Bio Engineer Archive

Thread: Cl 35 Pet Stats

eternalfool
Wed Sep 21, 2005 6:41 am
#1

Hey, im a relatively new BE and have only just started trying to make passable pvp pets.


Im looking to make some 'twin' cl 35 rancors for some clients and was wondering what kind of stats I should be aiming for?


At the moment Im coming up with stuff around 4300 ham 2000 armour and 50-280 damage. (all approximate values)


Any advice on how to make these pets would be great!


Thanks for your time.



M a s t e r R i f l e m a n M a s t e r C o m b a t M e d i c P i s t o l e e r x 4 x 4


-----GLORFINDIL THE GOLDEN-----


Dr o p O f f V e n d o r a t - 4 3 8 5 5 3 6 7 T h e e d N a b o o


Kaomond
Wed Sep 21, 2005 8:46 am
#2






eternalfool wrote:

Hey, im a relatively new BE and have only just started trying to make passable pvp pets.


Im looking to make some 'twin' cl 35 rancors for some clients and was wondering what kind of stats I should be aiming for?


At the moment Im coming up with stuff around 4300 ham 2000 armour and 50-280 damage. (all approximate values)


Any advice on how to make these pets would be great!


Thanks for your time.




If i remember correctly 5x Uller Stoneclaw (Kashykk) or 5x Narglatch Hunters/Guardians (naboo: narglatch cave POI)without any experimentation should give you a fairly decent CL34 to 35





Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Cindal
Wed Sep 21, 2005 9:29 am
#3

Narglatch Guardian/Narg Hunter/Narg Guardian/Narg Hunter/Narg Guardian


Exp full in psych, +1 to Mental, +1 to Prowess.


You should get 8.3k health but damage is about 240.





Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

eternalfool
Wed Sep 21, 2005 9:44 am
#4






Cindal wrote:

Narglatch Guardian/Narg Hunter/Narg Guardian/Narg Hunter/Narg Guardian


Exp full in psych, +1 to Mental, +1 to Prowess.


You should get 8.3k health but damage is about 240.








8.3k health on a cl 35?


God do I have a lot of work to do.. I thought my 4k was quite good..


Would you say that the above pet was viable for pvp use? In tandem with another identical one i mean.





M a s t e r R i f l e m a n M a s t e r C o m b a t M e d i c P i s t o l e e r x 4 x 4


-----GLORFINDIL THE GOLDEN-----


Dr o p O f f V e n d o r a t - 4 3 8 5 5 3 6 7 T h e e d N a b o o


eternalfool
Thu Sep 22, 2005 7:57 am
#5

Anyone else got any advice at all?



M a s t e r R i f l e m a n M a s t e r C o m b a t M e d i c P i s t o l e e r x 4 x 4


-----GLORFINDIL THE GOLDEN-----


Dr o p O f f V e n d o r a t - 4 3 8 5 5 3 6 7 T h e e d N a b o o


Amethyst-Moonshadow
Thu Sep 22, 2005 8:47 am
#6

The "x5 uller stoneclaw" recipe with no experimentation makes a nice CL35 with 8.3k health and 238 max damage. If we compare your stats, you're getting a lot better max damage (280)which explainsa lower health on yours, but that's ok because you make up for it in damage


Long gone are the days of 10k-12k health and 500+ damage pets - typically to get decent damage you're gonna sacrifice health stats and vice versa. I'd just give your customers a choice when they order twins from you- tell them you can make them a set of twins with the 4k health and 280 max damage or 8k health and 238 damage and let them decide which stat is most important to them


Good luck!






Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
eternalfool
Thu Sep 22, 2005 1:59 pm
#7






Amethyst-Moonshadow wrote:

The "x5 uller stoneclaw" recipe with no experimentation makes a nice CL35 with 8.3k health and 238 max damage. If we compare your stats, you're getting a lot better max damage (280)which explainsa lower health on yours, but that's ok because you make up for it in damage


Long gone are the days of 10k-12k health and 500+ damage pets - typically to get decent damage you're gonna sacrifice health stats and vice versa. I'd just give your customers a choice when they order twins from you- tell them you can make them a set of twins with the 4k health and 280 max damage or 8k health and 238 damage and let them decide which stat is most important to them


Good luck!







Thank you very much for that analysis, I made a combine today with the following stats after following your advice(roughly)

cl 35

8200 hp

2600 armour

40-240 damage


I think this sorts my problem, again many thanks to everyone who helped me, this community rocks!



