Bio Engineer Archive
Thread: Cl 35 Pet Stats
If i remember correctly 5x Uller Stoneclaw (Kashykk) or 5x Narglatch Hunters/Guardians (naboo: narglatch cave POI)without any experimentation should give you a fairly decent CL34 to 35
eternalfool wrote:
Hey, im a relatively new BE and have only just started trying to make passable pvp pets.
Im looking to make some 'twin' cl 35 rancors for some clients and was wondering what kind of stats I should be aiming for?
At the moment Im coming up with stuff around 4300 ham 2000 armour and 50-280 damage. (all approximate values)
Any advice on how to make these pets would be great!
Thanks for your time.
Narglatch Guardian/Narg Hunter/Narg Guardian/Narg Hunter/Narg Guardian
Exp full in psych, +1 to Mental, +1 to Prowess.
You should get 8.3k health but damage is about 240.
Cindal wrote:
Narglatch Guardian/Narg Hunter/Narg Guardian/Narg Hunter/Narg Guardian
Exp full in psych, +1 to Mental, +1 to Prowess.
You should get 8.3k health but damage is about 240.
8.3k health on a cl 35?
God do I have a lot of work to do.. I thought my 4k was quite good..
Would you say that the above pet was viable for pvp use? In tandem with another identical one i mean.
The "x5 uller stoneclaw" recipe with no experimentation makes a nice CL35 with 8.3k health and 238 max damage. If we compare your stats, you're getting a lot better max damage (280)which explainsa lower health on yours, but that's ok because you make up for it in damage ![]()
Long gone are the days of 10k-12k health and 500+ damage pets - typically to get decent damage you're gonna sacrifice health stats and vice versa. I'd just give your customers a choice when they order twins from you- tell them you can make them a set of twins with the 4k health and 280 max damage or 8k health and 238 damage and let them decide which stat is most important to them ![]()
Good luck! ![]()
Amethyst-Moonshadow wrote:
The "x5 uller stoneclaw" recipe with no experimentation makes a nice CL35 with 8.3k health and 238 max damage. If we compare your stats, you're getting a lot better max damage (280)which explainsa lower health on yours, but that's ok because you make up for it in damage
Long gone are the days of 10k-12k health and 500+ damage pets - typically to get decent damage you're gonna sacrifice health stats and vice versa. I'd just give your customers a choice when they order twins from you- tell them you can make them a set of twins with the 4k health and 280 max damage or 8k health and 238 damage and let them decide which stat is most important to them
Good luck!
Thank you very much for that analysis, I made a combine today with the following stats after following your advice(roughly)
eternalfool wrote:
Thank you very much for that analysis, I made a combine today with the following stats after following your advice(roughly)
cl 35
8200 hp
2600 armour
40-240 damage
I think this sorts my problem, again many thanks to everyone who helped me, this community rocks!
No problem, and WOW nice job on your recipe - those are excellent stats!
I've been so busy working on different variations of CL70s that I've not really worked on CL35s- I sure hope that I will be able to create such a great formula when I get cracking at it!
Congrats ![]()
Yup, Kaomond and PlainWhiteSocks are right. I just like the health/max damage stats
I'm so used to just ignoring the armor stats when I view them I don't think about it.
I've been trying to educate my customers with this info, too, because I get lots of requests for high armor pets. It seems this is not very well known yet!
Well, I certainly didnt know that.
Just goes to show how new I am to this pet crafting lark I supose. Are there any other outstanding issues like this I should know about? Or is there a sticky I should read? ![]()
eternalfool wrote:
Amethyst-Moonshadow wrote:
The "x5 uller stoneclaw" recipe with no experimentation makes a nice CL35 with 8.3k health and 238 max damage. If we compare your stats, you're getting a lot better max damage (280)which explainsa lower health on yours, but that's ok because you make up for it in damage
Long gone are the days of 10k-12k health and 500+ damage pets - typically to get decent damage you're gonna sacrifice health stats and vice versa. I'd just give your customers a choice when they order twins from you- tell them you can make them a set of twins with the 4k health and 280 max damage or 8k health and 238 damage and let them decide which stat is most important to them
Good luck!
Thank you very much for that analysis, I made a combine today with the following stats after following your advice(roughly)
cl 35
8200 hp
2600 armour
40-240 damage
I think this sorts my problem, again many thanks to everyone who helped me, this community rocks!
Just to calrify something as you guys keep posting your armor on your pets AE MEANS ABSOLUTELY NOTHING.
ALL crafted pets once tamed, trained and called a couple of times will automatically revert their Armor Effectiveness, To Hit and one other stat (can never remember which it is) to a default value based on level only, so personally when trying to find recipes i generally ignore armor or if i really want to push the boundries i try to get DnA with very low stats for armor so i have more scope to up other stats.
eternalfool wrote:
Hey, im a relatively new BE and have only just started trying to make passable pvp pets.
Im looking to make some 'twin' cl 35 rancors for some clients and was wondering what kind of stats I should be aiming for?
At the moment Im coming up with stuff around 4300 ham 2000 armour and 50-280 damage. (all approximate values)
Any advice on how to make these pets would be great!
Thanks for your time.
35 5575 55 67.6 0.9 2.4 3.049-247
36 6171 60 22.8 1.56 2.3 4.9 37-218
36 4184 37 72.4 1.64 0.35 0.3 73-318