Bio Engineer Archive
Thread: Top bio engineer issues Jan 05: nominations wanted
More leeway in Experimentation (affectations of size (tiny rancors, huge durni's would be SWEET))
DNA Storage
Scout / DNA Sampling transferring to a FS Category in which you don't have to be a Master Medic to utilize
And #1...
Skill Tapes pleeeeaaaassseeee
ArthurDentOnBria wrote:
Misc pet crafting oddities (as documented by NancyJ)
i wouldn't say this was an anonomly - just bad BEing tbh. The system can only support a good BE, not the other way around. It is the BE the must do the hard work. If you make a bad mix or samples or optimise your experimentation points then it is you that is in trouble. Most experienced BEs know torarely use more than 2 MR samples in a template (even then it must be combined with much lower level dna). Sorry if this seems to be a flame, but I really don't consider this a bug at all.
Sinhero wrote:
ArthurDentOnBria wrote:
Misc pet crafting oddities (as documented by NancyJ)
1) Couldn't spot this amongNancy's compiled oddities: Mixing very high level samples (like 75/75/65/65/75) results a) in unbelievable high level pets (got lvl 78) having b) worse stats than the lvl75-donor. See: http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=87617
Zadokk wrote:
i wouldn't say this was an anonomly - just bad BEing tbh. The system can only support a good BE, not the other way around. It is the BE the must do the hard work. If you make a bad mix or samples or optimise your experimentation points then it is you that is in trouble. Most experienced BEs know torarely use more than 2 MR samples in a template (even then it must be combined with much lower level dna). Sorry if this seems to be a flame, but I really don't consider this a bug at all.
Sinhero wrote:
ArthurDentOnBria wrote:
Misc pet crafting oddities (as documented by NancyJ)
1) Couldn't spot this amongNancy's compiled oddities: Mixing very high level samples (like 75/75/65/65/75) results a) in unbelievable high level pets (got lvl 78) having b) worse stats than the lvl75-donor. See: http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=87617
Got up on the wrong side of the bed, Zad?
If i mix some DNA with lower level and experiment in the same fashion as I did in the case above I can expect to yield a pet with a level somewhere inbetween. You using only 2 MR in a template already is a workaround for this strange behaviour of the crafting system. NOW of course I also abstain from using too much MR's in the same template but there are working recipes with 4 MR's and a lvl 56 critter you'll surely know of, as an experienced BE. This results in a lvl 68 pet for me, yes, sure, by canceling out two resistances, which the above recipe didn't. But If you mix 3xlvl75 and 2xlvl65 and you get a lvl 78 as the result (again: with worse stats than a MR), this is a different behaviour than for lower level templates and I never called this a bug but an odditythat could be worth taking up into Arthur's list.
Sinero DaSilva
Master Bio-Engineer - Infinity
Message Edited by Sinhero on 12-29-2004 03:11 AM
Sinhero wrote:
Zadokk wrote:
i wouldn't say this was an anonomly - just bad BEing tbh. The system can only support a good BE, not the other way around. It is the BE the must do the hard work. If you make a bad mix or samples or optimise your experimentation points then it is you that is in trouble. Most experienced BEs know torarely use more than 2 MR samples in a template (even then it must be combined with much lower level dna). Sorry if this seems to be a flame, but I really don't consider this a bug at all.
Sinhero wrote:
ArthurDentOnBria wrote:
Misc pet crafting oddities (as documented by NancyJ)
1) Couldn't spot this amongNancy's compiled oddities: Mixing very high level samples (like 75/75/65/65/75) results a) in unbelievable high level pets (got lvl 78) having b) worse stats than the lvl75-donor. See: http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=87617
Got up on the wrong side of the bed, Zad?
If i mix some DNA with lower level and experiment in the same fashion as I did in the case above I can expect to yield a pet with a level somewhere inbetween. You using only 2 MR in a template already is a workaround for this strange behaviour of the crafting system. NOW of course I also abstain from using too much MR's in the same template but there are working recipes with 4 MR's and a lvl 56 critter you'll surely know of, as an experienced BE. This results in a lvl 68 pet for me, yes, sure, by canceling out two resistances, which the above recipe didn't. But If you mix 3xlvl75 and 2xlvl65 and you get a lvl 78 as the result (again: with worse stats than a MR), this is a different behaviour than for lower level templates and I never called this a bug but an odditythat could be worth taking up into Arthur's list.
Sinero DaSilva
Master Bio-Engineer - Infinity
Message Edited by Sinhero on 12-29-2004 03:11 AM
You can expect it, but it wont happen.
evfields wrote:
I don't know what one can do to fix this, but it bothers me how many chefs have BE alts or are Chef/BE...to me I often feel like I can't sell pets because vehicles are faster and nobody's a CH, nobody wants tailor tissues since they don't go in armor, and I can't sell chef tissues because chefs make them for themselves.
Thanks
Flip of the coin..... I made an ALT BE - because I could never find a BE stocked with nutrients.. To be a Chef and not be able to stock food - due to lack of BE's keeping stock is the reason this happens..
Iarian wrote:
evfields wrote:
I don't know what one can do to fix this, but it bothers me how many chefs have BE alts or are Chef/BE...to me I often feel like I can't sell pets because vehicles are faster and nobody's a CH, nobody wants tailor tissues since they don't go in armor, and I can't sell chef tissues because chefs make them for themselves.
Thanks
Flip of the coin..... I made an ALT BE - because I could never find a BE stocked with nutrients.. To be a Chef and not be able to stock food - due to lack of BE's keeping stock is the reason this happens..
This is a much more complex issue than "BE's won't do it." I'd invite you to take a look at the thread "Why you can't find a BE on your server" in this forum. It is really not that chefs are at fault either. The real problem is in game design.
Meplorium wrote:You can copy/paste it into a mail that you send to yourself.
The problem (or solution) lies in transferring the text from an open description window via the stockroom (the details remain until you relist), to the window containing the newly relisted item.
I see how your method could work, but the original details would have to be pasted (and written?) within the email system before you actually entered them into the details entry field the first time out!
Message Edited by ArthurDentOnBria on 12-30-2004 02:17 PM