Bio Engineer Archive

Thread: Regarding the push by some to have MCH/MBE be considered CL80...

Ketu_Sringa
Thu Oct 13, 2005 1:42 pm
#1




[note that this is all from a BE POV, as this is the BE forum; CH-centric rebuttals would be better suited for the CH forums IMO]


It could simply be that SOE has the naive view of using pets in which they would be naturally be grouped, and grouping a CL54 with a CL80 would be counterproductive. They mayalso have in mindmaking pets auto-grouped with their master in some fashion. They could also view the use of CL80 pets as more of an end-game for CH, and just like FS have certain requirements in mind for balance. Moreover, I suspect they don't intend this to be the default for MCH - it is something to be worked for like FS or Jedi, and requires some sacrifices from what you may think your template should look like.


BE is clearly a hybrid class IMO, but there are plenty of folks who just pick up the tissues line which isn't exactly fraught with danger. Those same folks may also pick up the experimentation line, which also requires no combat savvy. That leaves DNA sampling and Cloning lines which might warrant a boost in CL, and MBE itself. Perhaps with a top-heavy distribution of CL (and more in DNA sampling than in Cloning) would work out, although I honestly can't say I grok how CL works beyond "double combat mastery == 80" so I can't propose an actual distribution of CL, and I don't know that BE being treated as a combat class is warranted, especially not for this reason alone.


However, Iam unsure what to think abouta CL54 (or CL61, for that matter)controlling a CL80. For those who ask why CL54 controlling a CL80 isdifferent thana CL70, IMO this is because a CL70 is not equiv to a full combat template, while CL80 is. 10CL is pretty important within the CU system. If you think it doesn't make a difference then you should be content to use CL70s. Obviously those taking this tact feel there IS a difference or they wouldn't be asking for CL80. I'm feeling waffly on this bit, but I'd rather see the expansion quest perks reverted to only requring MCH than favoring MCH/MBE, although I expect if they go for that then grouping (and the resultant change in effective CL of your pet) may be the price we pay for it. For CH that means no more easy grinding of low level


All told, I'm not unhappy with the CL80 requirement or the current lack of CL bonus from BE. I already can't stay and fight on Dath if I get aggro'ed while driving around taming or sampling DNA, and don't consider BE/R/CH a full combat template by any means despite the danger we may be put in. From a MBE point of view I'd think ensuring that we aren't screwed WRT maskscent with the Ranger revamp (which negates many benefits of the template I have... that's another issue though) is more important, while others may wish that there were survey skills in the BE tree for resources, or the ability to drop a single vendor at MBE, or other issues which effect ALL BE's. Making a big fuss over the CH end-game in the BE forums IMOlooks like non-combat template CH begging for handouts and has no direct relation to making BE better. Nothing is being taken from us as BEs, and by no means is it required that we have CL70+ tamedpets to succeed as a BE.


BE is hybrid, and IMO right now has a fair balance and acts as a nice add-on to a couple of crafting profs or for CH/CM/Doc. While adding CL could be done as I stated above (to prevent Chef/Tailor/non-MBEs from suddenly having a CL far out of proportion for what is needed or warranted), I don't think MBE/MCH needs to be CL80 to function as BEs, and MCH who want to make pets could try altering their template from MBE to 4/0/4/4 and simply have a few less creature templates and less DNA sampling skill, and could still get a full branch (or two half branches) in any elite combat prof -OR- two full branches of BH. No, these aren't CL80, but you'd still bein alot less peril out collecting DNA than you would be as mBE/R3/mCH if you were BE4044/MCH/BH0440 or even MBE/CH*444/BE0440. Sincesampling isthe only danger part of BE'ing, it's hard to argue that we need CL for something else as pet crafters.


Asking for BE - which does boil down to being a crafting profession (we get nothing which helps us kill stuff unless you consider sampling 'failures'), NOT a combat profession despite the sampling danger and armor cert and their requirement for base takedowns (I think the idea there is to make the base crackers make some sort of sacrifice to their template OR be able to bring in an novice BE despite the dangers involved, not that BEs should be able to stand up to PVP on it's own - consider yourself lucky to get any armor to wear during the endeavor), or even thehybrid class requirements of medic and scout- to grant CLthe same as an elite mastery is going too far.


