Bio Engineer Archive

Thread: getting ready to sell addatives/tissues...questions.

mozter2112
Tue Aug 31, 2004 8:32 am
#1

i'm about 55k exp on the tissue line away from MBE(yay!), and i have a factory ready to go, and will be setting up a vendor. my question is, what are good tissues and addatives to stock it with(i.e. what are chefs and tailors most looking for)? also, are tissues even that popular? i mostly only hear about addatives. secondly...pricing. i know it varies per server and the quality of the addatives are a factor, but i have absolutely no idea how much they sell for, so any idea on pricing would be helpful.



------------------------------------------------------
Aarelia's Clothing and BE'd Chef/Tailor Supply
-6083 2839 Theed, Ahazi

Aarelia
Master Tailor/Master BE
Sakeana
Master Creature Handler/Master RifleWOman/Master Scout
ArthurDentOnBria
Tue Aug 31, 2004 9:44 am
#2


chef additives: intelligent nano nutrients, broad spectrum nutrients, and to a much lesser extent, micro nutrient supplements.


tailor tissues: tensile resistance, advanced bio sensors, scent neutralization are the most popular, although stocking at least some of each type is really not that big a deal.



As far as pricing goes. Please refer to the other bazillion threads on that subject.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


PippinSith
Tue Aug 31, 2004 1:53 pm
#3

I honestly think that a sticky outlining the most popular tissues for Chef and Tailor would be golden. I looked all through the FAQ(s) and could not find it. I think it would be amazingly helpfull if that could be created or added to the FAQ's.




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SithPippin Osiweo
Randro/Quayla/RIP Tarkbecca 7/28/05
mozter2112
Tue Aug 31, 2004 1:55 pm
#4


arthur,

well i looked through quite a few pages and the only threads i saw dealing with pricing were for pet pricing. but if it is too much of a pain to just give me some vague idea of pricing, i guess i'll keep looking.


anyway, thanks for the other info.

Message Edited by mozter2112 on 08-31-2004 04:56 PM



------------------------------------------------------
Aarelia's Clothing and BE'd Chef/Tailor Supply
-6083 2839 Theed, Ahazi

Aarelia
Master Tailor/Master BE
Sakeana
Master Creature Handler/Master RifleWOman/Master Scout
PippinSith
Tue Aug 31, 2004 2:09 pm
#5

mozter2112 it's not that it is to much of a pain. Every server is different. Your best bet is to look for someone on your server to ask or see what they pay. I have seen prices 17k-60k a crate depending on server.




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SithPippin Osiweo
Randro/Quayla/RIP Tarkbecca 7/28/05
Zadokk
Tue Aug 31, 2004 10:39 pm
#6



Chefs wanted mostly: BSNs and too a lesser extent MNSs/INNs
Tailors wanted mostly: Tensile Resistances and Advanced Bio-sensors, too a lesser extent: Enhanced Myoflex, Scent Neutralisation and Fear Release.
CasualMaker
Wed Sep 01, 2004 6:01 am
#7



mozter2112 wrote:
my question is, what are good tissues and addatives to stock it with(i.e. what are chefs and tailors most looking for)? also, are tissues even that popular? i mostly only hear about addatives.




Nutrient additives increase the power of foods, while flavor additives increase duration. Power is what people want most of the time. Off-hand, the only foods I can think of where you really want duration instead of power, is the Burst-run foods: nutrition would reduce the HAM cost, but flavor reduces the wait until you b-run again.



Fooled me once
Fooled me twice
R.I.P. Tortia Quinn
Meplorium
Wed Sep 01, 2004 7:19 pm
#8

For the tissues you are best off just setting up relationships with Chef/tailors and do direct sales. You'll find yourself with only a handful of customers for those products.


As for pricing it is pretty simple. Every server is different, so prices do vary, however this is how you can figure it out. Take a look at the flora you use. What is the current CPU cost for it? It doesn't matter if you mined it yourself or bought it. If you did mine it yourself, then you deserve the money for being a miner. If you bought it, then someone else deserves the money for mining. It can be time consuming to mine.


Now take a look at the price of the meat used. Same thing with the mining, but this time it is hunting. If you hunted yourself, then you get the money for hunting. If you bought it, then the actual hunter gets that cash. Either way that meat has an average cpu cost.


Now take the cpu cost of the flora and the cpu cost of the meat and add it together for a per crate resource cost. This is simply the resource cost not your actual cost. You still have factory time and maintance, any vendor costs and the cost for your time. Generally I take the cpu cost and double it to cover the extra over head and profit. That profit may seem like a lot, but a lot can happen. You can forget to pay maintanence on a factory and lose everything in it. Some things get delete by accient or you can be hit by a bad bug and lose a lot stuff like things disappearing from a vendor. Use the profit to build up a stock pile of cash for those cases to cover yourself. Using the 2x rule you can't go wrong. Now if it makes your additives too pricey, then you need to find a way to lower that cpu cost. Find a cheap source of meat and flora, usually yourself mining it, and pass it on to the end user to stay competitive.


Hope that helps.



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GFoyle
Thu Sep 02, 2004 3:44 am
#9






Meplorium wrote:

Using the 2x rule you can't go wrong. Now if it makes your additives too pricey, then you need to find a way to lower that cpu cost. Find a cheap source of meat and flora, usually yourself mining it, and pass it on to the end user to stay competitive.





