Bio Engineer Archive
Thread: Ranger Revamp eliminates Foraging and therefore Fishing
Message Edited by lekkuboogie on 09-19-2005 11:23 AM
Message Edited by lekkuboogie on 09-19-2005 11:24 AM
Does this mean the end of petstim D's then?
I'm never going to get my boat am I?
Dor
I'd love for it to be moved to novice scout as well since we wouldn't pick up the survival tree normally unless we are a master scout/BE.
Dor
/forage really is a silly skill that just clutters the skill tree and I'm not convinced the keeping it around for the sake of bait is worthwhile. Random loot drop from magseal containers and NPCs should fit the bill IMO.
Message Edited by Kaomond on 09-19-2005 05:27 AM
LuCha wrote:
Kaomond wrote:
Erm, you can forage as a scout, you get the forage skill and your first +5 in foraging at xxx1 scout, you don't need to be a ranger to do it, it's only the rangers that are losing forage bonuses, so why is it going to effect fishing again?
Message Edited by Kaomond on 09-19-200505:27 AM
Changes to the Scout Profession:
In preparing to re-envision the Ranger profession, there have been some changes made to the Scout Profession and the existing Ranger skills:
Scout skills and modifiers have been redistributed throughout the scout skill trees to reflect the needs of the new profession. In addition many of the Ranger abilities have also been moved into the Scout profession.
All Ranger skills related to "tracking" have been removed from the game.
The Foraging skill has been removed from the game since they didn't play a strong role or have strong benefits.
The Rescue skill has been removed from the game as it is no longer applicable in today's SWG.
Rangers now use Reconnaissance armor instead of Battle armor to reflect their needs to be mobile and stealthy.
The Rifleman's Cover ability and a Jedi's Force Cloak now adhere to a common rule-set that falls in line with the new hiding/stealth system introduced with the Ranger revamp.
Terrain negotiation skill modifiers have been distributed throughout the Ranger skill trees.
Cut & Pasted from:
clicky
Message Edited by LuCha on 09-19-200512:56 AM
Message Edited by LuCha on 09-19-2005 12:56 AM
Well that's been edited since i first read it, cos when i read it all that was in the 'changes to scout' section was a line that said 'ranger skils like traps, camps and huinting will be redistibuted in the scout proffession'
Here is finally an answer on the In Development Ranger thread (sorry I stink at clicky-fying)
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=70240&view=by_date_ascending&page=22
The original In Dev states "Forage will be removed from the game" and looks like they are adamant on that. Promise of a 'new way to get bait' doesn't give us a hint as to how this is going to happen, anything that requires more than scout + survival 1 is not fair or a good idea, I hate to see something like grub bait loot that only drops on GDK or something like that![]()
Plus this still means nifty foraged fruits won't be around to decorate with, too bad they look nice. But at least we aren't losing fishing.
Kaomond wrote:
Erm, you can forage as a scout, you get the forage skill and your first +5 in foraging at xxx1 scout, you don't need to be a ranger to do it, it's only the rangers that are losing forage bonuses, so why is it going to effect fishing again?Message Edited by Kaomond on 09-19-200505:27 AM
Changes to the Scout Profession:
In preparing to re-envision the Ranger profession, there have been some changes made to the Scout Profession and the existing Ranger skills:
Scout skills and modifiers have been redistributed throughout the scout skill trees to reflect the needs of the new profession. In addition many of the Ranger abilities have also been moved into the Scout profession.
All Ranger skills related to "tracking" have been removed from the game.
The Foraging skill has been removed from the game since they didn't play a strong role or have strong benefits.
The Rescue skill has been removed from the game as it is no longer applicable in today's SWG.
Rangers now use Reconnaissance armor instead of Battle armor to reflect their needs to be mobile and stealthy.
The Rifleman's Cover ability and a Jedi's Force Cloak now adhere to a common rule-set that falls in line with the new hiding/stealth system introduced with the Ranger revamp.
Terrain negotiation skill modifiers have been distributed throughout the Ranger skill trees.
Cut & Pasted from:
clicky
Message Edited by LuCha on 09-19-200512:56 AM
Message Edited by LuCha on 09-19-2005 12:56 AM
fishing will still be available (bait will not be foraged... but it will be available *somehow*).
the exploration line of scout will still give TN (no help for BioE pre-req, which uses the 'hunting' line).
tracking? still waiting for more information.
EDIT: most recent dev comment is here
Message Edited by lammergeier on 09-19-2005 05:02 PM