Claiming a need for CL70+ pets on the basis of being a BE is far fetched IMO. When sampling from dangerous creatures or on dangerous planets pets are FAR too slow to keep up should I need to bail or to have tag along from spawn to spawn as I hunt out the critter I want. My speeder is a far better companion in those circumstances than a pet would be. On Dath, keeping a pet out would just be asking to have both myself and the pet damaged - I can't back the play of a CL70 vs multiple CL70+ critters, nor could I do so for a CL80 critter in the same circumstances. Unless I wanted to use the pet as a diversion and leave it to it's death (not my style, thanks, and doable without a CL70+ critter) it would be pointless to bring it along to an adventure planet currently.


Claiming a right to CL70+ pets on the basis of being a BE is also a bit tenuous in my opinion. It is a pet-producing profession, and one might claim more pet knowledge than acombat MCHdue to that, but the same argument could be made that the current MCH/MRangers would be getting shafted, or later that MCH/MScouts are being shafted by not getting access to CL70+ pets. If anything the CH boards should be taking up this cause to have the requirement dropped to merely MCH + quest items.


BE unto itself can't use anything they make for themselves aside from the recently added meds without a second professoin. You have to have something else to do stuff with BE aside from sell, and need at least scout 4/*/*/* in addition to do be viable at sampling DNA from many of the creatures out there. If you want to make a fuss for a sweeping change to BE then why not push for a vendor, survey skills, AoE maskscent bombs or tranq guns - things which would make our lives as BE richer and more enjoyable? Those are far more core to BE than anything related to combat. Yes, it'd be nifty keen to be able higher CL than 61 as a BE for purposes of sampling CL75 critters and not dying, but getting maskscent fixed (by making CL less important to it) would seem the logical route there. If you want to play the gung-ho Field Scientist/Animal Tamer you're going to have to settle for the CL you are given and figure out how to use the tools you have effectively (ie, hop off of your bike to sample and then right back on for a fast get away, etc, etc). In fact, as a CL61 I have had no trouble with aggros on Kashyyyk, which is the place most referenced as a good source of DNA. It's FAR safer than Dath.


In summary to this ramble, I believe that MBE/MCH do not have any innate need from a BE POV to be able to control a CL70+ critter, but that if this is granted it should be granted NOT as a boost to CL to BE (whether throughout the tree or lumped completely into MBE) but as a simple exception to the requirement. Ie, make it CL80 MCH _or_ MCH/MBE only, or drop the CL80 requirement altogether. BE isn't a combat class despite the danger/armor/base busting, and there is no sense trying to fool others into thinking that. Granting us CL - much less full "elite combat master" status - just doesn't make sense and has IMO unwarranted far reaching implications beyond merely controlling end-game quest critters from a single expansion.


Non-CL80 MCH should IMO be addressing this inthe CHforum and not dragging BE into it. If BE's are to get Dev luvin', they should get it in a way which is truely focused on BEs - more skins, better maskscent alternatives, a tranq gun for use in sampling, a master-lev vendor, survey skills, the ability to 'level' pets through combat like a CH (though they'll have to pick a level of combat suitable to their template, and shouldn't learn/teach innates without CH), more tamed pet storage equiv to novice CH at MBE at least, redeeding of pets, pet appearance control post-tame to control size and alter colors (with apologies to ID, but this I don't mean make-up or hair dye but genetic alterations , or numerous bug fixes and other issues we have raised.


Ketu

[in the interest of full disclosure, I was already planning to leave MBE for more combat-worthy pastures - too much content is gated from non-CL80 chars IMO and I can't be bothered with paying for and playing an alt just for that purpose]



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| Ketu Sringa // MCH/MBE/Ranger0030 /) /) "Fade away
| ( o o ) into the
| near LOST City, Naboo = x = ethereal
| Lowca m m grey..."
+--------------------------------> ***(=======-


goatt_13
Thu Oct 13, 2005 2:06 pm
#2

i can't address every single issue brought up here. your thoughts are appreciated.

however, to my understanding - CL equates to combat level. not elite combat mastery, as you put it.

i don't think anyone here is requesting damage-dealing special attacks, which are gained by mastery of elite combat professions.

we are asking for a respectable level, something that - in context of this game's storyline - we should have gained while "in the field".

a CL that will keep us from becoming incapacitated, to some degree.

in regards to game mechanics, we are a part of the base-raiding process. we are expected to have combat exposure.

i don't know if that changes your mind at all... but it puts a much different spin on what you are trying to convey, in my opinion.