I use exactly the same system as Meplorium (used a spreadsheet to fill in resource quantities/prices and produce a final cost/crate). It seems to work pretty well.


The only difference is the comment above about loweringcpu costs to remain competative. If the addatives are too pricey using that method of calculation, then the price of the finished product is now less than the price the resources used to make it will sell for. (This has happened with chef addatives on Chilastra).


At that point you may as well sell the resources rather than make and selll the addatives (since otherwise youwill be subsidising the chefs using them).It also makes economic sense to stop making addatives at this point - in theory at least, the selling price of addatives should rise to make producing them economically viable again.


Quite a lot of chef's in particular scream over the cost of addatives and give people grief over prices - stress you don't need. My response is to stick to the price offered and point out that if they were sold at lower than that price I might as well just sell the resources.



Gully Foyle
All SOE game accounts cancelled - and this time I'm gone for good
AryethRahn
Thu Sep 02, 2004 5:53 am
#10

The price is too high for them but they sella bagillioncrates of Brandy a day at 200k ea.



Lieutenant Aryeth Rahn
Adainae
Thu Sep 02, 2004 6:38 am
#11


My advice to new BE's is to make the BEST tissues that you can. This isn't always easy because, starting out, you don't ushually have a stock of resources so you're collecting from scratch. The important thing is don't settle for a +3/+13 tensile resistance, this just isn't a good product. The only thing +13 is ok for is Myoflex, Biosensors, and Tranqs... that's IT. Otherwise you ned to remember that the number's on one tissue will be the final numbers on the clothing, would you buy a +3/+13 shirt? or would you hold out for a +4/+17 or +4/+18 ... if you think of it that way then it's obvious.


Secondly, when you open a tailor tissue shop I'd suggest getting 4-6 crates of each kind of tissue in stock BEFORE you open. You garantee that when a tailor walks into your shop he/she is going to find the quality they are looking for as well as the product they are looking for. They will remember your shop, they will come back to your shop.


Pricing is a sensitive subject, but I garantee that if you have a high price (not outragous) then haveing what they want when they want it will still get you sales I sell myoflex for 200k-250k a crate, and it sell's, a lot. It sells because no one else has it in stock and I always do. You won't sell to every tailor this way, but you will sell enough to make a nice profit.


Price what it's worth to YOU, and if you sell your stock out really fast, then you've sold too low. Don't price for the beginning tailor, price for highest end tailors, because the highest end ones are the ones who will come into your shop and buy everything in sight and leave nothing for the beginners. If you want to provide for the poorer tailors you can offer them trades (resources for tissues) or even scrap tissues, those ones you make but forget to create a schematic, orwhen you are testing a new resource, or partial crates with the last of a stack of stuff that you only have enough to make 5 or 6 in a crate. There is tons of non-premium products that you can slap a non-premium price on and sell to newer tailors. My premium products are priced at 130k (a crate of +13/+13 biosensors) to 250k (a crate of +18/+18 myoflex) and I have tailors come in and buy a million credits worth of tissues at a time. This doesn't happen every day, but it happens a couple times a week.


You can sell single tissues on bazzar, this is nice for a side income and you can send a waypoint to your shop to the people who buy singles. "Hi so-and-so! I got a message that you had purchased one of my premium single use tissues from the bazzar. If you are looking for full crates of this product you can check out my shop at /waypoint ..... " so on and so forth.


Don't settle for less than the best you can offer, not if you want to be a great BE, and have a great BE shop.


For chef tissues try to run 10 crates at a time, so chefs making smaller runs of food will be interested in buying from you. A full run takes a lot of resources and it might be a while before you can go that route, but the chefs will beg you and pleade with you to make them "just one" but it's hard to collect and a full run takes 2 full days in the factory, and if you only have one or two factories it can really suck. I sell these for 1200/1500/1800 plus 20 credits per point over 50/80/110 for nutrients. Other kinds I sell for a flat 500 credits per unit plus any cost I have in resources, so if the meat costs me 25cpu to my harvesters they pay me that, plus 5cpu per flora, plus 500 per unit I create, but these dont get requested often. (I'm still waiting for yavin4 to spawn great domestic meat!!)


When rancors are dropping good meat get as much as you can, buy, beg from guildies, gather it yourself. Nothing can cripple a BE faster than when there is no good meat to be found. When you are stocked in your shop keep looking for good resources you'll need for your next stocking. I started my shop with 6 of each tissue and now I stock 10 at a time, with biosensors at two strengths so I have about 90 items on my vendor at most times. I'm always on the lookout for the next great resource. I get at least enough for my next stocking run when I find something good. It's not really a lot since 7k units is enough to stock 10 crates of any kind of tissue.


I hope that this helps


Adainae - Bio-Engineer on Bloodfin



Adainae ~ Master Bio-Engineer
Cookie ~ Master Chef and Master Merchant
Bloodfin
Frankville, Naboo (outside of Theed)
-6116, 2065
ArthurDentOnBria
Thu Sep 02, 2004 10:49 am
#12


Here's my advice on pricing: do not take the advice of chefs in how to price your chef additive products, lol.

Message Edited by ArthurDentOnBria on 09-02-2004 10:50 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


bizondele
Thu Sep 02, 2004 11:13 am
#13

Here's my advice on pricing: do not take the advice of chefs in how to price your chef additive products, lol.






Business 101, always listen to your customers. If you don't there will be someone who will.
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