Bio Engineer Archive

Thread: Special 2 Psychology, or Mental?

mmaughme
Thu Feb 05, 2004 1:29 pm
#1

I visited Endor this evening, and brought back about 50 assorted Merek samples. For every template that had armor, Special 2 came from either Psychology or Mental -- I couldn't discern a pattern.


What dictates where Special 2 comes from? I read one thread which said it comes from Aggression if armor sticks, but comes from Mental otherwise. I read another thread which said it comes from Psychology.


?





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Chaice
Thu Feb 05, 2004 1:36 pm
#2

I think there is no difinitive answer out ther for that specific question... too many results vary... I have seen phys. slot give specials... I think it is a combination of many things including quality of DNA and what the specials are...


I am interested to see if specific specials have a better chance of sticking in specific slots.. like KD working best in agrresion as well as intimidate and dizzy and stun work better in psych and ranged, poison and desease come from mental... I am going to have to experiment with this theory... but since I am only a baby BE, maybe get better results from one of the MBE's...
tuubyg
Sat Feb 07, 2004 10:17 am
#3

actually from what i can determine specials are controlled by mentals and aggrassion. Now as to which one picks which special didn't bother checking but it's easy to determine. just make 2 templates with with a differnt combo in mental and aggression each time and you'll see which one determones which.
Sooty
Sat Feb 07, 2004 10:22 pm
#4

From extensive experience, though not as extensive as some (looks at Sumorex) I have fund the following;



  • Specials primarily come from Aggression when using HQ/VHQ dna samples. Both specials, from the same slot, on over 90% of clones.

  • A special marked as '-' on the sample counts as a valid special and will prevent the insertion of a real special from a different sample.

  • An illegal (i.e. area effect or unknown) special does NOT count as a valid special and leaves a 'hole' that can be filled by a different dna sample.

  • If the specials from Aggression do not take hold (very low instance for an MBE) then the specials can come from different slots. It seems to be that Psy is the second favorite, then Physique, then Mental. However, given the low rate of occurence I have not been able to reach a reasonable conclusion.

I would be willing to place a (small) amount of money that this process had bugs in it at the beginning making it seem more random than it now is, and that these have subsequently been tidied up. During the first few weeksI had far more variability on the application of samples than I have had since the hot-fix patch and recall.


GreenStok
Sun Feb 08, 2004 9:22 am
#5

THey have changed this. sp2 used to come from the Psy slot, but it seems to fail now. Aggression is the main contributor. I do not see Mental contributing much, but all 5 can and Mental is the main controller on ranged, but it can go ranged even if mental is not. This seems to be bugged.



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Coredeep
Sun Feb 08, 2004 11:17 am
#6

I've been samplin Rancors for the past couple weeks and there seems to be more inconsistancy than anything. Because I've been using the same samples, ie: 5 rancors from the same nest, 5 bull rancors, 5 nightsister rancors, I still notice that the templates will not include both specials. These are high-very high samples. I understand that as BE we can make force sensitive pets... cant wait... but other characteristics such as open wound, plague, area attack will be available.
Coredeep
Sun Feb 08, 2004 11:19 am
#7

cant put force on pets... just to clear that up
Delbon_Clinion
Sun Feb 08, 2004 7:16 pm
#8

30/30 tests, Aggression dictated both specials. I'll post more data when I have some time

I will admit that I preferred to have the specials semi-randomly come from Aggression and Psych, as that allowed us to engineer combinations that are not found naturally. Maybe it was just the way I ran the tests, but it seems pretty conclusive to me that no we'll be limited to only special combinations that are naturally-occurring in the wilds

Message Edited by Delbon_Clinion on 02-08-2004 08:22 PM



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Windsplitter
Sun Feb 08, 2004 10:33 pm
#9

actually, i have found that how you place your dna will also influence what specials come out


not always will putting the same dna in Psy and Aggression bring both specials over.

most of the time, dnafrom creature Ain 1,3 and 5 and dna fromcreature B in 2 and 4, yields SP2 from creature A and SP1 from creature B.