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Ketu_Sringa
Thu Oct 13, 2005 4:21 pm
#3








goatt_13 wrote:
i can't address every single issue brought up here. your thoughts are appreciated.

however, to my understanding - CL equates to combat level. not elite combat mastery, as you put it.


nod, I agree - I was simply stating I had no idea how CL is calculated beyond "double elite combat mastery == 80", and I suppose single elite master == 54. I know there are bits shoved in here and there which take my BE/R/CH template to 61, but the whole system is far from transparent. I think we agree, however, that CL equates to (or is meant to by SOE, anyway) combat worthiness. It obviously has several holes, such as MCH sans pets being rather inept in combat aside from being able to use non-profession-specific weapons linked to CL. I use an advanced laser rifle myself, purely by virtue of being above CL54. From that model one could perhaps infer that I can use this due to my extensive field experience, even though CH doesn't stem from marksman nor do any other skills I have. However, I _could_ bring some combo of pets equal to CL70 to bear in which case I am indeed combat worthy to that level.


A pure BE may have storyline "field experience", but there is no in-game mechanic for gaining such relating to what you actually do. They could just as well have yardtrash sampling experience coupled with macro crafting experience. No combat exp or actual killing is required, and BE provides nothing aside from the ever-powerful Sample of Death in the way of combat any morethansomeonewith 0040 scout. I can't convince myself that a BE is unto themselves "combat worthy" much at all, and certainly not that MBE == CL54. I raised a couple of issues with where such CL would show up as well, and there are at least two lines it would make no sense in (tissues and experimentation) IMO. That leaves cloning and sampling, but cloning advances with generic med crafting exp, meaning it is just down to having the resources. It'd also be the obvious thing to do to grind that out to IV first before starting sampling, which is logical from a meta POV but not the storyline reason for having any CL granted there. Aside from sampling and MBE (which is just more sampling bonuses anyway, but doesn't require ANY exp to get much less more sampling [dev forbid!]) it's hard to pick where it'd fall "from a storyline POV" that is also balanced to how folks will actually approach it. And with just 1-2 lines out of 4 even vaguely "field experience" I again can't see CL54 from MBE.




i don't think anyone here is requesting damage-dealing special attacks, which are gained by mastery of elite combat professions.


Nope, though I feel a better approach would be to ask for defense mods, tranq rifles, and other things to help subdue our prey. Maybe a burst run or terrain negotiation bonus, and of course maskscent mods. We could at least have the exploration scout branch as a requirement instead of hunter....




we are asking for a respectable level, something that - in context of this game's storyline - we should have gained while "in the field".


I just can't wrap my head around that without similar things being doled out to anyone with survey skills, for instance, which certainly requires field work (even if it's not specifically looking for critters and then fiddling with them...), etc. If there are resources out there which tell the CL gained at each box or better explain it perhaps I could see this more from your POV, although MBE == CL54 would still seem silly to me do to the far reaching implications.




a CL that will keep us from becoming incapacitated, to some degree.


Tools which make that less likely would be more creature specific (ie, not a PVP boost), and IMO make the profession more of a challenge rather than just getting a blanket "I'm CL80 and mask'ed, so I can walk around most planets with nary a worry about aggro". Making maskscent non-dependent on CL, and changing aggro (I've been chased for absurd distances on Dath as a CH trying to tame stuff, with more to lose as the baby may despawn - at least as a BE sampling stuff I can run away and come back without similar concerns since the whole nest won't likely be unsample-able (I think that's right) babies.




in regards to game mechanics, we are a part of the base-raiding process. we are expected to have combat exposure.


I view BE's inclusion there as upping the challenge, not making us a combat class. I've helped take down a few bases pre-CU and even then I was back-line, to be called in after things had settled. We're just the techs the combat guys need to make the base fall down, not neccessarily combatants. Even pre-CU as MCH/R0030/MBE doing GCW stuff I wasn't likely to be up for terribly long, so I don't see that this function has changed just because there is a CL to look at now. Also, we are not individually expected to have combat exposure, and there are plenty of templates which _contain_ MBE which would be far more effective in such conflicts than an MCH/MBE (which seems to be the root of this particular push).




i don't know if that changes your mind at all... but it puts a much different spin on what you are trying to convey, in my opinion.


