Bio Engineer Archive

Thread: How do these look?

GMANHNC
Thu Aug 26, 2004 3:53 pm
#14

Nice Job on the Second Set... also usefull specials are:
PVE:Intimidate,Stun,Blind
NCP:Intimidate,Stun,Blind,Dizzy, & Crippling Strike
PVP:Wait for Combat Balance... or try above,but keep specials sticking or they will dye horribly, I had a duo hold it's own against a Master Fencer for a while until he quite, too bad he was buffed or they would have taken him.



GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
Zadokk
Fri Aug 27, 2004 4:45 pm
#15

Glad you guys like my work Knowledge should be shared and not copyrighted or sold (*cough* Microsoft *cough*).
droid327
Fri Aug 27, 2004 8:35 pm
#16






Wokka wrote:

Zadokk, there you are. You had posted a recipe I mostly tried and got excellent results. I gotta thank you for that. I stuck to using MHarvs in the first 2 slots and varied my 2nd 3rd and 4th gens in the other 3 slots, along with a yard trash thrown in randomly.


As a result, I have some sweet, good damage AR1 pets at cl22, 27 and 31. They all have 50 or 60% Kin resists and 11k ham that stairsteps to about 4k for mind. The difference between the 22 and 27 was the aggression. I would have had a couple 22's but I really maxed the aggression on one, got higher damage but it raised the level to 27.


I also used a merek deaths head in the 31 in the last slot, which gave me both specials, strong disease and poison.


Also, I tried king merek harvester in place of the Mharvs and got resistances of "0" on the end product.


For generational DNA, I used MH / MH / trash / trash / trash


Wokka-wokka






aggression is known to really shoot up your CL - you should never experiment on it unless you're making a pet for a CH who doesnt care about overdoing the CL, unless you're really sure you have the extra CL to play with =)


Using the King instead of the MH probably gave you fortitude just under 500 - the fort of the Kings is a little less than the Harvs. When you experiment fort from under 500 to over 500 it resets all the non-special resists to 0.



Jekk Badlander
Lowca
Commando - Rebel Pilot
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