Bio Engineer Archive
Thread: Regarding the push by some to have MCH/MBE be considered CL80...
pure crafters need to place harvesters. they can be strategic about it, or they can bring along a friend to kill any/all potential attackers.
a smart armorsmith or weaponsmith or chef can successfully accomplish what they need to do, without placing themselves in danger.
we have no option of assistance. mentioning all of this seems redundant.
what were you sampling during your tenure as BE, Ketu?
parawan and bliel and PSGs aren't usually a match against a Malkloc or Sawtooth. we all know this.
i don't think requesting a boost, even at this particular juncture, is disgraceful or uncalled for.
goatt_13 wrote:
Ketu seems to disregard the process and danger of DNA sampling in the midst of analogy.
I don't think you know me well enough to say that with much certainty ![]()
pure crafters need to place harvesters. they can be strategic about it, or they can bring along a friend to kill any/all potential attackers.
Likewise, a BE can bring a bodyguard as well. I'm sure that plenty of pure crafters have combat alts who they could just as well give access to their harvies, but that too can be a bother. A neighbor of mine on the cliffs of Naboo has a pure crafter and several alts, including a full template Jedi, yet he tends his fields of harvies (in his backyard, no less) himself because that is more convenient. However, I've seen shaupaut take him out when he's distracted by conversation. A pure crafter does have options, but there is danger even from stuff an MBE crafter would prolly rolls their eyes at and shrug off.
a smart armorsmith or weaponsmith or chef can successfully accomplish what they need to do, without placing themselves in danger.
we have no option of assistance. mentioning all of this seems redundant.
Why wouldn't we have assistance? Sure, noone can holddown the critter while you do your work, butthere isregular mention here in the forums (CH and BE) about offering to help your BE pal while they collect DNA. Someone to heal you, drag you from danger while incapped, engage aggro'ed creatures or kite them away from you would all prove helpful to those who find it too difficult solo.
what were you sampling during your tenure as BE, Ketu?
I'm still an MBE, and I have played solo easily 90% of the time. I'm not in a PA now, and when I was it wasn't into group hunts or having someone tag along with me to watch my back - I had pets for that, after all. I've never sought nor needed aid getting DNA, and I've played since 2 weeks after launch (check my reg date) with the goal of getting MCH/MBE. I think I managed to make MBE by December 2003, but I'd have to check my old forum posts to see. My wife and I took a break after we had a daughter about a year ago, but before that we bothplayed Way Too Much.
I've still got Mutant Rancor DNA (granted, I had the nice buffs from those days to give me an edge getting it for the old MR/RY... recipe) and lots of DNAfrom variousMereks and Mantrigrues (nice specials... but no more :smileysad
, and one Arachne Queen I stumbled across. I have a ton of high damage 10-14k pets made with stuff you don't get off of chubas sitting around useless(and Ilet even more vanish with my vendor many near the beginning of this year). I spent plenty of time on Dath and Endor getting DNA (nothing in Lok or Yavin4 was needed by my recipes). Nowadays I run to Kash for specific needs (I'm making new uber pets for myself, having had almost my entire stable deemed untameable, with an occasional pet for past customers or friends) and can't say I find it difficult at all. Kash isn't nearly so bad as Dath for the areas you need for the common DNA. I have a few Sawtooth in my inventory now, one Mother something-or-other, etc. I got the Kash DNA with just Sampling IV, in fact, but I had Marksman Rifles IV - I had been switching to Rifles when Ibefore I tooka break - to back my play at the time so that naturally made it a walk in the park
Not that it was really needed
My old recipes are defunct, and the tool I wrote for myself in excel (and then ported to access) and 190 critter builds I bothered totrack building to help work out my own CL guesstimate formula) is likewise out of date. I'm cribbing form the BETA forums now, and trying out the new BE tool (quite nice, very handy, and contributed to my creation last night of a nice CL23 made with DNA from a 'useless' CL37 deed and FE Chubas). The new recipes are heavy into Kash DNA, and I've madeone CL70 using that and will likely make a couple more in that range before I do respec away from BE. I'd be back if it gets some love, but I think adding CL to equal an elite combat mastery is the wrong kind of love. Content beats quick fixes any day, and boosting CL is only valid for making life a little easier where I don't think it is called for.
I've got a single Peko Peko Albatross sample, and I think that was the only case I had "backup" simply because my guildmates had found it and I drove byon the way to my house and asked about sampling it. I got one sample, it died, and my guildmates looking for feathers were understanding.I can give you a wp to my house if you want to come see it.
parawan and bliel and PSGs aren't usually a match against a Malkloc or Sawtooth. we all know this.
