Bio Engineer Archive

Thread: Predicting Pet Level in the new system New Preliminary Weightings

Dorelli
Sat May 28, 2005 5:44 pm
#1


OK, I spent the evening crafting some high-end pets and they all fell nicely onto the line that I graphed. So I think that we can use this graph (well mine is on paper so you will have to make your own) to predict what values of health or armor or damage we can get for what level pet.


It seems to be a trade-off between those 3 items. Which is really what you would expect.


Towards the beginning of the curve, the non-CH pets part, the line flattens and curves. So it is looking a little like it will be a curve with a mostly straight part but more data is needed for the low and middle end now.


I printed out the graph and drew a line with a pencil and it is clearly a parabola (quite flat tho).


If you'd like to help with this, can you please post:



  • Your final template values

  • Your resulting animal with stats and level shown

Thanks all very much in advance,
Dor


Message Edited by Dorelli on 05-28-2005 06:02 PM



Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Kivrin
Sat May 28, 2005 5:57 pm
#2

From my previous thread, though this contains some pre-CU DNA.

Hard: 674
Fort: 703
Powr: 696

CL: 74
703 + [(674 - 703) / 2] + 696 = 1721.5

Hard: 922
Fort: 821
Powr: 662

CL: 80
821 + [(922 - 821) / 2] + 662 = 1533.5

Dunno if this helps, but those are the only values I have written down ATM. Keep up the good work.



- C A N C E L L E D -
kivrin://m.pikeman.bio-engineer/~ahazi
dantooine.MO ['vendor'] = { 100, 2222 }; /* meds and supplies */

Dorelli
Sat May 28, 2005 6:00 pm
#3

Thanks Kivrin,


I'm adding these to my spreadsheet and I have modified my followup post b/c the 'line' when i put pencil to paper suddenly turned into a very flat parabola.







Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

BraccusD
Sat May 28, 2005 6:37 pm
#4



CL18: 224 + [(434-224) / 2] + 252 = 581


CL39: 405 + [(650-405)/ 2] + 401 = 928.5


CL39: 406 + [(592-406) / 2] + 429 = 928


CL65: 703 + [(842-703) / 2] + 534 = 1306.5


As a side note, this is also [(hardiness + fortitude) / 2] + power


or... Hardiness + Fortitude + (Power * 2)


so power seems to affect level the most which matches with what I've been seeing.

Message Edited by BraccusD on 05-28-2005 06:59 PM



- Drachus (of Kettemoor and Starsider)

CH/Fence and BE/CH
Aleskander
Sat May 28, 2005 9:27 pm
#5

HardinessFortitude Power CL


856739 403 53


832769 428 54


838 654 52962


75366253463


780 686542 63


806688426 49


763 668 532 62


4 deaths, 23 incaps and 5.5 hours....I hope this help Dor





*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
Dorelli
Sun May 29, 2005 12:24 am
#6



Dear Fellow BE'ers


I was playing around with the new system, making graphs on my template results. I noticed that if I graphed this:


Fortitude + [(Hardiness - Fortitude)/2] + Power vs. Resultant pet level


I got a pretty straight line. This is preliminary work however, and I need people to confirm.


The fortitude, hardiness, power are the values on the template that you put into the pet.


Thanks,

Dorelli


Message Edited by Dorelli on 05-29-2005 03:29 AM

Message Edited by Dorelli on 05-30-2005 11:45 AM



Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

mcpryon
Sun May 29, 2005 12:38 am
#7

Intesting. I'll have to spend 25-30 deaths tonight and go DNA sampling.

The new pet system kind of reminds me of the old "guess your silent prof" craze, well, except that nobody really cares about poor creature crafters.





Tip to LEC/SOE: Sci-Fi MMO players don't necessarily belong to the same resource pool as fantasy MMO players.
Dorelli
Sun May 29, 2005 3:30 am
#8

Thanks for the data guys. It all fits nicely on the curve!!! Sorry about the deaths Alesk - if you were on bloodfin I could do something about that but you're not


Dor





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

droid327
Sun May 29, 2005 4:19 am
#9






BraccusD wrote:



CL18: 224 + [(434-224) / 2] + 252 = 581


CL39: 405 + [(650-405)/ 2] + 401 = 928.5


CL39: 406 + [(592-406) / 2] + 429 = 928


CL65: 703 + [(842-703) / 2] + 534 = 1306.5


As a side note, this is also [(hardiness + fortitude) / 2] + power


or... Hardiness + Fortitude + (Power * 2)


so power seems to affect level the most which matches with what I've been seeing.


Message Edited by BraccusD on 05-28-2005 06:59 PM




[hard+fort+(power*2)]/2.....you gotta cancel out since you're multiplying both sides of the equation by 2



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Dorelli
Sun May 29, 2005 4:27 am
#10

Yes sorry for making the original calculation so difficult when it could have been easy - i was just looking at my graph and thinking ... how do i get the line to fall between those two points ....


How about this:


0.25 fortitude + 0.25 hardiness + 0.5 power = index to plot on graph to get a ballpark idea of combat level


where:


level 10 index <= 180 *
level 23 index <= 350 *
level 35 index <= 450 *
level 70 index <= 700 *


* this is very approximate and probably should be a range.


The line of the graph is proving to be a bit broad so there is probably some other factor that is needed to refine it until it is a proper curve.


If you post data and you have it - can you include the other template values for the stats so that we can try and refine this more? I'll keep on plugging away on it myself


Dor




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

droid327
Sun May 29, 2005 4:38 am
#11

well this could also explain why everything was ending up CL122 before....Excel puts the value for a CL 122 based on these values at alittleover 2100,and 2000 is what you'd get ifyou used stat-capped DNA for those 3


and it cites a CL10 at just over 500 for the experimental value, so something with about 400 hard 400 fort 100 power would probably be the best you could do for non-CH practically, since donor DNA for slot 5 with higher power will likely kick in higher fort and hard too.




Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
teshma
Sun May 29, 2005 4:04 pm
#12

Hi Dorelli,

Hope this helps.

CL HP Hard Fort Power Index
14 4549 651 10 127 229
21 4899 622 211 140 278
21 5010 655 244 139 294
21 5392 734 70 223 313
22 4478 557 390 164 319
25 6616 962 9 254 370
26 5185 694 477 238 412
27 5781 774 315 255 400
27 6688 1002 2 305 404
28 5917 761 428 211 403
28 6052 815 304 246 403
28 5964 764 425 212 403
29 5408 679 562 201 411
29 5853 772 489 253 442
30 6115 812 370 280 436
31 6044 807 368 278 433
32 5964 774 415 282 438
34 6227 811 460 277 456
34 6179 808 482 304 475
35 5996 802 358 329 455

Seems to work pretty well, a few that don't
quite fit, so they probably take account of
the other stats some how to a minor degree.

They were a mix of Old DNA, sampled deeds
(made useless by a Dev) and new DNA.

Cheers
Anity.
Dorelli
Sun May 29, 2005 5:10 pm
#13

Fantastic! I've put everyone's data together with mine on my spreadsheet and I've made an image file of the graph (so far). The pink values are Lamm's wild animals (you can clearly see the elites on the far right not fitting on the curve).






Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

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