Bio Engineer Archive

Thread: How do these look?

Dalmartynn
Tue Aug 24, 2004 5:52 pm
#1

Someof my latest creations...I am really just starting to toy with my Master BE cloning skills. Please tell me how well these pets seem in your more experienced opinions. All three were made with different combinations of Merek and gurrek DNA: all VHQ.


Angler (CL 51)

11412

10945

11268

Light armor

Ken 23

Bla 11

He 11

Co 11

Ac 11

1.98

0.5

500-510

St Pois

St Dis

Ranged




Raz Cat (32)

10227

10137

8486

Ken 36

En 35

Bl 2

He 2

Co 2

El 2

Ac 3

2.16

0.34

240-250

Stun

Crip



Gurrek (30)

10694

9312

8881

Ken 50

Bl 25

H 25

El 38

Ac 8

2.15

.39

360-370

Diz

S. Pois



I would really like to know if I am headed in the right direction with my cloning, or if I need to go back to the drawing board. I am not really interested in selling these guys but would they be worth something in the clone market? Thank you for your assistance gang.






Dalmartynn (MCH/MBE/RM)
Dalynn (MS/MF/TKA)
MAJ, RA
NAE, Commanding
Zadokk
Tue Aug 24, 2004 6:21 pm
#2

Im sorry but I think you really need to add another generation to the first two becauseIthink you will have a hard time selling them.


The resists are far too low on the Angler. High kinetic (50%+)is a must invirtually all pets. Resample them and stick Merek Harvester in the first two slots and the 1st generation in the next three, that should sort it out.


The Razor Cat needs another generation with some Prowling Gurreck in it. Try, PG-PG-1st-1st-1st. This should give you a pet with 55% energy/kinetic and if you use a VHQ sample in the aggression slot the strong poison should stick.
Dalmartynn
Tue Aug 24, 2004 6:26 pm
#3

TY for the tips. I figured it was too much of a reach to think they were really great straight off the bat. What should I eperiment on? And should I do the crafting at my 43% station or will doing them in the field suffice?




Dalmartynn (MCH/MBE/RM)
Dalynn (MS/MF/TKA)
MAJ, RA
NAE, Commanding
Zadokk
Tue Aug 24, 2004 8:38 pm
#4






Dalmartynn wrote:

TY for the tips. I figured it was too much of a reach to think they were really great straight off the bat. What should I eperiment on? And should I do the crafting at my 43% station or will doing them in the field suffice?







Well I always max out physique first, from then on it depends on what you want . If you want a high level pet then load of the aggression and try to get the HAM as balanced as possible. If you want it low level, keep the health really high but dont touch any of the other pools.


If you want to experiment on it then you will need a crafting station, I got a droid with an F&C crafting station built in - go see your local DE about gettin one of those.
Dalmartynn
Tue Aug 24, 2004 8:47 pm
#5

Oh yes .. i never leave home without my droid, it is a must have. How do you decide which creatures to cross back into your previous generations for you multi (2nd/3rd) generation clones? I have a real limited concept of generation cloning. Heck I am still trying to grasp the actual art of first generation clones: ie what DNA stats affect what clone attributes, and where specials are derived from. This is deffinitely an underrated profession.



Dalmartynn (MCH/MBE/RM)
Dalynn (MS/MF/TKA)
MAJ, RA
NAE, Commanding
Zadokk
Wed Aug 25, 2004 5:52 am
#6






Dalmartynn wrote:

Oh yes .. i never leave home without my droid, it is a must have. How do you decide which creatures to cross back into your previous generations for you multi (2nd/3rd) generation clones? I have a real limited concept of generation cloning. Heck I am still trying to grasp the actual art of first generation clones: ie what DNA stats affect what clone attributes, and where specials are derived from. This is deffinitely an underrated profession.







Somewhere, there is a break down of how each slots effects the pet. However, the resist are as follows:


Physique - 45%
Prowess - 25%
Mental - 5%
Psychological - 5%
Aggression - 25%


So that means that the final resists will be affected in the following ways. Keep in mind that vulnerabilities count as -99. This is very powerful because if the other resists in the Ph/Pr/Ag slots are quite low then you only need one vulnerability sample in either the Me/Ps slot to get it. However, if its quite high then it may require both or even putting one in Ag/Pr slot. Once you get the right amount of vulnerabilities, you can then put them into the other slots because the sample will retain all the good points of the first generation (e.g. high HAM/dmg etc) and still keep the vulnerabilities. For most PvE pets, vulns are a BEs best friend because it lowers the overall pet level, you should strive to get everything vulnerable except for kinetic. Of course, it depends on what the person wants. Generally 95% of my pets have kinetic as the main aspect. Followed by energy. The best possible, imo, is 60% kinetic/energy with vuln to rest and light armour. I tried for hours to get it but in the end the best i could do is 60% kinetic/energy vuln to rest with no armour or 55%ish kinetic/energy vuln to rest with light armour.