Never even tried parawan or ruby bliel, and PSGs are no longer any use against anything but energy if memory serves (not in game ATM, so I can't double check). Of course, wedo now get a recon armor cert. Not that I wear it often aside from Ubese boots and gloves, prefering +maskscent clothing and my trusty camo coat. I don't use Jawa beer (ugh, beer made from hide... no thanks!), and nothing to booststats orrecovery aside from old Vasarian Brandy I had sitting around.
I have a macro to hop off of my bike/mount, sample DNA, and hop back on it - I can get away from most stuff, even on Dath, with no headache. I have Master Scout maskscent, FWIW, and +25 in bonuses from clothing. I know how to get the DNA I want from a spawn without getting the garbage with low stats so I don't have to get a zillion just to get the high fortitude/whatever I was looking for, and can likewise avoid too-good DNA if I know that'll bollux my recipe. I have made use of crawling to get into the midst of Mutant Rancors on many occasions in the past, and would again if needed. I have yet to see a huge need for Malkloc (and judging by the lack of updating of them on SWGCreatures I think I'm not alone), so I can't speak to that - however,they aren't aggro and don't have the nasty specials MR did, and very likely don't DB (which MR did unless you were especially lucky). I'll go give them a shot in an effort to see this from your POV, though.
And of course, I have a food/chem crafting droid so I can do up genetic templates in the field and get back to sampling when my pack fills, and have had him for quite a while.
In short, I know what I'm doing WRT sampling DNA and being a BE all around (I even dabbled with tissues, and was one of the first to put forth that the 33% per slot info in the crafting tool was wrong, and I've got even more spreadsheets demonstrating it). I've faced plenty of danger, and find it a challenge.
I'm also a very experienced MCH, and with all the tames I've gotta do now for abilities, on all the different planets, with all the pain involved there, I think DNA sampling is a cake walk and more worth my time as far as the critter I can make even if I have toget a packloadof DNA and play a bit. The worst thing now AFAICT is waiting for Kashyyyk named spawns to respawn after I sample them to death. Only Mother V'sed (sp?) was a headache (because things work differently in dungeons) but my pet finished her after she caught me napping.
Edit: Ok, I just went and gathered 9 malkloc samples. It took 45 minutes of casual play once arriving at the TO. I was aggroed maybe5-6 times out of 30+ sample attempts, incapped twice (on the first aggro, and just now while not paying attention writing this), had to run a long way once, never sent cloning, and all in all don't see how you can claim with a straight face that CL80 would make this easier (bah, two incaps now while writing this). I used two shots of Vasarian Brandy just to help my mind a little, and went and had a sit down once after a long string of failures. I sampled two of the brutes to death. Running til the beasts lost interest was trivial - they aren't stalkers, and broke combat fast enough that it cost me maybe one /sampledna worth of time, and since they aren't aggro maskscent wasn't required. I could even go back to sampling the same one that aggro'ed me, which is a cakewalk considering (baby)s I've failed a tame on and provoked aggro chase for fricking ever, and assuming they didn't despawn when you return to the spawn may remember you and aggro in mid tame.
The only challenges hereare that the Malkloc is CL75 and at the edge of our sampling abilities and that Dath hates us and wants us to die (mitigated almost entirelyby the fact the Malkloc just want to make huge piles of themselves and don't care about you unless you provoke it and that any Malkloc spawn will do so you needn't stop at a dangerous one or if aggro'ed). That's it. A higher CL isn't going to matter a whit in that, it'll still take a while to get many samples. If you get killed sampling Malkloc you are either not paying attention, picked a spawn too close to something else aggro, or just really aren't trying (which is somewhat redundant to the first two IMO). My only tools: my speeder, maskscent, (lousy) chef food for mind, much patience and experience, NO armor, and the following aliases:
alias dna /dismount;/follow;/pause 0.3;/sampledna;/pause 0.3;/mount BARC;/mount speeder
alias incap /pause 300;/echo **** 5 Mins since incap;/pause 300;/echo *** SAFE TO INCAP AGAIN! ***
At the first incap, I do /incap; at the second, if the timer isn't up I lay low til it is. Not rocket science, but maybe someone else will find those two useful as well.
I'll go try Sawtooth next, though I don't expect it to be much worse aside from the respawn rate sucking.
*edit 2: Oh, that Sawtooth. I thought you meant Jagged Fang somehow, as I'm not that familar with Kash's cast of characters yet (only got the expansion 3-4 weeks ago, and getting pet abilities has been my focus and Kash doesn't figure into that at all). I collected a ton of Sawtooth DNA the other day for uber CL10s, and previously as well shortly after getting the expansion. I don't know how he'd even figure as one of two examples of reasons for MBE to be CL54. He dropscombat quickly, is only a non-aggro CL60 eliteso he was even sample-able when I just had Sampling IV without any hassle, respawns relatively quickly IMO, and has plenty of places you can run from him. The reds in the area don't aggro since they are just CL30ish humanoids, and you don't even need maskscent.