I think that specials are alot more complex in terms of how the overall template determines where to take its specials from which slot depending on whatever unknown criterias it has. possibly the only way to test this is to get 5 types of creature dna, loads of it and test each possible combination to really determine how specials work. this is a very straining task though as we're probably looking at over 15 thousand possible combinations




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StarBase
Mon Feb 09, 2004 5:07 am
#10

I did some tests to try and figure this out and was very confused when I was finished. I put an AA sample in Aggression and a VH sample in Psych. In 90% of the tests, both Special #1 went on the end pet. One of them was just moved to Special #2 slot. Very weird.
GreenStok
Mon Feb 09, 2004 6:22 am
#11

I made a pet and it got the special from slot 2. It seems that aggression is the main one, but slot 4 no longer seems very relevant. I suspect that the slots with VHQ vs AA probably has a factor.


One thing I have learned that that nothing seems to be randomized. If you do the exact thing each time, the results will be very close.





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Glyndo
Mon Feb 09, 2004 7:58 am
#12

I'm not a master yet, but I have noticed that aggression seems to dictate special 1 for sure, as for special 2 it seems to flip-flop for me between aggression and psy. One thing I have been doing, if there is a specialI want, I put in more than one of that type of DNA and 99% of the time, I get it. Seems that multiple copies of a DNA sample increase you chance of getting that/those specials.



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SonGouki
Mon Feb 09, 2004 10:07 am
#13







Actually, I believe thatboth Specials are tied to the Aggression slot, using itsweightsof 17 / 16 / 8.5 / 16.5 / 42.


This means that the priority on slots for Specials, from highest to lowest, is Aggression, Physique, Psychology, Prowess, then Mental. However, the weight is very heavy on Aggression, then Physique/PsychologyProwess are all about even in weight (leading to confusions on which carries more weight).


Also remember when filling slots thatspecials labelled as "-" have the same effect as putting a regular special in that slot, counting towards which special is used in the final template. Specials labelled as "Unknown" are okay though and don't count toward the final special attack.


Actually, we can probably make some kind of formula using this knowledge to reliably determine the special attacks that carry through. My first thought would be something like this:



  • Each Named Special would get a letter multiplied by 100, ie. Knockdown = 100a (note that one hundred is just used to shift the decimals to make the math more obvious, it doesn't actually have to be there)

  • Each Unkown Special would be a zero

  • Each "-" Special would get also get a letter multiplied by 100 (I choose "x" for simplicty)

  • The final value must be over a certain number to get the special to "stick" (perhaps >=17?).

Final Special Attack = Physique Special * 0.17 + Prowess Special * 0.16 + Mental Special * 0.085 + Psychological Special* 0.165 + Aggression Special * 0.42



Example 1:
Unkown (0), Unkown (0), Unkown (0), Unknown (0), Knockdown (100a)
= 0 + 0 + 0 + 0 + (100a * 0.42)
= 42a
Therefore Knockdown is the special


Example 2:
Dizzy (100b), Unknown (0), Unknown (0), Unknown (0), Knockdown (100a)
= (100b * 0.17) + 0 + 0 + 0 + (100a * 0.42)
= 17b + 42a
Therefore 42a > 17b so Knockdown is the special


Example 3:
Dizzy (100b), Dizzy (100b), Unknown (0), Dizzy (100b), Knockdown (100a)
= (100b * 0.17) + (100b * 0.16) + 0 + (100b * 0.165) + (100a * 0.42)
= 17b + 16b + 0 + 16.5b + 42a
= 49.5b + 42a
Therefore 49.5b > 42a so Dizzy is the special


Example 4:
Unknown (0), Dizzy (100b), Unknown (0), Unknown (0), Unknown (0)
= 0 + (100b * 0.16) + 0 + 0 + 0
= 16b
Therefore16b < 17 (base)sothere is NOspecial


Example 5:
Dizzy (100b), Dizzy (100b),"-" Special(100x), Dizzy (100b), "-" Special(100x)
= (100b * 0.17) + (100b * 0.16) +(100x * 0.085)+ (100b * 0.165) + (100x * 0.42)
= 17b + 16b +8.5x + 16.5b + 42x
= 49.5b + 50.5x
Therefore50.5x > 49.5bsothereis NOspecial



So that's my theory on it, thoughts anybody?



Message Edited by SonGouki on 02-09-2004 08:10 PM



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