Not really Sorry, I just think BE asking for changes should focus on things more profession specific. The timing now is especially bad as it does look like some non-com MCH looking for a way to justify an exception to the CL80 requirement for the new quest for CL70+ critter control. I don't recall seeing much in the way of posts asking for CL previously, but I took a break during the period the CU was really breaking stuff so perhaps it came up then and this is a resurgence







Ketu



+--------------------------------------->
| Ketu Sringa // MCH/MBE/Ranger0030 /) /) "Fade away
| ( o o ) into the
| near LOST City, Naboo = x = ethereal
| Lowca m m grey..."
+--------------------------------> ***(=======-


goatt_13
Thu Oct 13, 2005 6:44 pm
#4

ok.

Message Edited by goatt_13 on 10-13-2005 10:01 PM



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Katharian
Thu Oct 13, 2005 8:58 pm
#5


Well I feel we should gain a CL however we dont really need combat specails. We are the only hybrid crafting proffesion as it stands now and we spend twice the skill points just to qualify for novice compaired to other "crafters". In my opinion We should be getting CL in return for this as we are a field proffesion and it would help with our field work. Without combat specails we wouldn't hamper the combat elites in any way.


hope that makes my opinion clear, and it is just that my opinion.



Kalin Kitharian
MBE + random other classes as I see fit thru the months.
If your on eclipse and need a hand or just a new pet to keep you company just ask, I'm more than happy to help where I can.


"live the life you love. love the life you live. and don't take it all to serously"
Love and Rockets
Iski_Orziro
Fri Oct 14, 2005 3:02 am
#6

Disclaimer: I am not a CH. I'm not even a BE, though I'm planning an MPowers/MBE, which is why I'm here.

From an outsider's (and dare I say developer's?) standpoint, I would be inclined to somewhat agree with the original poster. Take it as you will.

Dev's would be reluctant to give BE's a CL, partly because of base raids. The theory goes that you need a squishy guy that is somehow crucial, and that everybody needs to protect, in order to up the challenge a notch. Practice may be different, but that's the theory.

Philosophically, BE's are really crafters. They do not have any abilities that would directly affect combat such as damage dealing or healing. Yes, you do go out into the fields to sample. But other crafters also have "field experience" trying to get to that harvestor in the middle of that bunch of rancors. The only difference is that you have to actually stick a needle in them!

Isolating the problem, the issue is survival when out sampling the high level mobs. The most straightforward thing to do is add skills to the BE to help mitigate this risk. Perhaps, the ability to administer an animal-only sedative (with a chance of failure), that would render the creature docile for 20-30 seconds, time enough to grab a few samples and run? Perhaps some added +masked scent modifiers to the DNA sampling line as well?

The other issue, that pushes quite a few BEs to be CHs as well may be the difficulty in selling pets. You only really sell to one profession, CHs. Everybody else needs to track down a CH to train the pet for them. And all they want is usually a mount. I doubt they really care if it's CL 1 or CL 10, as long as it moves just as speedily.

Make mountable pets full-sized and saddled upon production, even if only CL 1. That's one solution. Make pets redeedable. This would ease the supply chain from BE->CH->Customer. That's another solution.

Hybrid Crafter/CH's may have their own set of problems with regards to the new high-CL pets they can quest for. I won't hesitate to say that I haven't even looked at their class in any detail, so I shall not comment on that one, other than to say I'm sure similar profession-specific fixes can be found.

As I said, I'm not major expert in either of the professions, so take it as you will.
AJedimasterNow
Fri Oct 14, 2005 5:45 am
#7

I would just like to point out that 54+54 is 108... Not 80... the difference between 54 and 80 is 26 pts. So, BE only needs to give 26 pts to get to lvl 80. Considering alone each combat profession is CL 54 I don't think this is too much to ask for. As a BE/CH I am biased I admit it. I also have a BH/CH so I meet the CL req on another character. CL is very very important in survival in this post CU world. If I as a 61 (MBE/CH/Ranger 0030) were to sample say a 75... I can expect to be incapped in one to two hits. Right now, maskscent does not effect this equation because these critters are non-aggro (bull maklocs to be specific) Now, when this expansion comes out this might change as I will probably go dna hunting there, then again maybe not. But the point is we need those 26 pts to be all we can be, in both CH (we didn't lose anything, but effectively they gained something so how can I not feel that as a loss?) and as an active DNA gathering BE.



