Bio Engineer Archive

Thread: Max heal for stim D's?

Blackmoore
Fri Sep 23, 2005 9:49 am
#1

Is it 1200 without Pre CU sub components?How aboutstack size?Cause I upgraded a couple of my resources on subs (Dant. Berries)and a better Tat plast and came out with:


1176 and 19. I am pretty sure I can hit 20 for a stack. Anyway, I know that right now, the only really big imporvement I could get is on Herb meat. But I am not sure how big of a difference it will make. My last batch was 1172 and I felt that it was a damn good improvement on the sub with the Dant. Berries.



Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

Chilastra/Tatooine/Ronin City
MataHairy
Fri Sep 23, 2005 10:39 am
#2

Several people have posted that they can break 1200 with post-CU components and near-perfect resources.






Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Branix
Fri Sep 23, 2005 3:48 pm
#3

I have personally crafted 1208 and 28 uses using a mixture of old stuff and new stuff.


I dropped one component and crafted 1207 and 27 uses.





Branix of Naboo
SeaSide Resort 3412 6827
NW of Kaadara
Vendors at 3508 6715
Halos
Fri Sep 23, 2005 4:00 pm
#4

ppl on my sever got it to 1600+ with janta blood



hhhhhhh
Haloz
i play the forums
screw the nge
hhhhhhh
WineGuyJr
Sat Sep 24, 2005 7:09 pm
#5

I don't know what the max with perfect resoruces would be, but it should be around 1220, I think. From what I can tell, you can get up to 1000 power or so just from the 'Seeds' and the Tat Fiberplast, then you add in the values of the subcomponents. I'm able to make 1204 power stims experimented to 98 or 99% wish 73 power ABECs, 65 power ACRDMs and 74 power ALSs. Assuming all of the components could cap at 75 (ACRDMS can't hit that due to the formula for the herb meat PE) that would be around 1225, I think. After factoring in the lower amount possible on the ACRDMs it would be more like 1220-1222, I think.


1176/19 (especially if you can get 20) stims are excellent for post-CU components. 1200 is a nice milestone, but if I wouldn't worry about trying to upgrade your stims to that point....not unless a great Tat Fiberplast or freakishly high OQ/PE seeds spawn, of course. But unless you're already within a few points of 1200 there wouldn't be much point in upgrading the resources on your components if you have to go out of your way. Seems like you're doing just fine.




----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
Ojes
Sun Sep 25, 2005 7:26 am
#6






WineGuyJr wrote:






ther34p wrote:
My last batch came out to 1181/17uses and I was using top notch resources on FarStar. In most cases they were server best items. Herb meat is letting the team down all the time though. Now considering buying some 30k res crates and getting server best herb meat, but worried the investment will not be worth the return for maybe and extra 2 charges or 10 power.






I wouldn't think the resource kit would be the way to go. If it came to that for me, I think I'd switch to non-Adv CRDMs. Using high OQ/UT Polymer or Fiberplast and some high OQ/PE organics I could make 30+ power/3-4 charge components. And do it a lot cheaper than I can make ACRDMs. It would cost me 30+ points of power, but add another charge and I could drop the price of my stims by 1k a piece and still come out ahead.






True enough, but if you are looking to get peak power non-advanced subs simply will not be sufficient. Any old herbivore will allow you to beat it, so I would only go non-advanced CRDMs if your server goes completely dry of C4.


On the return on investment for resource deeds, I would not expect the return to be there. On Flurry, resource deeds are selling at roughly 4.5mil again. That is 150cpu which means that the 32 herbivore required per stim will cost you 4800 credits. That is more than I sell the final product for...





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Jailbird11275
Sun Sep 25, 2005 7:45 am
#7


Also the upgrade from even average herbivore meat to server best will only give you an extra 10-15 points in power. So unless your using really really bad herbivore meat, and why would you, then dont expect to be going over the 1200 mark with good stuff.


Be happy at 1181.



Ø Sheik-n'vac

12 Point Master Bio-Engineer
Naboo, Theed Mini Mall -5313 3388
Dantooine, Serendipity's Mall -1111 2500


ther34p
Sun Sep 25, 2005 12:05 pm
#8

My last batch came out to 1181/17uses and I was using top notch resources on FarStar. In most cases they were server best items. Herb meat is letting the team down all the time though. Now considering buying some 30k res crates and getting server best herb meat, but worried the investment will not be worth the return for maybe and extra 2 charges or 10 power.



Just call me reap
CL80 BioEngineer
WineGuyJr
Sun Sep 25, 2005 12:14 pm
#9






ther34p wrote:
My last batch came out to 1181/17uses and I was using top notch resources on FarStar. In most cases they were server best items. Herb meat is letting the team down all the time though. Now considering buying some 30k res crates and getting server best herb meat, but worried the investment will not be worth the return for maybe and extra 2 charges or 10 power.






I wouldn't think the resource kit would be the way to go. If it came to that for me, I think I'd switch to non-Adv CRDMs. Using high OQ/UT Polymer or Fiberplast and some high OQ/PE organics I could make 30+ power/3-4 charge components. And do it a lot cheaper than I can make ACRDMs. It would cost me 30+ points of power, but add another charge and I could drop the price of my stims by 1k a piece and still come out ahead.



----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
Mr_Desert
Mon Sep 26, 2005 10:29 am
#10

1195 is current possible on Chimeara without pre cu comps, with pre cu blood and advanced als from the rebel themepark many of us have broken 1500.



Qui-Larek - 35 Professions Mastered - Badge Collector - 142 and counting
Mia-Larek - Jedi Knight - Pre 9 for those that know what it meant
Abe-Larek - Retired Master BioE

Founder of Commerce City (Lok)

Forum watching until someone fixes the game I loved so much

Sarak - 70 Warrior (Shadowmoon)
Larek - 60 Priest (Shadowmoon)
Cordurin
Tue Sep 27, 2005 3:29 am
#11


My regular stims D are 23/24 charges and +1100 power with post CU components.


With pre CU components I get 36 charges and near 1400 power. I always goes to charges instead power.






Ü CRONN MEDICINES Û
" The Mining Mall @ - 308 2725 Dantooine "
- 12 pt Doc/CM Supplies - Resources - Loot -

8 accounts cancelleds. Thx SOE for enjoy me during 2 years.
WineGuyJr
Tue Sep 27, 2005 7:16 pm
#12






Cordurin wrote:


My regular stims D are 23/24 charges and +1100 power with post CU components.


With pre CU components I get 36 charges and near 1400 power. I always goes to charges instead power.







Was the 1400 power a typo? I can't think of any way to get near 1400 (even with perfect resources) short of using Janta blood or something of that nature. Using server best (and nearly perfect) resources and pre-CU components I can get to 1330 power. That's with 18 charges. Or I can do 1271 power and 38 charges. Other than the ACRDMs (which at server best are only 66 power/2 charges or 67 power for pre-CU ones) all of the components and the final product are experimented to 97-99% on power.

[Fixed a typo of my own]

Message Edited by WineGuyJr on 09-27-2005 08:18 PM



----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
WineGuyJr
Wed Sep 28, 2005 1:03 am
#13






Tesaa wrote:
Ijust crafted 1196 strength - 17 useson Sunrunner...not too shabby for onlybeing BE two-weeks!





Very nice. Sounds like you might be able tohit 1200 if you can upgradea resource (slightly) or two. Do you think you'll be able to squeeze out any more charges from those?



----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
Page 1 of 3
Previous Next