Kevm
Wed Aug 25, 2004 6:40 am
#7






Zadokk wrote:


Physique - 40%
Prowess - 25%
Mental - 5%
Psychological - 5%
Aggression - 25%




Correction




Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
DarksideCalls
Wed Aug 25, 2004 8:44 am
#8




Dekoi Tassidar - Elder Jedi

Fats' Tassidar - Medic

Zadokk
Wed Aug 25, 2004 11:28 am
#9






Kevm wrote:





Zadokk wrote:


Physique - 40%
Prowess - 25%
Mental - 5%
Psychological - 5%
Aggression - 25%




Correction







you wouldn't have guessed that i got an A in GCSE Maths would you?
Dalmartynn
Thu Aug 26, 2004 1:23 pm
#10

Zaddok et al,


Thank you very much for all of your help and advice, it definitely makes BE more worthwhile to know that there is a great support system out there for us new to the profession. I tried your 2nd gen formulas and this is what I ended up with:


Raz Cat (18) : 10066, 6009, 2598; L. armor; K-59; 2.49, .22, 120-133; Blind


Raz Cat (17) : 10586, 5650, 6637; L. armor;K-53; 2.07, .26, 290-300; Blind, Range


Ang (33) : 11897, 7948, 6853; LA; K-58; 1.97, .28, 420-430; S. pois, S. Dis


Ang (34) : 11304, 7660, 7104; LA; K-58; 1.97, .28,460-470; S. Dis


Rancor (38) : 11573, 8091, 7624; LA; K-55; 1.98, .34, 520-530; S. Poi


Gurreck (34) : 11448, 7604, 6529; LA; K-60; 1.97, .27, 470-480; S. Pois, Diz



Most had other resistances but not worth mentioning. Not one of them had energy res; where is a good source for that? Can these be further enhanced again through a 3rd gen or further gen run? Also how do you go about pricing your clones? Thanks again gang.





Dalmartynn (MCH/MBE/RM)
Dalynn (MS/MF/TKA)
MAJ, RA
NAE, Commanding
Zadokk
Thu Aug 26, 2004 2:50 pm
#11






Dalmartynn wrote:

Zaddok et al,


Thank you very much for all of your help and advice, it definitely makes BE more worthwhile to know that there is a great support system out there for us new to the profession. I tried your 2nd gen formulas and this is what I ended up with:


Raz Cat (18) : 10066, 6009, 2598; L. armor; K-59; 2.49, .22, 120-133; Blind


Raz Cat (17) : 10586, 5650, 6637; L. armor;K-53; 2.07, .26, 290-300; Blind, Range


Ang (33) : 11897, 7948, 6853; LA; K-58; 1.97, .28, 420-430; S. pois, S. Dis


Ang (34) : 11304, 7660, 7104; LA; K-58; 1.97, .28,460-470; S. Dis


Rancor (38) : 11573, 8091, 7624; LA; K-55; 1.98, .34, 520-530; S. Poi


Gurreck (34) : 11448, 7604, 6529; LA; K-60; 1.97, .27, 470-480; S. Pois, Diz



Most had other resistances but not worth mentioning. Not one of them had energy res; where is a good source for that? Can these be further enhanced again through a 3rd gen or further gen run? Also how do you go about pricing your clones? Thanks again gang.








If you want energy resists then you cant use Merek Harvesters because they have a vulnerability. Favourites of mine were Bark Mite Burrowers and Bark Mite Burrower Queens, Mire Marauder (if u can find one ), Ancient Graul, Reclusive Cavern Queen (if you dare) - good and give light armour. Prowling Gurreck, Grassland Voritors, Gaping Spider Queen, Surefoot Brackaset, Mutant Bark Mite Queen are all good for high kinetic/energy but have no armour - but this can work to your advantage as it means you can create pets with high kinetic/energy but low levels. I personally, have made cl23 pets with 60% kinetic/energy.
Zadokk
Thu Aug 26, 2004 2:51 pm
#12

Btw: the CL17 Razor Cat is very impressive. CL17 with 300 damage AND light armour is one hell of a pet.
Dalmartynn
Thu Aug 26, 2004 3:07 pm
#13

YAY, looks like I am finally headed in the right direction. Thank you very much for you help Zadokk (sorry I miss spelled it in my last post). I still have alot to learn, but I am sure with help from this forum it won't be too bad.


So any adivice on pricing??



Dalmartynn (MCH/MBE/RM)
Dalynn (MS/MF/TKA)
MAJ, RA
NAE, Commanding
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