Bio Engineer Archive
Thread: Pet Stim Packs
Ok maybe I'm over looking something but I don't see the schematic to make the pet stim pack A. I have tissue 1 and should be able to make this stuff. Am I bugged or just not looking in the right place? Those that have made some please advise.
Tanson
Geny
Master Bio-Critter Maker
Tatooine
Gorath
You need to be at a food/chem crafting station to see it first of all. Secondly use the food/chem tool - which is the specialized station they are refering too.
Daxy
Bio/Ch
Ironcleaver wrote:
they do about 144 (my experiment is low) per heal and give no XP when used..
Mine start at 250 per heal and quickly ramp up from there. I'm glad they don't give XP - as far as I'm concerned healing XP from pets was a little too easy.
I've been stuck at work for the past 12 hours, I'm hoping someone would be kind enough to answer a quick question for me? Do we get BE crafting xp for making Pet Stims? I would gladly skill up making nothing but pet stims, god knows I'll needall I can get from nowon.
Mala Kai
Novice Bio-Engineer/Novice Creature Handler-Chilastra
You get BE crafting for the actual stim itself, but you get Medical crafting for the subcomponents.
I think we should get "Bio Engineered" versions of all the subs so that we can get BE xp from them.
BaileyWanderhome wrote:
Some of the components needed for the Pet meds are very obscure. Talusian Fungus for example for a Stim B. I searched the entire galaxy not one lil' shroomie of this type for sale. I don't see us making enough off these to take a starship to far flung worlds to check our SMALL flora farms for obscure crap everyday to be a pet pharmacist. These are not just pet versions of the regular meds which can use generic organic substances they are far more of a pain in the arse right up the line.
Uh, Talusian fungus comes from... get this... Talus. ALL of the fruits, grains, woods, and vegetables are ALWAYS present on every planet. It's not that hard.