Perhaps you meant some other Kash critter? If Parawan is what I think it is (burstrun?), it alone should suffice against this big sleepy lout. No clue if he DBs, but I doubt it. Didn't even bother to get any samples this time once I'd confirmed where I was supposed to be going after visiting Jagged Fang first *blush*.
i don't think requesting a boost, even at this particular juncture, is disgraceful or uncalled for.
There is certainly room for multiple opinions on this. I know your template is the exact same as mine,but I know nothingabout your playstyle. I'm patient, and would rather they improved the tools we had than gave us a handout in the form of CL which IMO the profession doesn't warrant. 9 or 12CL, sure, but not elite combat mastery status. Likewise, changing BE to only require medic crafting and no scout and giving us /maskscent at novice (there are already examples of the same combat move coming from multiple profs, so why not?) and maskscent bonuses in the DNA sampling line, and maybe some defense mods at MBE (MDancer gets them, we might as well).
Yes, it'd help, but now that you've put forth the term I would say it's a little disgraceful. Where's the fun in knowing you can just go grab DNA withlittle more worry than a pure crafter going alone to check their harvies? Seriously, answer me that. If you can just zoom up on your bike knowing that the critters on Dath are going to have far more challenge breaking your maskscent, and knowing that they'll hit you for far less if you do get aggro'ed as you bike away, where's the challenge? How do you really call that "field work"?
For a CL80 MBE, gathering DNA becomes little more thanjust another harvy run.
Ketu
Message Edited by Ketu_Sringa on 10-15-2005 02:13 PM
Message Edited by Ketu_Sringa on 10-15-2005 02:50 PM
Katharian wrote:
Well I feel we should gain a CL however we dont really need combat specails. We are the only hybrid crafting proffesion as it stands now and we spend twice the skill points just to qualify for novice compaired to other "crafters". In my opinion We should be getting CL in return for this as we are a field proffesion and it would help with our field work. Without combat specails we wouldn't hamper the combat elites in any way.
hope that makes my opinion clear, and it is just that my opinion.
Yup Yup!!
I've posted my opinion on the CH forums and will add the same here. BE's need a boost in CL.
We have to train combat professions to become a BE (scout & medic).
We have recon armor certification.
We are needed in the GCW with base takedowns.
Each of those are combat oriented and as such our CL should show as much.
Dunner
Message Edited by Tarlon on 10-16-2005 12:11 AM
I have not died, I have been incapped a few times - but mostly I run away having planned my route in advance so I don't run into more trouble. It's all part of the excitement of being a BE. If I am worried about it, which I was when I first started, I take a level 80 "guard" along with me who groups me. It's a bit boring for him as I don't want him to kill my target really - just take the heat off me. I don't need the guard any more since I became a CH too, my pets do the job for me if I am in desperate straits.
All in all - I am effective as a BE/CH within the constraints of my chosen character. I could get more combat to help if I gave up some other stuff - but I feel the heal of my novice medic is worth more to me. It is all about choices within that 250 sp limit.
Ketu_Sringa wrote:
Seriously, answer me that. If you can just zoom up on your bike knowing that the critters on Dath are going to have far more challenge breaking your maskscent, and knowing that they'll hit you for far less if you do get aggro'ed as you bike away, where's the challenge? How do you really call that "field work"?
"far less damage" and "zooming" into the heart of a spawn - imaginative phrases, to say the least.
even for a full combat template.
in light of the fact that this is a game, my definition of field work and "fun" tend to minimize aggravation.
it has nothing to do with eliminating "challenge".
asking for armor reclassification, asking for combat-related specials, asking for special resistances or extra skills - developing macros, to an extent - that is a strike against the challenge, in my opinion.
i would also reply that this scenario is far more "fun", and far less selfish, than requesting for a combat-intensive friend to stand around - downtime - while a character attempts to sample DNA.
said with a straight face.
"Content beats quick fixes any day, and boosting CL is only valid for making life a little easier where I don't think it is called for."
i don't deny that content is needed. for all crafters. i was hanging around the BE POI on talus the other day, and disappointed all over again.
it does appear as though a watermark for (related) content is established with this expansion, and while you argue against an additional 19 or 20 combat levels, deem it unsanitary, etc - i find it curious as to why you are so adamant against this proposition when it could, in fact, open up a LOT of new possibilities.
Here is acouple points you don't understand.
1 skill point = 1 skill point.
$30 = $30.
If I spend the same amount of money and use the same amount of skill points I have every expectation to have access to the same content. That alone negates any and all aggruements against BEs recieving more combat levels you put forth.