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diepa
Fri Oct 14, 2005 6:48 am
#8






AJedimasterNow wrote:

I would just like to point out that 54+54 is 108... Not 80... the difference between 54 and 80 is 26 pts. So, BE only needs to give 26 pts to get to lvl 80. Considering alone each combat profession is CL 54 I don't think this is too much to ask for. As a BE/CH I am biased I admit it. I also have a BH/CH so I meet the CL req on another character. CL is very very important in survival in this post CU world. If I as a 61 (MBE/CH/Ranger 0030) were to sample say a 75... I can expect to be incapped in one to two hits. Right now, maskscent does not effect this equation because these critters are non-aggro (bull maklocs to be specific) Now, when this expansion comes out this might change as I will probably go dna hunting there, then again maybe not. But the point is we need those 26 pts to be all we can be, in both CH (we didn't lose anything, but effectively they gained something so how can I not feel that as a loss?) and as an active DNA gathering BE.




I agree, with the number of skill points needed to master the profession and the fact that much of the BE's "work" is done in the field, I dont think it is a stretch to give some CL. If they are going to give us no CL then put us on par with all other crafting professions and give us some skillpoints back.
Katharian
Fri Oct 14, 2005 7:27 am
#9






AJedimasterNow wrote:

I would just like to point out that 54+54 is 108... Not 80... the difference between 54 and 80 is 26 pts. So, BE only needs to give 26 pts to get to lvl 80. Considering alone each combat profession is CL 54 I don't think this is too much to ask for. As a BE/CH I am biased I admit it. I also have a BH/CH so I meet the CL req on another character. CL is very very important in survival in this post CU world. If I as a 61 (MBE/CH/Ranger 0030) were to sample say a 75... I can expect to be incapped in one to two hits. Right now, maskscent does not effect this equation because these critters are non-aggro (bull maklocs to be specific) Now, when this expansion comes out this might change as I will probably go dna hunting there, then again maybe not. But the point is we need those 26 pts to be all we can be, in both CH (we didn't lose anything, but effectively they gained something so how can I not feel that as a loss?) and as an active DNA gathering BE.




Like I said in my earlier post we (BioE's) are the only hybrid crafters left post CU. We spend 29 more skill points to open up our novice box than any other crafter! If we are to be crafters fine make us crafters and be done with it give us back the 29 skill points so we can place them in something usefull!! If we are to be Hybrid proffesion (part combat part crafter) as they say we are for now then bring our base CL for BioE up to 27 half that of a complete combat proffesion.



Kalin Kitharian
MBE + random other classes as I see fit thru the months.
If your on eclipse and need a hand or just a new pet to keep you company just ask, I'm more than happy to help where I can.


"live the life you love. love the life you live. and don't take it all to serously"
Love and Rockets
Roycroft
Fri Oct 14, 2005 7:31 am
#10






diepa wrote:





AJedimasterNow wrote:

I would just like to point out that 54+54 is 108... Not 80... the difference between 54 and 80 is 26 pts. So, BE only needs to give 26 pts to get to lvl 80. Considering alone each combat profession is CL 54 I don't think this is too much to ask for. As a BE/CH I am biased I admit it. I also have a BH/CH so I meet the CL req on another character. CL is very very important in survival in this post CU world. If I as a 61 (MBE/CH/Ranger 0030) were to sample say a 75... I can expect to be incapped in one to two hits. Right now, maskscent does not effect this equation because these critters are non-aggro (bull maklocs to be specific) Now, when this expansion comes out this might change as I will probably go dna hunting there, then again maybe not. But the point is we need those 26 pts to be all we can be, in both CH (we didn't lose anything, but effectively they gained something so how can I not feel that as a loss?) and as an active DNA gathering BE.




I agree, with the number of skill points needed to master the profession and the fact that much of the BE's "work" is done in the field, I dont think it is a stretch to give some CL. If they are going to give us no CL then put us on par with all other crafting professions and give us some skillpoints back.




I agree with these two posters. No specials, no offensive mods,etc. Just a small CL bump so lvl 80 is possible when combined with another elite combat mastery.


Either bring our pre-reqs inline with other crafting profs or give usthe 26 cl bump.




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goatt_13
Fri Oct 14, 2005 8:49 am
#11

everyone has an opinion, it seems.



Iski_Orziro wrote:
From an outsider's (and dare I say developer's?) standpoint, I would be inclined to somewhat agree with the original poster. Take it as you will.

i find it interesting that you would take that standpoint, knowing the track record of how and when profession "supplements" are added to this game.

