Bio Engineer Archive

Thread: Top bio engineer issues Jan 05: nominations wanted

ArthurDentOnBria
Tue Dec 28, 2004 11:34 am
#1







Hi folks,


In an attempt to get my hands around our needs, I'd like your help in making a prioritized, comprehensive list of our current issues. It would be easy to just cut and paste any of our "top issue" lists for the past year, since not much has changed in that time, but the community itself is very different, so I feel this is appropriate.


This thread will serve as the nomination/discussion phase. I've dug back through the last year or so of "top issues" discussions and lists, and here are the issues, roughly categorized, that I was able to come up with. What I'd like from all of you is any additional issues that you can think of, or any comments that you'd like to make. Once we feel good about our list, we can attempt to prioritize it.


Once again, this thread is for issue nominations and discussions. No votes just yet.


Game Balance

lack of skill tapes

lack of secret research data

vendors for BE's

too many skill points used for BE

*dna storage (laboratory, blood, freezer, droid,etc.)

harvesting of dna samplingkills

experimentation & assembly failure rate(also losing the dna template)

tissue ingredients vs desirability balance

dna sampling failure rates

*BE's excluded from FS crafters quest (both unlocking and transferring xp)

larger crate size for tissues

tissue complexity too high

*larger stack size for harvestables

*BE's often find themselves becoming "schematic monkeys" rather than selling products


Exploits

The CL 10 problem

The covert BE dna sampling, TEF scenario


Bugs

dna sampling with full backpack

33/33/33 tissues

CL level not reflected in size of creature

Misc pet crafting oddities (as documented by NancyJ)

*pet pharma showing up in wrong category of vendor/bazar

*unusable specials shouldn't show on dna samples

*creature warping (including upwards) during sampling & milking

*color specified during creature assembly isn't reflected in tamed creature



Enhancements

more variety in craftable creatures (new skins, colors, sizes)

more tailor and chef tissues

more high level sampleable creatures added to game (also the apparent CL sampling cap)

BE creator's name listed on tamed creature when /examine

creature donor's name listed on dna sample in inventory

more explanatory info listed in creature schematics: minimum CL, aggro/non-aggro status, mountable

more explanatory info listed on pet deed: suitability for non-ch, aggro/non-aggro, mountable

better error messages during sampling (CL too high, full backpack)

*BE specific quests

*different damage types for BE pets

*some method for hitting target CLs more easily (CL displayed during experimentation, CL limits, experimenting status down, etc.)


* added or modified as per discussion

Message Edited by ArthurDentOnBria on 01-02-2005 12:10 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Hylidex
Tue Dec 28, 2004 11:41 am
#2

Great list, Arthur. I might expand on your "BE's excluded from crafter's quest," to include the fact that "All BE XP converts to FS XP in trees a BE cannot unlock." The enhanced skills that appear to be more useful to a BE are either in the reflex tree (which requires combat-related XP conversions) or in trees that cannot be unlocked.


It would make sense that useful enhanced skills, unlocks, and XP all should be in the same tree.


This problem is shared by CH's, Rangers, Scouts, Dancers, Musicians, Entertainers, and perhaps one or two other professions.



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
Hylidex
Tue Dec 28, 2004 11:47 am
#3

Two additions, probably not worthy of top five status, but still worth discussion:


Desired additions:

BE-specific quest (similar to those of other professions)

DNA Laboratory Proposal



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
R-ade
Tue Dec 28, 2004 11:47 am
#4

I'd like to see the ability when crafting pets to be able to lower creature stats (Fortitude, Dextarity, etc) when experimenting on a DNA sample. Only being able to experiment up causes megreat aggrivation whenI know I've oversteppedmy mark and the CL levelwill betoo high.



R'ade
Master Doctor -- Novice Carbs
---
Rori
CORBANTIS GALAXY
Sinhero
Tue Dec 28, 2004 11:49 am
#5







The covert BE dna sampling, TEF scenario





what's this? can someone explain shortly or give a link to the appropriate thread please?

ArthurDentOnBria
Tue Dec 28, 2004 11:54 am
#6

It's a scenario by which a covert BE can be griefed by an overt of the opposite factionwhile dna-sampling. I'm a little reluctant to publisize it, seeing as it is an exploit and not something I've seen a lot of discussion on (I found this issue rummaging through some old threads in the correspondent forum). Suffice it to say that if people aren't familiar with it, then it's probably not a big issue to them




Sinhero wrote:






The covert BE dna sampling, TEF scenario





what's this? can someone explain shortly or give a link to the appropriate thread please?










ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Zadokk
Tue Dec 28, 2004 11:56 am
#7

CL10 problem

creature donor's name in sample

more explanatory info listed in creature schematics: minimum CL, aggro/non-aggro status, mountable
dna sampling failure rates
CL level not reflected in size of creature
Hylidex
Tue Dec 28, 2004 12:00 pm
#8

Just a thought: after our discussion here is in full-swing, perhaps you might consider editing your original message to include the results of our discussion. This way, the top message in the thread holds the summary.


You may have already been planning to do this, but in case you hadn't, I saw it on threads in other areas and thought it was a great idea.



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
Hylidex
Tue Dec 28, 2004 12:09 pm
#9


Unusable specials should not show up on the DNA.

Creature warping while being sampled.

"You are too far away to sample" at distance of 0 m.

Clarification of sampling cap (absolutely notor just very, verylow probability above level 75), or ability to sample slightly higher creatures using enhancements.

Message Edited by Hylidex on 12-28-2004 01:11 PM



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
PlainWhiteSocks
Tue Dec 28, 2004 12:27 pm
#10

How about the color of the skin sticking to the final tamed product. If I remember right there are several skins that only come in one color when tamed Rancors being one of them.



Corbis
Kauri
Ex-Master Bio-Engineer
ArthurDentOnBria
Tue Dec 28, 2004 12:38 pm
#11

Hylidex,


I've read through the lab proposal before, and it's an impressive proposal. My problem is how to categorize it. My inclination is to lump it with the dna storage issue, along with the other proposals that we've had for that (blood samples, freezers, etc), but I realize there is more to it than that. I don't really want to split the vote of the dna storage issue between the different solutions however, as it will get minimalized if I do.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


evfields
Tue Dec 28, 2004 12:43 pm
#12

I don't know what one can do to fix this, but it bothers me how many chefs have BE alts or are Chef/BE...to me I often feel like I can't sell pets because vehicles are faster and nobody's a CH, nobody wants tailor tissues since they don't go in armor, and I can't sell chef tissues because chefs make them for themselves.

Thanks



Tokalar
Furball first class
Starsider
Hylidex
Tue Dec 28, 2004 12:46 pm
#13






ArthurDentOnBria wrote:

Hylidex,


I've read through the lab proposal before, and it's an impressive proposal. My problem is how to categorize it. My inclination is to lump it with the dna storage issue, along with the other proposals that we've had for that (blood samples, freezers, etc), but I realize there is more to it than that. I don't really want to split the vote of the dna storage issue between the different solutions however, as it will get minimalized if I do.







Excellent point. Added for discussion purposes, but I agree that "issues" and "solutions" are different, and that falls in the latter category. This thread addresses the former. Consider it withdrawn for now.


Message Edited by Hylidex on 12-28-2004 01:47 PM



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
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