Now if you need additional aggruements along the lines of thinking you put forth, BE comes from scout and Medic. Doc is certainly not a combat profession yet recieves CLs. All professions leading from scout and medic do get full combat levels, save one, BE. Grouping with a level 80 pet would be no different than grouping with a level 80 guy at the MO that spams group invites. What is being asked for here is what doctors already have. No weapon specials, no defense mods, no accuracy mods (the things that really matter in combat). Simply access to content paid for and recognition of skill points spent.
Meplorium wrote:
Here is acouple points you don't understand.
1 skill point = 1 skill point.
$30 = $30.
If I spend the same amount of money and use the same amount of skill points I have every expectation to have access to the same content. That alone negates any and all aggruements against BEs recieving more combat levels you put forth.
My current template gates me from certain content but grants access to other content. Your argument is tantamount to saying that you should be able to do everything at once. Your money is as good as mine, but you can't have all the content all the time. This is kinda "SWG Profs 101" stuff, I won't waste time on it beyond this. Think through what you are saying and the implications it has.
Now if you need additional aggruements along the lines of thinking you put forth, BE comes from scout and Medic. Doc is certainly not a combat profession yet recieves CLs. All professions leading from scout and medic do get full combat levels, save one, BE.
Doctor isn't a crafting profession, that much as certain. They get no crafting skills at all. Also, they require medical experience - healing, basically - to advance. Unlike BEs free Master box, they have to earn 1 million more med exp. Healing can draw aggro, and you aren't likely to make master doctor sitting in the med center - not this year, anyway. Doctors prolly spend far more time in the field than any BE (or any small group of them). I'm not a doctor myself, but I'd think by the time anyone tracks them down for anything but a cyber-arm removal/addition the problem will have resolved itself unless the doc was right there with the group doing the healing/state-removal/etc. They can't attack, but that doesn't make them any less at home on the battlefield. I'd suggest keeping notions like this one out of the Doctor forum, btw. Might get a little warm, and I doubt many will /extinguish you ![]()
Grouping with a level 80 pet would be no different than grouping with a level 80 guy at the MO that spams group invites. What is being asked for here is what doctors already have. No weapon specials, no defense mods, no accuracy mods (the things that really matter in combat).
Simply access to content paid for and recognition of skill points spent.
Not to rehash, but you paid for the game, and have access toall of thecontent if you spend the points properly. There are plenty of CL80 combat templates you could go after which can't craft pets or tissues. It's a trade-off, and I'm not the first to point that out in this forum on this topic. If you want to do the DWB, pick up the FOTM template and knock yourself out. Just don't expect to /sampledna on the way. This isn't a difficult concept, and is rather integral to how professions work in SWG.
BTW upping the BE CL is a simple and quick change while adding something like AOE mask scent bombs will never happen nor does such a change step on another professions toes such as addinga vendor.
I'd rather see BEs hold out for a REAL fix than begging for a change like this which makes little sense for the many reasons I've already covered, not the least of which is that of the 2 basic and 4 elite lines and 1 elite novice and 1 elite master box we require, only two lines require anything in the field. The rest are crafting. If ALL of BE took DNA Sampling experience, it'd be different. Likewise, if the Cloning line had it's own form of exp seperate from med crafting exp (and thus _required_ DNA) it'd be a valid point for more CL. However, we're far more crafting than we are combat, period.
BTW, The vendor-at-master thing isn't my idea but an older one I like, based on the fact that we aren't even in the artisan tree so in addition to the dual novice requirements for BE we'd need yet another novice to even start towards Merchant. Ouch ![]()
Ketu
Ketu_Sringa wrote:
Meplorium wrote:
Here is acouple points you don't understand.
1 skill point = 1 skill point.
$30 = $30.
If I spend the same amount of money and use the same amount of skill points I have every expectation to have access to the same content. That alone negates any and all aggruements against BEs recieving more combat levels you put forth.
My current template gates me from certain content but grants access to other content. Your argument is tantamount to saying that you should be able to do everything at once. Your money is as good as mine, but you can't have all the content all the time. This is kinda "SWG Profs 101" stuff, I won't waste time on it beyond this. Think through what you are saying and the implications it has. You've failed to show how exactly a template with 250 skill points spent is to be gated from content paid for. BE/CH is a very good and common combo and should be properly accounted for in this new content. Their is no valid reason to gate them away from said content.
Now if you need additional aggruements along the lines of thinking you put forth, BE comes from scout and Medic. Doc is certainly not a combat profession yet recieves CLs. All professions leading from scout and medic do get full combat levels, save one, BE.