M a s t e r R i f l e m a n M a s t e r C o m b a t M e d i c P i s t o l e e r x 4 x 4


-----GLORFINDIL THE GOLDEN-----


Dr o p O f f V e n d o r a t - 4 3 8 5 5 3 6 7 T h e e d N a b o o


Amethyst-Moonshadow
Thu Sep 22, 2005 2:48 pm
#8






eternalfool wrote:


Thank you very much for that analysis, I made a combine today with the following stats after following your advice(roughly)

cl 35

8200 hp

2600 armour

40-240 damage


I think this sorts my problem, again many thanks to everyone who helped me, this community rocks!





No problem, and WOW nice job on your recipe - those are excellent stats! I've been so busy working on different variations of CL70s that I've not really worked on CL35s- I sure hope that I will be able to create such a great formula when I get cracking at it!


Congrats






Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
PlainWhiteSocks
Fri Sep 23, 2005 8:48 am
#9

Defense Value (dex) gets changed to a default value long with AE, and to hit.



Corbis
Kauri
Ex-Master Bio-Engineer
Amethyst-Moonshadow
Fri Sep 23, 2005 9:48 am
#10

Yup, Kaomond and PlainWhiteSocks are right. I just like the health/max damage stats I'm so used to just ignoring the armor stats when I view them I don't think about it.


I've been trying to educate my customers with this info, too, because I get lots of requests for high armor pets. It seems this is not very well known yet!






Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
eternalfool
Fri Sep 23, 2005 11:56 am
#11

Well, I certainly didnt know that.


Just goes to show how new I am to this pet crafting lark I supose. Are there any other outstanding issues like this I should know about? Or is there a sticky I should read?





M a s t e r R i f l e m a n M a s t e r C o m b a t M e d i c P i s t o l e e r x 4 x 4


-----GLORFINDIL THE GOLDEN-----


Dr o p O f f V e n d o r a t - 4 3 8 5 5 3 6 7 T h e e d N a b o o


Kaomond
Fri Sep 23, 2005 12:17 pm
#12






eternalfool wrote:





Amethyst-Moonshadow wrote:

The "x5 uller stoneclaw" recipe with no experimentation makes a nice CL35 with 8.3k health and 238 max damage. If we compare your stats, you're getting a lot better max damage (280)which explainsa lower health on yours, but that's ok because you make up for it in damage


Long gone are the days of 10k-12k health and 500+ damage pets - typically to get decent damage you're gonna sacrifice health stats and vice versa. I'd just give your customers a choice when they order twins from you- tell them you can make them a set of twins with the 4k health and 280 max damage or 8k health and 238 damage and let them decide which stat is most important to them


Good luck!







Thank you very much for that analysis, I made a combine today with the following stats after following your advice(roughly)

cl 35

8200 hp

2600 armour

40-240 damage


I think this sorts my problem, again many thanks to everyone who helped me, this community rocks!





Just to calrify something as you guys keep posting your armor on your pets AE MEANS ABSOLUTELY NOTHING.


ALL crafted pets once tamed, trained and called a couple of times will automatically revert their Armor Effectiveness, To Hit and one other stat (can never remember which it is) to a default value based on level only, so personally when trying to find recipes i generally ignore armor or if i really want to push the boundries i try to get DnA with very low stats for armor so i have more scope to up other stats.






Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Anarrion
Fri Sep 23, 2005 9:05 pm
#13






eternalfool wrote:

Hey, im a relatively new BE and have only just started trying to make passable pvp pets.


Im looking to make some 'twin' cl 35 rancors for some clients and was wondering what kind of stats I should be aiming for?


At the moment Im coming up with stuff around 4300 ham 2000 armour and 50-280 damage. (all approximate values)


Any advice on how to make these pets would be great!


Thanks for your time.





For what it's worth (maybe not much), here are the stats of some CL 35ish pets I've made recently:


CL Hea Reg SRCHit CSv AB Dam
35 5575 55 67.6 0.9 2.4 3.049-247
36 6171 60 22.8 1.56 2.3 4.9 37-218


35 4931 49 106 1.79 1.75 2.2 63-297
36 4184 37 72.4 1.64 0.35 0.3 73-318

Maybe not so good compared to 8k health and 240 max damage, but, depending on your template, you may need better aggro bonus, state resist, and/or health regen than you get with some of the standard CL 35 recipes.
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