Message Edited by goatt_13 on 10-14-2005 11:55 AM



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Ketu_Sringa
Fri Oct 14, 2005 8:55 pm
#12






Roycroft wrote:





diepa wrote:





AJedimasterNow wrote:

I would just like to point out that 54+54 is 108... Not 80... the difference between 54 and 80 is 26 pts. So, BE only needs to give 26 pts to get to lvl 80. Considering alone each combat profession is CL 54 I don't think this is too much to ask for. As a BE/CH I am biased I admit it. I also have a BH/CH so I meet the CL req on another character. CL is very very important in survival in this post CU world. If I as a 61 (MBE/CH/Ranger 0030) were to sample say a 75... I can expect to be incapped in one to two hits. Right now, maskscent does not effect this equation because these critters are non-aggro (bull maklocs to be specific) Now, when this expansion comes out this might change as I will probably go dna hunting there, then again maybe not. But the point is we need those 26 pts to be all we can be, in both CH (we didn't lose anything, but effectively they gained something so how can I not feel that as a loss?) and as an active DNA gathering BE.




I agree, with the number of skill points needed to master the profession and the fact that much of the BE's "work" is done in the field, I dont think it is a stretch to give some CL. If they are going to give us no CL then put us on par with all other crafting professions and give us some skillpoints back.




I agree with these two posters. No specials, no offensive mods,etc. Just a small CL bump so lvl 80 is possible when combined with another elite combat mastery.


Either bring our pre-reqs inline with other crafting profs or give usthe 26 cl bump.






Unfortunately, while I don'tfully understand how CL is computedI do know enough to know that CL doesn't work that way. CL80 == two elite combat masteries, not 1.5. If you are master pistoleer and TK 4400 you aren't 80. According to Kodan's Profession Calc [cu version, 1.4.2, data last updated in the last 7 days, available from here in thedownload section] that'd be CL65, even though MPistoleer is CL54 alone and TK4400 is CL32 alone. It isn't simple addition.


That tool isoff by two for MCH/MBE/R0030 (59 rather than 61), so I don't think it's dead on accurate, but it is illustrative.


Where AJedimasterNow states that 54+54 == 108, not 80, should be plentyproofof this. TKM is CL54, MPistoleer is CL54, but a TKM/MPistoleer is 80. It's not merely a cap at 80, andthere is surely magic involved,but I've yet to see any good explanation of said magic. Thus, even if MBE alone was CL26 (which seems more accurate than CL54) it would not add to an actual elite combat mastery which would alone be CL54 to become CL80. Anything shy of a double mastery is less than CL80.


Any one line of scout gets you a CL of 7, although two lines comes to 9, three to 12, four to 14, and Master Scout grants a CL of 15 if that is all you are - not 7*4 + something for Master Scout. Thus, an MBE has about half of the CL of a Master Scout, and a Master Scout has no intrinsicstraight combat mods or weapon proficiencies, but they must do quite a bit of hunting (ie, actual exposure to combat even if they themselves don't take part) to get there. We get close to animals, but aren't actually fighting them, and get no combat mods at all (not even the +7/+7 melee and ranged defense MDancers get). Since we're 3/4's crafting, that doesn't seem too wrong to me, especially since the last 1/4 isn't exactly full-on combat but just putting oneself in dangerous situations to be able to do one type of crafting we do.


According to KPC-CU, an MBE with no other skills is CL7. This comes entirely from the hunting line in scout; there is no CL granted for having Organic Chemistry IV, which makes sense because it is purely crafting. Novice BE is also crafting, as are 3 out of 4 BE lines. While the Cloning line can be used in conjunction with Sampling, it doesn't require it and IMO would need to be a different sort of exp linked to making critters rather than making tissues or med components. BE has a single line which puts us somewhat in harm's way - Sampling. That's one out of 4 lines. A Basic combat profession like Scout or Marksman grants about 7 CL per line (when considered alone), and an Elite gives about 9 for the first line, and 3 for the master box. Applying that same logic to BE and being generous enough to count the "free" master box (in a more cruel world it'd require Sampling exp, as it only grants bonuses to Sampling, or a ton of Med Crafting exp), we'd get 9+3 CL "points" from mastering BE, and add in the 7CL from Scout for CL19.