Doctor isn't a crafting profession, that much as certain. They get no crafting skills at all. Also, they require medical experience - healing, basically - to advance. Unlike BEs free Master box (which is probably an oversight, certianly not the first in this game), they have to earn 1 million more med exp. Healing can draw aggro (kind like sampling DNA draws argo huh), and you aren't likely to make master doctor sitting in the med center - not this year, anyway. Doctors prolly spend far more time in the field than any BE (actually they spend far more time as buff bots inhighly populated areas, which is a design flaw for another discussion)(or any small group of them). I'm not a doctor myself, but I'd think by the time anyone tracks them down for anything but a cyber-arm removal/addition (not actually done by docs, but hardly theweakest part ofyour arguement)the problem will have resolved itself unless the doc was right there with the group doing the healing/state-removal/etc(with so many CMs Docs have become redunant and not needing in the field save for the rare brawler/doc combo, their only advantage is buffs, see to buff bot point above.). They can't attack (they have the same default attacks as all chars, including BEs, so actually they can), but that doesn't make them any less at home on the battlefield.(Combat effectiveness has to deal with accuracy,defense, healingand specials and knowledge when to usethose speicals, docsonly fill one role there and why you don't actually see them on the field all that often. Note they use to be much more common preCU when they were needed for resing and rebuffing, two skills that made Doc actually useful. Now a low doc or even a hybrid doc isn't as useful due to their low defense and accuracy values) I'd suggest keeping notions like this one out of the Doctor forum, btw. Might get a little warm, and I doubt many will /extinguish you
(Since no call has been made to nerf doc, rather to use it as an example of how good of a idea CL points for BE is, not sure what your point here is, if you even have one.)
Grouping with a level 80 pet would be no different than grouping with a level 80 guy at the MO that spams group invites. What is being asked for here is what doctors already have. No weapon specials, no defense mods, no accuracy mods (the things that really matter in combat).
SOE obviously views and treats grouping with pets differently than grouping with other players.(actually it doesn't, agroup member, pet or otherwise, takes the CL of the highest CL member in the group for base defense/accuracy valuesand they all use up 1 out of 8 group slots.)
Besides, are you arguing that MCH/MBE should be able to control CL80 pets or that they should be CL80 themselves? My post dealt with the latter point almost exclusively. I'm still unsure how I feel about a CL54 having a CL80 pet, but the idea of letting ANY MCH have access to the new quests sits with me far better than trying to claim that MBE should be equated to an elite combat mastery. The reason you don't get why BE/CH would need be CL80 is that you don't understand group mechanics, as you clearly pointed out above. The reason the devsnever wanted to give CL80 pets to CHes is that it would be a free pass for a level 54 to get level 80 by simply grouping with their pet. That is why they left the CL70 in place. This may seem silly as a CL54 can get a free pass to be CL70, and it should seem silly as it is. The reasoning is flawed but that why CHes were not granted CL80 pets. The work around to allow CHes to have CL80s was to make them have CL80 before they can call and group with the pet. The only way for a BE/CH to have a CL80 pet is to have a jedi skill line to reach CL80or for BE to simply give challenge levels in the skill trees. Holding out for some other 'fix' when the design is very direct is an ignorant pipedream.
Simply access to content paid for and recognition of skill points spent.
Not to rehash, but you paid for the game (exactly I paid for the game and have a reasonable expectation to enjoy what I paid for in a matter that I would like to enjoy that content in a reasonable fashion, such as BE/CH and the new CH content), and have access toall of thecontent if you spend the points properly. There are plenty of CL80 combat templates you could go after which can't craft pets or tissues(alternatively I can craft pets and tissue, enjoy content paid for but not have weapon specials and defense/accuracy mods. That is the trade off, no need to limit good content as an additional and unnecessarytrade off). It's a trade-off, and I'm not the first to point that out in this forum on this topic. If you want to do the DWB(which I don't, I want to enjoy the CH content, hence my template), pick up the FOTM template and knock yourself out. Just don't expect to /sampledna (there is nothing to be sampled in the DWB, no clue why you would even bring it up and judging from the rest of your post, you don't either. Pets, even CL80s, won't have the armor, damage or defense/accuracy to do well in the DWB.Two fully combat templated people is far better spent on those two group slots)on the way. This isn't a difficult concept, and is rather integral to how professions work in SWG.
BTW upping the BE CL is a simple and quick change while adding something like AOE mask scent bombs will never happen nor does such a change step on another professions toes such as addinga vendor.
I'd rather see BEs hold out for a REAL fix (you mean like smugglers?Again, ignorant pipedream and there is no REAL fix other than to allow BEs to reach level 80)than begging for a change like this which makes little sense(only if you don't understandthe fundimental game mechanics, otherwise it makes perfect sense as to why a BE/CH would want to be level 80 to enjoy the new content)for the many reasons I've already covered, not the least of which is that of the 2 basic and 4 elite lines and 1 elite novice and 1 elite master box we require, only two lines require anything in the field. The rest are crafting. If ALL of BE took DNA Sampling experience, it'd be different. (you can't reach CL80 by being a hybrid, again lack of understanding of thegame mechanics) Likewise, if the Cloning line had it's own form of exp seperate from med crafting exp (and thus _required_ DNA) it'd be a valid point for more CL. However, we're far more crafting than we are combat, period.(Rangers are far more scouting that combat, period. Docs are all healing and no combat, period. CHes themselvs are more taming/training than attack as only a few skills address combat with pets. Again you fail to make a valid point. Challenge Levels in this game is simply not 100% combat, i.e. is is challenge level, not combat level.)
