Bio Engineer Archive
Thread: Template Questions
I am in the process of becomming a master TKM. Currently I am 0/1/1/3. I would like to create a template that is not exclusive to either PvP or PvE, but combines the best of both worlds. I'm not interrested in pairing Doctor or CH with my TKM, so what does that leave me with?
I want to use this character long after the def-mod patch hits, so I would like to take the expected changes into consideration now.
My original plan was to take TKM / Master Pistoleer(Mainly for the Def vs. XXX mods and the +dodge attributes) / Smuggler Dirty Fighting 4 / Medic. Do the pistoleer mods work while unarmed? Will they work after the patch hits? I have heard a lot of discussion about TKM/Fencer being changed. Will that change affect TKM/Pistoleer?
If I will not get any defensive benefit from Pistoleer while unarmed, is it still worth taking it to master? Would I be better off with only a few skill boxes from pistoleer?
Currently my complete skill breakdown is: TKA(0/1/1/3) / Pistoleer(0/0/4/0) / Smuggler(0/0/4/0). If possible I would like to add enough medic to heal myself out in the wilderness.
If the pistoleer profession does not add defense to my melee minded character, would it be wise to add Commando(0/0/4/0) for the DOT attack to the above template instead of mastering pistoleer?
Finally, I took smuggler for Fein Death, is that worth the skill points that I spent on it?
Thank you for your input,
Tataomm
However, TKM/Pistoleer is not necessarily a bad combo. It gives you options and I think that is a very powerful thing in PvP. You can shoot them from afar, bleed them, and get that pistol dodge bonus while you close in for some unarmed action. Or should they manage to get out of unarmed range, just shoot the cowards in the back.
Of course TKM/Rifleman might be even more deadly. The rifle will make them want to get close, and the TK will make them want to get away.
It all depends on your play style.
I am kinda working out my template for more pvp involvement too atm. I am starting from TKM though.
As far as losing dodge bonus from Pistoleer,asIunderstand it thedodge bonus would only apply if you are holding a pistol or fencer weapon. So I would think you would not even miss it if you plan to use a Swordsman weapon mostly. And for the second template with Master Fencer you wouldn't need the dodge from Pistoleer since Fencer gets some healthy dodge bonuses of their own.
Meditate vs Medic skills. Can look at it like this. Meditate is great for after fight wound heals(at Meditate 4), Powerboost (which is quite good) and recovering mind faster. All of this after the fight is over. Medic skills are useful for in fight stuff as in keeping you alive. So I guess you must decide which is more important to you.
KnukMung wrote:
Hi there, looking for adivce.
Right now I am a Master Pistoleer, 4/3/4/0 medic, 0/4/0/4 Marksman, Master weaponsmith, 4/0/0/0 Artisan.
I am untraining the WS/Art and beginning to rebuild into a PvP template.
Was looking ata combination in the Melee lines, such as,
Master Sword
0/4/4/0 Fencer
4/3/0/4 TKA
4/4/4/4 Brawler
0/0/4/0 Pike
Nov Medic
Now I have been reading that Pistoleeris supposed to stack well with Melee, and I already have that. However when I check the
def numbers, the 0/0/4/0 pike is nearly as good, but takes less SP. However, I would lose the Dodge points in pistol.
How important is dodge, and is there something I am missing? I am dropping Pistol as I find it is useless in PvP. Unless your doing mind damage, you aren't in the fight, which is why I chose MSword over MFencer, but maybe I am wrong?
How good is the Meditate skill vs having actual med ability?
The other combo I looked at was
Master Fencer
3/0/4/0 Sword
4/3/0/4 TKA < Or 0/3/0/4 w/ Nov Medic instead of Meditate
4/4/4/0 Brawler
Pistol 0/0/4/0
0/4/0/0 Marksman
Ideas, sugggestions?
whatever melee template u decide on, i URGE u to include master brawler!! intimidate2 is a 50% damage reduction...and it lasts a long time...also u get a 20m KD move from master brawler(lunge2) i PvE, and PvP...intimidate2 is PRICELESS!!!! if ur lookin MHS(if u wanna rule PvE also) try this one out:
MHS, TKM, MasterBrawler, pike0/0/4/0, fencer1/4/0/0....
but if ur lookin pure brawler PvP: master fencer, TKM, Master brawler, pike defense, and some medic seems to b the way to go...
T'Assassin <nMe> Flurry
MHS | Master Pikeman | Master Brawler | TKA