The best I can figure from playing around with KPC-CU is that the 7CL from Scout is only that high if that is your first full line in a Basic combat prof. Each subsequent line is worth less no matter if it is from another Basic profession or not - the totals are approximately:



first basic line: CL7


second basic line: CL9 (in some cases 10)


third basic line: CL12 (regardless of whether the second was 9 or 10)


fourth basic line: CL14


5th: CL15, 6th: CL16, 7th: CL17... up to CL20 where you run out of skill points.


So, from this approach MBE itself is worth either 9 or 12 points, depending on whether or not a free master box should be worth 3CL, plus some amount from the scout line which could be from 1 to 7 CL. It seems that elite lines are also worth varying amounts depending on how many you have. The first three are worth 9 points each, but the 4th line completed (in any elite combat profession) is worth only 7, then 6, then 5 each.


That would put someone with my (apparently not uncommon) template of mBE/R/mCH up from CL61 to perhaps as high as CL69. MBE/MCH/Doc 4 would be about the same. Given the awkward requirements for MBE, I see no templates which would get a higher CL since they'd require another basic profession aside from medic and scout. The diminishing returns for each successive line/box means we wouldn't be CL73, and with MBEwe still couldn't reach CL80 unless they went against precedent and gave CL for crafting lines or just flat out made MBE == 54 which as I've already stated I don't think makes much sense.


I have no issues with removing either the medic or scout requirements (although the scout requirement is redundant to CH anyway, so doing so would be no gain to BE/CH) and I think they _should_ move maskscent into the pre-req line for BE in scout it that pre-req stays, and/or move maskscent into BE. We need it more than we need hunting, and should the requirements go to purely medic it'd behoove folks to pick up Scout 3000 or the equiv anyway. I agree fully that these requirements are more than any other crafting class has, and promotes MBE pairings with CH, BH, and Ranger. I don't know that such added cost justifies us gaining CL80 with a second elite mastery, though.


I know that CL80 would be nifty keen for MBE/M*, but I'm sure any other pure crafting class would love some CL too in recognition of their Master status and those difficult runs to harvesters where even a lowly shaupaut can be a PITA and ruin your day (maybe the removal of pet call delays will boost pet sales to those folks, hmm). We at least get an armor cert within our class (which helps with both sampling and base cracking, though I think we're meant to be a protected asset there and not a combatant per se), and I think we should focus on getting better maskscent, combat defense mods (as MRanger and MDancer get), etc as stated before rather than trying to push for any serious about of CL. A CL of 9 or 12 as mentioned above certainly wouldn't be bad, but wouldn't be terribly useful unless you were MBE/MChef or somesuch - MBE/MCombatProf wouldn't see terribly much benefit from it and still wouldn't get any BE to CL80.



Ketu




+--------------------------------------->
| Ketu Sringa // MCH/MBE/Ranger0030 /) /) "Fade away
| ( o o ) into the
| near LOST City, Naboo = x = ethereal
| Lowca m m grey..."
+--------------------------------> ***(=======-


Roycroft
Fri Oct 14, 2005 9:30 pm
#13

In regards to you stating "it doesn't work that way"...I'd suggest that "it doesn't work that way" with any other crafting profession as far as the pre-reqs are concerned.


If an exception is made in that regard to BE's...than why can't another exception be made to compensate? If they can give Rangers the cl without specials or any offensive capabilities, they can give it to BE's.Not saying a pure crafter with MBE should be cl 54 but it should grant something. I don't claim to understand exactly how CL's work either but an exception could be granted to BE's that allow CL 80 when combined with another elite master prof, but a substantially lower cl when not teamed with a combat profession.


It doesn't work that way...I agree. But pre-reqs "don't work that way" for anyone else but us.


The above noted suggested solutions are just that...suggestions. Giving BE/CH's an "innate" ability would possibly be a solution to.


It's not a *huge* deal to me...as I'm a pure crafter with artisan, merchant etc....but wanted to post in support of our BE/CH's. I've always wanted that template but doubt I ever pick up CH as I find myself needing more merchant boxes as time goes on.


I understand both pre-reqs are essentially needed for BE/CH's...but I still see clear disparity between the skill invested as compared to other crafting professions. When also taking into consideration the story line and game play (base take downs, dna sampling, etc),there is an obvious need (at least to me) for CL for BE's.


I appreciate your detailed post... but after reading it twice and giving it more thought, it hasn't swayed my opinion.







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