Bio Engineer Archive

Thread: is this a good template?

loomis001
Sat Jan 17, 2004 2:16 pm
#1

going to make a master tka/ch 3-3-3-3/ BE 2-0-0-4 template .. is this good?



Member of the inqusitor of the Imperial Navy, imperial dark jedi
agerg
Sat Jan 17, 2004 2:16 pm
#2

why BE?



Xitri
I Heart t3h Buffs



loomis001
Sat Jan 17, 2004 2:27 pm
#3

to make good pets



Member of the inqusitor of the Imperial Navy, imperial dark jedi
nikolai
Sat Jan 17, 2004 3:31 pm
#4

No..thats..not...a good template...at all.







"Go then, there are other worlds than these."




Asaur
Sat Jan 17, 2004 4:22 pm
#5

Your pets will be ok but nothing special- it is probably better to buy one. Yes I was a MBE post patch. You won't be able to sample DNA from anything strong but you can get around that by buying DNA but that is the majority of the cost of a creature on my server. Also you will be missing 30% of your expirmentation points on the assembly. Were I you I'd buy some and use your sp someplace more vaulable - unless you go base raids and will have novice BE anyway.
Asaur
Sat Jan 17, 2004 4:23 pm
#6

stupid no edit button - it would be much stronger to save the BE points and the tree in med and master CH and be a better medic.
xXOisinXx
Sat Jan 17, 2004 4:39 pm
#7

Wow, must say dumbest post ever for someone who has played for so long lol. Horrible idea period.



Saoza
~ Scylla Server ~
~ Bounty Hunter~

RedmanDK
Sat Feb 14, 2004 8:14 pm
#8

Bounty Hunter 0040

Smuggler 0040

Novice Commando

Medic 2000


Good or bad? Or should I just go with the Master Smuggler/TKA/Pistoleer?



------------***Eclipse***------------------Resident of Isle of The Misfits
Kazax Decraned -- Master Brawler, Medical Professor, & Swordsman
Holos: Architect, Bio-Engineer, Droid-Engineer, & Combat Medic
Other Masters: Brawler, Medic, Pistoleer, Marksman, Artisan, Doctor, ID, Entertainer, Dancer (Unlocked FS)
Force Sensitive Since 1-19-04
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KurtVogner
Sat Feb 14, 2004 8:19 pm
#9

I wouldn't us eit imo
but if it works for you then i gues sits good

Define good



-Kurt Vogner-

Pootian
Sun Feb 15, 2004 5:34 am
#10

lol how about this template, master architect, master smuggler. I can sell crack houses!! hehe



"All your base are belong to us!"~ Old Phalanx Proverb
Dark_Paradox
Sun Feb 15, 2004 5:37 am
#11

Uuber dabbler!
Daermoth
Sun Feb 15, 2004 6:32 am
#12

If you are gonna have the medic in there, get some good med use clothing so you can use stim B's or C's. Or, drop medic entirely and go for some pistol tree skills. Speed up your rate of fire.



0000000000000000000.Colonel Daermoth Kaetan..0000000000000000000
0000000000000000000.......Bloodfinian, Tester......0000000000000000000

0000000000000000000.........Master Smuggler......0000000000000000000
000000000000000000
0....Always Selling Faction.....0000000000000000000
000000000000000000
0.......................................0000000000000000000
0000000000000000000.So tell me what to slice, but.000000000000000000

0000000000000000000.the server gods watch, and.0000000000000000000
0000000000000000000..the server gods are mean.0000000000000000000
Yakisoba1
Sun Feb 15, 2004 9:51 am
#13

To me, the essentials are:


Master smuggler (hey, why are you here if not?)


Master Pistoleer (everything is useful, moreso than any other combat tree to the smuggler)


Novice Medic 2000 (able to cure bleeds. If you have more points, consider moving up in treatment speed)


Of course, on the way to smuggler, you get novice brawler and pistol marksmanship. The rest is really up to you. It can be artisan, scout (currently useful for harvesting and making camps to get the spare swoop out when the other got blown away), or whatever. I will say this: Getting the smuggler pistol moves without the speed that the pisoleer tree gives you is not a good play in my book. You will be too slow when you use the good pistols.


--Yak


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