BTW, The vendor-at-master thing isn't my idea but an older one I like, based on the fact that we aren't even in the artisan tree (that is one thing you got right, we aren't in the "artisan tree", we have prereqsin two combatrelated novice professions. We do field work for two lines, DNA and cloningthe other two are straight crafting, much like smugglers are a heavially combat professionwithcrafting mixed in, however simplified that is.)so in addition to the dual novice requirements for BE we'd need yet another novice to even start towards Merchant(If you choose that route sure, otherwise you could do other things, like CH. You have the option to sale the subcomponents, if you choose to make them, to a merchant to resale them for you. That is the whole idea of the merchant profession btw, to sale things other loot/make. It is often played to sale what the merchant looted/made or simply as an alt. The system is most certianly flexable enough and should be flexable enough two allow both play styles.) Ouch
(That is a good summery of your arguement. Suggestion, get educated on a system you wish to comment on.)
Ketu
Ultimately adding CLs to the BE trees costs nothing to anyone. Should only take 20-30 minutes of dev time to change the variables. It does not affect other professions in any way. It does not grant anything that can't already be obtained by simply grouping with a CL80 friend (save a bit of health, which is not meaningful without defensives/advanced heals, the true key to survivability.) Why anyone that actually understands the game system be against such a change is beyond me.
goatt_13 wrote:
Ketu_Sringa wrote:
Seriously, answer me that. If you can just zoom up on your bike knowing that the critters on Dath are going to have far more challenge breaking your maskscent, and knowing that they'll hit you for far less if you do get aggro'ed as you bike away, where's the challenge? How do you really call that "field work"?
"far less damage" and "zooming" into the heart of a spawn - imaginative phrases, to say the least.
No imagination needed for those, and they aren't even particularly colorful. What else were you expecting elite combat mastery equivalence (but no combat skills) to grant you?
"The mightly CL80 MBE struts non-chalantly into the spawn ignoring the obvious signs of their danger asthey crunches Mandalorian armor shard beneath their jack-booted heels, laying low those creatures tooweak for their needs and sampling the rest while they cower and cringe before the awesome skill of this intrepid field scientist" would be imaginative and a bit far-fetched. CL80 would mean less chance of aggro breaking, and less damage when attacked, and presumably more health for the BE. Is there something incorrect about my assessment of that? Oh, assuming we had the expansion, and assuming we'd completed all of the quests (and could do so on the strength of MCH and whatever marginal combat skills the points left from MBE/MCH leaves) and that the call delay timer was removed, we could instantly pull out our awesome CL80 critter to stand idly by while we sample in case we get aggroed so that they can take a bit of the heat while we sample.
That's the extent of the relevance of CL80 to an MBE's profession. Any other benefit this grants them fall under the "far reaching implications" I've spoken of before.
Unless you were suggesting Malkloc and Sawtooth sarcastically (nothing indicated such a tone), I don't see how you can think we need to be able to reach CL80 to be effective MBE
even for a full combat template.
As stated above, a CL80 has more health and takes less damage when hit than a CL61 (or other lower CL) player would in the same situation. I expect you know that, so maybe I'm missing your point.
Full combat folks zoom back and forth on Dath with far less concern than I as a CL61 do. Less aggros them to start with, and if they have maskscent it is less likely to be broken. With a more powerful maskscent you can indeed zoom right into the heart of the spawn, even if aggro.
in light of the fact that this is a game, my definition of field work and "fun" tend to minimize aggravation.
it has nothing to do with eliminating "challenge".
asking for armor reclassification, asking for combat-related specials, asking for special resistances or extra skills - developing macros, to an extent - that is a strike against the challenge, in my opinion.
We have armor certs, and I don't see much point wearing it but it would help if I wanted to do so. Noone is asking for specials, or resistances beyond offering alternatives to a blanket CL boost vs getting DEF mods like even Master Dancer gets, and giving extra skills - maskscent bonuses, etc- fit the problem better IMO than just asking for a CL boost while maintaining the challenge (you still have to use these things effectively) and without giving more than is needed (which certainly lessens the challenge).
said with a straight face.
