as much damage as it used to.
Obi-Wan: O.k. when we're done showing the youglings around the temple, we'll stop by the bazaar and you can buy a new crystal. I hope you've got a couple million credits saved up for this.
Anakin: WHAT?!!?? I don't have THAT kind of cash!
Obi-Wan: Well you could try sharpening it on these younglings. I've got a headache and all their questions are driving me NUTS!
Anakin: hmmm.... Sharpen my lightsaber on younglings...... hmmmmmm.....
Obi-Wan: uh, that was a joke Anakin. I'll spot you the cash for a new crystal THIS time, but next time you're on your own.
Chessack
Tue Jul 05, 2005 8:19 am
#5

Nobody can tame it if it is over level 70. Drop it in your house as a decoration, or delete it. He can't use it.

C

Message Edited by Chessack on 07-05-2005 08:19 AM



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Gimpynoob
Tue Jul 05, 2005 8:45 am
#6

maybe you can get a couple of useful DNA samples from it at least.



Anakin: Master, I think my lightsaber is getting dull. Its not doing nearly as much damage as it used to.
Obi-Wan: O.k. when we're done showing the youglings around the temple, we'll stop by the bazaar and you can buy a new crystal. I hope you've got a couple million credits saved up for this.
Anakin: WHAT?!!?? I don't have THAT kind of cash!
Obi-Wan: Well you could try sharpening it on these younglings. I've got a headache and all their questions are driving me NUTS!
Anakin: hmmm.... Sharpen my lightsaber on younglings...... hmmmmmm.....
Obi-Wan: uh, that was a joke Anakin. I'll spot you the cash for a new crystal THIS time, but next time you're on your own.
Spazzers
Tue Jul 05, 2005 10:10 am
#7

No worries. It would appear the devs are attempting to nerf CH again. These pet notes were posted in the in-development forum. They were taken down, saying the list was not complete and was put up prematurely. Here are the notes for pets:


Pets: If a pet attacks a mob, the mob will now also be aggressive to the pet's master. So if you send a pet on a mob, and the pet dies, the mob will attack you. If you send your pet to attack a lair, mobs from the lair will additionally attack you.
Pets: Pets now inherit the same aggro radius reduction as their master. Previously a lvl 80 player with a lvl 40 pet could possibly have an AI aggro the pet, but not the player. Now the pet has the same aggro radius as the player.
Pets: A pet can no longer pull a mob without getting within the aggro radius of or attacking a mob. Previously just telling a pet to attack a mob initiated the pet and the mob in combat instantly.
Pets: A pet no longer stops attacking a lair (or any immobile AI) after a short period of time. They will continue to attack as ordered.
Pets: Fixed a case where pets could lose their ranged weapons when incapped and not regain the weapon until stored/recalled.


As if pets were not already a liability because of their poor AI, now they will draw instant aggro on the pet owner. Pet tanking was removed with the CURB. Now the only remaining benefit of a pet, to pull a single from a mob, is being removed as well, possibly. Again, these are development notes and not carved in stone. If you wish to have a viable pet market, your best interest is to get the developers to leave the freakin' creature handlers alone already.




Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
kaizoid
Tue Jul 05, 2005 11:50 am
#8


LOL...thats not screwing CH's. Thats just making things right...


You shouldn't be able to send a pet into a group of mobs and single pull. Why should you not get aggro if you send your pet into get smoked by a team of mobs...




Methav Alamane
Master Bio Engineer / Ranger
Pax Imperius
Scylla

Chemo60
Tue Jul 05, 2005 2:02 pm
#9


kaizoid,


That sounds pretty narrow-minded.


From my expereince, the one main reason people love a pet in a grp is to be able to pull singles from a mob (most of the time).


In atypical group doing missions on Dant, it is hard to see what other real benefit having a CH will bring.


By its self, yes it makes sense but if you look at the overall picture of where CHs fit into groups, to take this away takes away our most useful skill.


Our pets do not out-damage players, norcan they take arrgo off a player (99% of the time) once the player has attacked with high-damage hits. Pets take 15 secs typically to call, which makes them anti-Dant-mission group to a degree.


Considering the nerfs CH has suffered (like many professions), it does not make sense or even balance things out to do this.


Taking this away just removes one of the main reasons to be a CH.


So exactly what use is aCH in your option (apart from making BEs rich) once this goes?


We might as well get rid of CH if we carry on like this.



Message Edited by Chemo60 on 07-05-2005 02:07 PM



Jedi / Medic - Intrepid

Elder Master Creature Handler / Elder Master Carbineer - Intrepid

Elder TKA / Elder Bio-Engineer - Intrepid

Elder Master Creature Handler / Elder Master Rifleman - Scylla

Plus a few other professions on other servers.

SWG had such a bright future until SOE got their hands on it!!
Kaomond
Tue Jul 05, 2005 3:38 pm
#10






Chemo60 wrote:


kaizoid,


That sounds pretty narrow-minded.


From my expereince, the one main reason people love a pet in a grp is to be able to pull singles from a mob (most of the time).


In atypical group doing missions on Dant, it is hard to see what other real benefit having a CH will bring.


By its self, yes it makes sense but if you look at the overall picture of where CHs fit into groups, to take this away takes away our most useful skill.


Our pets do not out-damage players, norcan they take arrgo off a player (99% of the time) once the player has attacked with high-damage hits. Pets take 15 secs typically to call, which makes them anti-Dant-mission group to a degree.


Considering the nerfs CH has suffered (like many professions), it does not make sense or even balance things out to do this.


Taking this away just removes one of the main reasons to be a CH.


So exactly what use is aCH in your option (apart from making BEs rich) once this goes?


We might as well get rid of CH if we carry on like this.




Message Edited by Chemo60 on 07-05-2005 02:07 PM





Exactly chemo60, they're turning pets into dots with skins, it totally undermines the whole proffession.




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Nueanda
Tue Jul 05, 2005 4:58 pm
#11


Ok, thanks guys for your input, much appreciated!





Major Abish Woundhealer Md.
Elder Combat Medic

Jochebed Woundhealer
Master of all things Entertaining

"I am not just a support profession.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master Combat Medic. Run for your life!"
Nueanda
Tue Jul 05, 2005 4:59 pm
#12

Thanks for the input... helps a ton!






Major Abish Woundhealer Md.
Elder Combat Medic

Jochebed Woundhealer
Master of all things Entertaining

"I am not just a support profession.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master Combat Medic. Run for your life!"
Spazzers
Wed Jul 06, 2005 12:55 am
#13

Maybe right maybe wrong. Regardless, why would I ever use a pet at all? There is no benefit to it. In the current system, a crafter with a little bit of CH can send a pet into a mob to hold aggro while they empty a harvester. That could be the difference between life and death. If this sort of dynamic goes live, the craft simply invites death to come and get him by issuing one pet command, attack.


Pets become a liability in that they can't tank and they can't pull. It would appear the developers see a pet's purpose is nothing more than to draw aggro. And I'm spending skill points for this "benefit."


Keep in mind, a creature handler receives no inherent defensive skills. The pet is the creature handler's armor, or used to be. I could take up another combat skill of course but CH still ends up as wasted skill points. I can master rifleman and be safe, with offense and defense, and still have a ton of points to take up a crafting skill.


Creature handlers are your market if you enjoy crafting pets. Or you can just go tra la la who cares, because you always have those medical supplies to craft.




Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
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