Bio Engineer Archive
Thread: Bio-Engineer CU testing
Page 1 of 4
ArthurDentOnBria
Thu Mar 31, 2005 6:08 pm
#1
Hi folks,
Here's the deal with testing CU on TC:
CU is now on TC. Everyone is welcome to test there BUT right now they are testing the "noob" stuff, so no blue frogs. Also there are going to be frequent wipes, so I would not recommend trying to grind your way up to BE just yet. We've been told that eventually there will be blue frogs for people to test the crafting professions but until then, I'd recommend either sitting tight, or jumping in and testing the combat stuff.
Rest assured that when the time comes, I'll be organizing some heavy duty BE testing. I'm also going to be posting "Arthur's testing journal", keeping people up to date on my own explorations into all things related to BE. Stay tuned...
Message Edited by ArthurDentOnBria on 03-31-2005 05:11 PM
RancorPoker
Thu Mar 31, 2005 6:43 pm
#2
Well I'm definitely not going to waste time grinding just to find it wiped. I'll wait until the blue frogs of joy are implemented and I'll join in then.
droid327
Thu Mar 31, 2005 7:35 pm
#3
Looked at the skill trees, its worse than I had feared....still have scout prereq, BUT we've lost BE exp - apparently ALL our crafting is going to be based on Med Exp, and you get the full 10 points at 0004
All you get at MBE now is DNA sampling and the schematics
Halthron
Thu Mar 31, 2005 7:36 pm
#4
I plan on jumping in once the frogs are available. I'll also be glad to participate in any larger scale BE tests.
ospo
Thu Mar 31, 2005 7:48 pm
#5
i will help as well in BE
testing
once the blue frogs get in the TC
bline163
Thu Mar 31, 2005 8:56 pm
#6
droid327 wrote:Looked at the skill trees, its worse than I had feared....still have scout prereq, BUT we've lost BE exp - apparently ALL our crafting is going to be based on Med Exp, and you get the full 10 points at 0004
All you get at MBE now is DNA sampling and the schematics
You have to be kidding me!!! They honestly would do something so dumb like that....
wow
LonelyGhost
Thu Mar 31, 2005 9:33 pm
#7
I looked at this real quick, and noticed this. The medic crafting tree gives out 1 experimentation point per box, plus one at Novice medic. So a 0004 Medic has 5 points. BE Novice and each of the 4 crafting skill boxes get 1 point each...so a 0004 BE gets 10 experimentatino points.
But....there is another MEdical experimentation point granted at Master Medic. So a Master Medic, 0004 BE will have 11 points. Plus the crafting suit, means Docs keeping master medic will have +13 points now.
But....there is another MEdical experimentation point granted at Master Medic. So a Master Medic, 0004 BE will have 11 points. Plus the crafting suit, means Docs keeping master medic will have +13 points now.
ArthurDentOnBria
Thu Mar 31, 2005 11:00 pm
#8
Yea, very good point. Sheesh, I wish I could login to TC and see this debacle for myself... but I guess TC is full ![]()
Anyhow, I've reported this problem to the devs. Thanks a lot LonelyGhost and Droid for bringing this to my attention.
Also I'm checking on the scout pre-req thing. That is just... wrong from everything else we've been told. Hopefully it's just a typo in the skill box.
LonelyGhost wrote:
But....there is another MEdical experimentation point granted at Master Medic. So a Master Medic, 0004 BE will have 11 points. Plus the crafting suit, means Docs keeping master medic will have +13 points now.
Message Edited by ArthurDentOnBria on 03-31-2005 10:01 PM
Grozurr
Thu Mar 31, 2005 11:43 pm
#9
droid327 wrote:Looked at the skill trees, its worse than I had feared....still have scout prereq, BUT we've lost BE exp - apparently ALL our crafting is going to be based on Med Exp, and you get the full 10 points at 0004
All you get at MBE now is DNA sampling and the schematics
You saw something wrong jekk...we actually still do have BE xp. I'm positive of this b/c i was talking to a doc friend on another server telling him about what he'll have to do, and he was wondering if he could use his med xp towards be. The answer is no. The xp in the 000X line is STILL BE XP. It has been changed to have all the medical stuff, along with medicine experimentation and Assembly mods, however the xp reqs are the same. looking at the other professions stuff looks pretty cool imo. Looks like something i will much enjoy, though it will require slight modification of my temp in order to keep master pike.
ALSO, unless something major is going to change between now and the CU release, chef will not have any changes to what they can make or what they will need in terms of BE suppliments, however i would anticipate that their item demands will change greatly. A problem that may need to be addressed is the issue of the old Be items (BSN, MS) being available to people who only want to spend the 4th tree in skill pts but want full power. this could very easily alter the neccesity of having MBE, especially if people will have their 12-pt suits. I would say that the BE chef suppliments should be moved to the tailor tissue line to prevent this sort of behavior, or maybe even moving the BSN to master level box (though this is awkward based on "complexity" and the idea of progression). My point is, i fear that some people may come into the BE profession and see it as the "be-all-end-all" cash profession that only requires one line to be effective. In no other profession that has a focus on crafting will only 1 line be reasonable to make the profession the best it can be. I dont' want BE to become a horrible exception, essentially allowing people to mix&match part of BE with many other things, and still discover a huge benefit.
Grozzer Agoutt
Kauri
MBE/Sentinel
mfg177
Thu Mar 31, 2005 11:46 pm
#10
Well, keeping the scout pre-req seems right for me: so there will be less medic dabblers and BE remains an honorable profession...
If it will be only medic crafting - well... Somehow I don't feel it right...
And what is with tissue and DNA-template crafting scheme?
LonelyGhost
Thu Mar 31, 2005 11:56 pm
#11
Dev response on this. I posted it on the Doc forum. The +11 point thing will be fixed so there will only be 10 points.
ArthurDentOnBria
Fri Apr 01, 2005 12:09 am
#12
Ok, I finally got onto TC, and yea, I see what you guys are talking about. There's also some other messed up stuff like myoflex still says that it enhanced dance and music wound healing.
I also ventured out to Endor just to see what it would be like out there. I was all alone, but came upon a lair of various mereks. I "examined" them with my novice scout skill and the only info on them I could gleam is that they were essentially "instant death". No info about armor or resists or anything. I attacked a merek death's head with my cdef and it hit me one time for 3000 points of damage, lol. After scraping myself off the ground, I attacked, I believe it was a bark mite burrower swarmling, that hit me for 1000 points of damage (again a 1-hit kill). Owch!
I figured maybe I could get some addiitional hunting skills and see if it would make a difference in terms of what I could see on the creatures, and so I went back to Naboo. I spent about half an hour killing 2 chubas. They have 900 HAM and I do 25 damage and miss nearly every time so it took a LONG time to kill them. Eventually I just gave up and shut off my computer. /sigh.
droid327
Fri Apr 01, 2005 2:07 am
#13
yeah it seems creature damage is up across the board and XP is down across the board....a big group of us was slaughtering everythign outside mos entha, and the spawn rate has been upped by a large factor,so i was literally spamming 'harvest meat' as fast as everything was dying. Even with the group harvest bonus, I only had enough for explore I + 1/2 of explore II after a few hours of playtime.
I'm hoping once the frogs get skills added we'll be able to get hunting and see if we can get any new info on creatures. I tried to /dnasample some, but apparently thats not one of the bugged skills. I couldnt tell anything else on my frog-granted lesser dewback mount, though, either....if creature resists really have been removed, the consequences for BE are obvious....
Page 1 of 4