As stated previously, I play solo. I don't have any trouble being a fine MBE due to my CL being 61. The ONLY thing aside from the ramifications for the new expansion the CL80 could possibly be intended for in a BE light is making sampling easier. That's it. I don't think that is either warranted (we're not a combat prof, sorry to disappoint you) or required (I don't have any real trouble getting high-end DNA, and I see no problem with getting REALLY GOOD DNA being mildly difficult.
Have you needed help in this fashion as a CL61 MBE/MBE/Ranger 0030 when getting DNA? Given your previous examples of stuff which is challenging to get DNA from I'm not getting a good feel for were your POV is on this, and you've missed out on expounding on why the two challenges you mentioned before were hard for you or otherwise justify BE being classified as an elite combat prof. Considering you called my experience into question, I'd have expected at least some attention to that.
I could care less about whether asking for help is selfish, as I don't even see the need for that WRT sampling. Hopefully your company would be enough, or the bodyguard duty would be in exchange for a discount on a pet or otherwise rewarding for the combat-type sitting around waiting to take the heat off of you. SOE isn't going to consider that an issue anyway, as they are so big on grouping and interdependence and such nonesense ![]()
"Content beats quick fixes any day, and boosting CL is only valid for making life a little easier where I don't think it is called for."
i don't deny that content is needed. for all crafters. i was hanging around the BE POI on talus the other day, and disappointed all over again.
Heh, guess I'll have to look into this - what BE POI on Talus are you refering to? I don't doubt it was disappointing, but I am curious.
it does appear as though a watermark for (related) content is established with this expansion, and while you argue against an additional 19 or 20 combat levels, deem it unsanitary, etc - i find it curious as to why you are so adamant against this proposition when it could, in fact, open up a LOT of new possibilities.
Could you expound on what possibilities you mean? Are they BE-centric, or just allowing a mixed crafter/combat template to gain access to what is now really combat-only content?
As for the source of my distaste for the MBE=CL54 proposition, I see no basis in need or justification for it. It's an easy out, and is asking for handouts trying to get the most out of having been screwed in the past. It makes more sense to ask for the requirements to be brought in like with other crafters, but that doesn't change an iota of an MBE/MCH template unless BE were to spring from scout (unlikely). Asking for elite combat status is the "I win" solution to propose, and shows either greediness or a complete lack of hope for any future dev attention. I have yet to see anyone pushing this that spec'ed out how BE could be modified to actual fit the mold of an elite combat class - ie, require that samples be taken from critters after they have died, and/or make Cloning require it's own 'pet crafting' exp, and/or allow us to sample for DNA or protein signatures (strength varying based on the level and aggressive status of the critter sampled, and stackable of course) and require a protein component in ALL tissues, etc. Those things would all put us more in harms way than we are now and far more justify (and create a need for) elite combat status. We'd still be kinda odd man out, as our BE skills wouldn't help a whit in a fight beyond the CL boost helping our other actual combat prof, but we'd at least have to face alot more danger than we do now.
Our armor cert is a bone the devs threw us to help with sampling (and possibly the GCW portion to keep from being TOO soft and squishy). Our role in the GCW is non-combat (we don't have to kill a thing, and the challenge of not dying is a feature rather than a bug to be fixed) and doesn't require anything more than getting hustled into a base by your beefy-but-not-so-clever-about-genetics friends, often after the fighting has ended (I've been the not-so-able MCH/MBE in these situations, and my job was to keep my head down, don't draw notice, get into the base after the defense was breached and do my thing). Our split requirements are a far more valid issue to draw attention to than asking for CL80. And finally, the proper tact for the MBE/MCH worried about the quest requirements should show some solidarity and ask for the restriction to be MCH only or allow an MCH/MBE exception; expecting BE to gratuitously become an elite combat class is hardly the best tact and doesn't give us or the devs much credit for intelligence. Ok, so maybe the devs have it coming, but not us...
Ketu
Meplorium wrote:
Ketu_Sringa wrote:
Meplorium wrote:
Here is acouple points you don't understand.
1 skill point = 1 skill point.
$30 = $30.
If I spend the same amount of money and use the same amount of skill points I have every expectation to have access to the same content. That alone negates any and all aggruements against BEs recieving more combat levels you put forth.
My current template gates me from certain content but grants access to other content. Your argument is tantamount to saying that you should be able to do everything at once. Your money is as good as mine, but you can't have all the content all the time. This is kinda "SWG Profs 101" stuff, I won't waste time on it beyond this. Think through what you are saying and the implications it has. You've failed to show how exactly a template with 250 skill points spent is to be gated from content paid for. BE/CH is a very good and common combo and should be properly accounted for in this new content. Their is no valid reason to gate them away from said content.
From the rest of what you've written I've managed to perhaps glean what you are after here. Am I correct thatthe content you feel fated fromhere is access to the CH content which requires CL80 in the expansion? If so, see my most recent reply to goatt_13.
