Bio Engineer Archive
Thread: Looking for some template advice...
Im currently master pistoleer,master ch and 4,3,4,0 medic(this is account #1)I recently bought a second copy of swg so i could have a crafter.I alrdy have this new character up to master artisan and am enjoying making vehicles...also planned on going chef and weaponcrafter. My big problem is with the fixes to bio engineer i would really like to make my ch one so i can make my own pets.The template i was thinking of would be master ch,master bio engineer and something like 0,0,4,0 pistoleer.
My
Ok man
on the maskscent issue. asa BE u can create the tissues that add +25 to Maskscent. That will take you up to around +98 on MS.
THat is the level that I have and i am able to get to Mutant rancors and sample them. Some take a while though.
Master scout would help you though in BE as u can then see the CL and further stats of the creatures you are looking to sample. V handy.
Its also good to have a master CH with the same account as u will be goiing nuts to try out some of your own pets. That class is purely for your mental health. ![]()
Hope this has helped a little
Have your crafter toon be tailor/chef, and you can use items crafted by your bio-eng to make food and anti-bleed and maskscent clothing to give to your CH/Pistoleer. For your CH/pistoleer toon, get up to Org Chem 4 for BE and drop most of the rest of medic (I dropped all but kept first-aid up to lvl 2 to stop bleeding). I kept pistoleer 0/0/4/2, and with a good republic blaster or DX2Ican still do 1500+ a hit with Stopping/Fan shot.
If you have the points (I haven't done your math:smileywink
, consider getting Novice Ranger for area track 1 at least, and some wayfaring.
Those two chars really benefit one another, but if you have your heart set on weaponsmith you can always just find a Tailor to make you maskscent clothes witht he supplies you have crafted.
tailor sounds kinda boring all they can make is clothes with no stats on them?i dunno if i could get into that
uh.
No, they can make clothes *with* stats on them if they have the tissues from a bio-engineer (your other toon) ![]()
Message Edited by MasterKadanne on 02-28-2005 09:20 PM
MLS
4203 Enhancer
4004 Heal
0040 Powers
And
MLS
4003 Enhancer
4204 Heal
0040 Powers
I picked number two because I was not happen with the rate of drain to my force on hard mobs that were intimidated. So I stopped using FA. A lot of people dont like x2xx heal. I love it. Mainly because I don't like to stop and heal wounds or BF. That being said I'm still debating between the following 3 options:
Option 1(A) Option 1(B)
MLS MLS
4204 Heal 4204 Heal
4003 Enhance 3004 Enhance
0040 Power 0040 Power
Thoughts: I really think Meditate it going to be important after CU.
Option 2:
MLS
4004 Heal
4002 Enhancer
3040 Power
hmm... more thinking I must do... time to figure things out I still have...
ChoNaguriai wrote:
I was basically deciding between a similar two templates:
MLS
4203 Enhancer
4004 Heal
0040 Powers
And
MLS
4003 Enhancer
4204 Heal
0040 Powers
I picked number two because I was not happen with the rate of drain to my force on hard mobs that were intimidated. So I stopped using FA. A lot of people dont like x2xx heal. I love it. Mainly because I don't like to stop and heal wounds or BF. That being said I'm still debating between the following 3 options:
Option 1(A) Option 1(B)
MLS MLS
4204 Heal 4204 Heal
4003 Enhance 3004 Enhance
0040 Power 0040 Power
Thoughts: I really think Meditate it going to be important after CU.
Option 2:
MLS
4004 Heal
4002 Enhancer
3040 Power