Bio Engineer Archive

Thread: Max heal for stim D's?

Tesaa
Wed Sep 28, 2005 12:46 pm
#14

Ijust crafted 1196 strength - 17 useson Sunrunner...not too shabby for onlybeing BE two-weeks!



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imperialdremaer
Sun Oct 02, 2005 11:56 am
#15






WineGuyJr wrote:






Cordurin wrote:


My regular stims D are 23/24 charges and +1100 power with post CU components.


With pre CU components I get 36 charges and near 1400 power. I always goes to charges instead power.







Was the 1400 power a typo? I can't think of any way to get near 1400 (even with perfect resources) short of using Janta blood or something of that nature. Using server best (and nearly perfect) resources and pre-CU components I can get to 1330 power. That's with 18 charges. Or I can do 1271 power and 38 charges. Other than the ACRDMs (which at server best are only 66 power/2 charges or 67 power for pre-CU ones) all of the components and the final product are experimented to 97-99% on power.

[Fixed a typo of my own]

Message Edited by WineGuyJr on 09-27-2005 08:18 PM




No its true someoen on my serve rmakes 1300 stims 25 uses stims on avg. occasinally he pumps 1437 occisnally




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Arfindel
Mon Oct 03, 2005 5:01 am
#16


Couldn't go over 1200 on farstar with what I currently have (and I think they are very good resources most of them the best ever in galaxy) BUT I got 1450 power stims with advanced LSs looted by a friend.


Janta blood also gives very good results, but as spectacular tho... like 1280-1290*30 charges




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Rehavam
Mon Oct 03, 2005 4:56 pm
#17


I actually hit 1600 with janta and enhanced liquid.


However, the original poster obviously asked for crated stims built with post-cu components. Everytime someone asks this question some loser turn up and gloat they made 1230 power, 1300 poweror whatever. Everyone can make these with pre-cu components... the real question is what can you do with post-cu components!

Message Edited by Rehavam on 10-04-2005 01:56 AM



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Tunturi
Tue Oct 04, 2005 11:20 am
#18



My best on Kettlemoore has been +1167 w/ 20 uses


Post-CU resources & Sub-Componets




Message Edited by Tunturi on 10-04-2005 11:22 AM

ther34p
Wed Oct 05, 2005 1:09 am
#19

My best ever is 1353 / 37 with pre-CU comps, but they are long gone now.


With the latest herb meat on FarStar I managed to get 1186/19 use stims out, and I have actually managed to sell some as well (gasp!)





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WineGuyJr
Wed Oct 05, 2005 2:08 am
#20







ther34p wrote:

My best ever is 1353 / 37 with pre-CU comps, but they are long gone now.


With the latest herb meat on FarStar I managed to get 1186/19 use stims out, and I have actually managed to sell some as well (gasp!)







+5 power and +2 charges compared to your last batch....very nice!



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1StarNinja
Wed Oct 05, 2005 2:00 pm
#21


pwned by the double post.

Message Edited by 1StarNinja on 10-05-2005 05:03 PM



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BriBeck
Thu Oct 06, 2005 8:26 am
#22

On Intrepid I have hit 1176/19.



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Frogmorton76
Thu Oct 06, 2005 11:15 am
#23

1194 seems to be what we cap out at on Kettemoor using all post CU subs...although last night I had one of those "critical sucesses" on crafting ACRM's...instead of the normal 67/2 we can get it jumped up to 69/2, so I made up a schematic and am running off a factory run of them now. Coupled with the 69/3 ABEC's I can make (which give the same power on my stims as compared to the 68/3 I normally use due to the hidden decimals) I might be able to squeeze the stims up to 1197. We'll see tonight I guess.


Frogmorton D'Argent


IKavic
Sat Oct 08, 2005 4:01 pm
#24

I've bought up to 1329's on Chilly



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Aase
Sun Oct 09, 2005 2:21 am
#25

Iam on infinety, and my best run whas 1182/19uses, but i didnt get a ins buff,and i didnt use the best herbivore spawn from the server, its crasy to use vet deeds to make stims.


But goth me and my custumbers are happy whit stims around +1100 power 18-20uses





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imperialdremaer
Sun Oct 09, 2005 7:09 am
#26






IKavic wrote:
I've bought up to 1329's on Chilly





hehe ive bought 1437 on chilly




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