What do you have against just arguing for the requirements to be changedMCH alone, aside from perhaps a misunderstanding of how it works to group with pets? From the rest of your arguments I don't even see how you'd be adverse to allowing an MCH with a CL80 pet to gain CL80 when grouped with their pet (which isn't the case, but is what you claim). It'd appear you'd be for that, and it's certainly cleaner than pretending a crafting prof like BE is actually an elite combat class and no less difficult for the devs, and you already seem to think an MCH/whatever can go from CL54 to CL70 that easily.
Now if you need additional aggruements along the lines of thinking you put forth, BE comes from scout and Medic. Doc is certainly not a combat profession yet recieves CLs. All professions leading from scout and medic do get full combat levels, save one, BE.
The Devs' clear intent can be seen in the fact that 3 out of 4 medic lines grant CL, while our pre-req DOESN'T. The rest of the stuff about Doctor I've snipped, as my point that it is NOT a crafting class should be clear.
Grouping with a level 80 pet would be no different than grouping with a level 80 guy at the MO that spams group invites. What is being asked for here is what doctors already have. No weapon specials, no defense mods, no accuracy mods (the things that really matter in combat).
SOE obviously views and treats grouping with pets differently than grouping with other players.(actually it doesn't, agroup member, pet or otherwise, takes the CL of the highest CL member in the group for base defense/accuracy valuesand they all use up 1 out of 8 group slots.)
That is why they left the CL70 in place. This may seem silly as a CL54 can get a free pass to be CL70, and it should seem silly as it is. The reasoning is flawed but that why CHes were not granted CL80 pets. The work around to allow CHes to have CL80s was to make them have CL80 before they can call and group with the pet. The only way for a BE/CH to have a CL80 pet is to have a jedi skill line to reach CL80or for BE to simply give challenge levels in the skill trees. Holding out for some other 'fix' when the design is very direct is an ignorant pipedream.
might you point out where or when the word "need" came into the discussion?
to my knowledge, there has been nothing mentioned about necessity, and here is where you should start editing your thoughts before you post them.
i can deal with misinterpretaion of what was stated, but you are starting to inject words. i don't think you are intentionally doing this, but i won't address your points if this is how it's going to be.
Asking for elite combat status is the "I win" solution to propose, and shows either greediness or a complete lack of hope for any future dev attention.
"greed" reversed the diminished group XP publish; i am wondering if those who protested feel particularly disgraced.
Heh, guess I'll have to look into this - what BE POI on Talus are you refering to? I don't doubt it was disappointing, but I am curious.
you prefer a challenge, correct?
goatt_13 wrote:
Unless you were suggesting Malkloc and Sawtooth sarcastically (nothing indicated such a tone), I don't see how you can think we need to be able to reach CL80 to be effective MBE
might you point out where or when the word "need" came into the discussion?
to my knowledge, there has been nothing mentioned about necessity, and here is where you should start editing your thoughts before you post them.
This is a difference in approach, I guess. I wouldn't ask for something extreme like this without 'need' behind it. If I thought BE were unplayable due to our CL limitations I'd be pushing for that remedy. If you just "want" it, or think it'd be nice, or wouldn't find it half bad, that's fine. Your opinion, my opinion. I feel that asking for a change of this sort would likely cut us out of (or otherwise confuse) dev luv later which might fix things we do have more of a "need" for.
My apologies - I presumed that you felt CL80 was needed. I'm not trying to put words into your mouth, and probably could have couched that in better terms. After you questioned my mettle as a BE, which was read by me as implying I must've been steering clear of more difficult content when sampling, I took your stance to be that CL80 was needed to make such things practical at all. I've re-read your posts, and you are indeed quite vague about specifics on what CL you might want us to have or why. I don't feel it is unfair given the topic of the thread to infer you'd like MBE to attain CL54 on it's own, ie elite combat mater status, but please correct me if I'm off base there.
Asking for elite combat status is the "I win" solution to propose, and shows either greediness or a complete lack of hope for any future dev attention.
"greed" reversed the diminished group XP publish; i am wondering if those who protested feel particularly disgraced.
If we'd been CL80 and had this taken away from us I'd agree with the analogy. I don't like alot of what SOE has done, but I don't think boosting us to CL80 is the way to go either.
Heh, guess I'll have to look into this - what BE POI on Talus are you refering to? I don't doubt it was disappointing, but I am curious.
you prefer a challenge, correct?
Not exactly a challenge to look that up I'm afraid, but snub taken.
Again, sorry if I gave offense; your own suggestion that I wasn't up or had not attempted BE heavy lifting was a bit offensive to me as well, but I decided to take it as more of a challenge. Perhaps that isn't how you meant it, but I'm afraid it reads that way to me. That sort of thought can also do with editing before posting.
No hard feelings I hope,
Ketu