Bio Engineer Archive

Thread: is this a good template?

loomis001
Wed Feb 18, 2004 2:45 pm
#14

i was thinking going ch 4-4-4-0/ be 1-0-4-3/ master tka is this doable?



Member of the inqusitor of the Imperial Navy, imperial dark jedi
loomis001
Wed Feb 18, 2004 3:20 pm
#15






Tobor79 wrote:



Well, if my figuring is right, i came up with 249 skill points to do this. I personally would go for master in BE and the rest in TK . There is so much to make in BE that you may find you want to be a master.But we all look at it from differant perspectives.So have at it and above all else ,Have Fun!





hmm your right i think best route for me is to go mbe/mch pistoleer 0-0-4-0



Member of the inqusitor of the Imperial Navy, imperial dark jedi
Kietharr_Hekar
Fri Feb 27, 2004 6:40 am
#16

well im fed up with carbines so as soon as i master im going fencer like a friend of mine did


scout: 4/0/4/0

CH:master

brawler:4/4/0/0

fencer:master

TKA: 4/0/0/0

and novice medic


so is this good or am i gonna have to tweak it?



--------------------------------------------------------------------------------------
Kietharr Hekar, MCH and carbineer
Wookiees'n'Cream, LORD OF THE DANCE
I'M LORD OF THE DANCE NOOBIES! -Wookies'n'Cream
. o_______________
|| |
|| Chilastra |
|| owns |
|| Bria |
||_______________|
||
||
||
||
||
||
||
~~~~~~~~~~||~~~~~~~~~~~~~~~~~~~
yohmama
Sun Jul 11, 2004 5:50 pm
#17

Master rifleman

scout 4000

marksman 4004

master medic

comabt medic 0404?


I wanted to get some tka or fencer in there too but im not sure, im just trying to be an expert at pvp
yohmama
Sun Jul 11, 2004 5:52 pm
#18

Master rifleman

scout 4000

marksman 4004

master medic

combat medic 0404


Is this a good pvp template? I wasnt sure whether to put tka or fencer or pistoleer in there
jfang
Sun Jul 11, 2004 6:04 pm
#19


You will want 4004 CM more than 0404 for the 75 CM effectiveness skill, unless you especially want /healmind. (Which really isn't worth it in general.)


Besides that, MRifles-CM. I'm sure 40% of the FotM will attest that it's a good template, although I never really played with rifles myself so can't say for certain.
SimDroid
Sun Jul 11, 2004 6:08 pm
#20

It's good if you like it. Just be yourself, don't depend on what others think. If it works for you, then great. And if not, try something else.



----Appa Kyska --------------------------------
Twi'lek medic, Rebel sympathizer, Roleplayer
Stars' End, Lok - Tempest Server

--------------------------------------------------
hunt-x
Mon Jul 12, 2004 2:28 am
#21

drop scout.
Takenzo
Mon Jul 12, 2004 5:15 am
#22

drop scout and master CM then you have the I-win template
Inspeckta
Mon Jul 12, 2004 2:53 pm
#23

Inspeckta
Mon Jul 12, 2004 2:55 pm
#24

Teras Kasi 4000

Master Fencer 4444

Master Swordsman 4444

Pistoleer 0030


should i drop pistols and go for TKM?
DracoRain
Mon Jul 12, 2004 8:23 pm
#25

There isn't much point to having only 3 boxes in pistoleer. You won't be very fast or very accurate. But I would say you are better off dropping some of the melee skills and mastering pistoleer. It really depends what you are doing though. PvP it is a very good thing to master one ranged and one melee profession. In PvE since most all creatures get in your face and fight melee professions are better unless you fight npc's who will stay ranged and shoot at you in which case ranged AOE shots are the way to go.

MetalZ
Tue Jul 13, 2004 3:26 am
#26

CCG




Roundhouse'd
MetalZ
Tarquinas Legion
Page 2 of 7