Bio Engineer Archive
Thread: Specials
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GreenStok
Sun Jan 25, 2004 7:17 am
#1
I lost my link to the specials list and explanations, does anyone have that?
Tal-N
Mon Jan 26, 2004 8:12 am
#3
It's kind of self explainatory you know. Blinding strike = blinding, crippling strike = posture down, stunning strike = stun ect.. ect..
GreenStok
Thu Jan 29, 2004 7:47 am
#4
Can you self explain them all for me then?
I have know way of placing a value on each without knowing exactly what they do.
There was a list somewhere and I lost it... who has it?
Tal-N
Thu Jan 29, 2004 9:28 am
#5
Just doing this from memory they are:
dizzy strike
stunning strike
crippling strike
poison (strong/medium/weak)
disease (strong/medium/weak)
force strike
poison spray
plague strike
knockdown
intimidation
open wounds
Like i said, pretty self explainatory.
GreenStok
Fri Jan 30, 2004 9:36 am
#6
Tal-N thanks for the effort, but I want stats, Knockdown lasts how long?.. how often can you use it? What are the chances of it sticking? When dizzy.. what stat does it affect and for how long.. What do the different dizzies do? I want more information if I am to put these in order of value.
Ulic_QelDroma
Tue Feb 24, 2004 4:17 pm
#7
i have some questions.
Are they any creatures with dizzy knockdown or do we have to breed it in?
will crippling strike work in place of knockdown?
What is plague strike?
Are there any creatures with strong or medium disease?
Are there any other great specials besides the above mentioned, poison and open wounds?
HeliosCreed
Tue Feb 24, 2004 4:22 pm
#8
i have some questions.
Are they any creatures with dizzy knockdown or do we have to breed it in?
Yes there are, think big.
will crippling strike work in place of knockdown?
Yes it will.
What is plague strike?
An AoE attack I believe, either way though not something that will stick in a DNA template.
Are there any creatures with strong or medium disease?
Yes there are. Bark Mites would be a good place to check on these.
Are there any other great specials besides the above mentioned, poison and open wounds?
Strong Poison is always a good one. With the right DNA and using some 2nd generation components you can easily get both Strong Poison and Strong Disease into a low CL creature.
I am not a big fan of Strong Disease though. Most fights are way too short for it to actually have any effect. I like Dizzy and Strong Poison. And even then I wouldn't rely on your pets to actually get any of these specials off. They will on occasion but nothing to write home about. Very unreliable.
Faikk
Sat Mar 06, 2004 7:01 pm
#9
At Teras Kasi Novice what specials do i go for? Which ones do the most damage, anyone care to explain. Thanks in advance
KelekkTrehen
Sat Mar 06, 2004 7:43 pm
#10
Get balance1 for the knockdown, then after that get dizzy, thats what I would do
Pablokadman
Sat Mar 06, 2004 9:01 pm
#11
I went with Power line to 2 and then 1 in balance.
Had enough combat xp to get up to 3 in the last box right off novice.
No matter which way you go you won;t regret either.
Had enough combat xp to get up to 3 in the last box right off novice.
No matter which way you go you won;t regret either.
KraytDragonMan
Sat Mar 06, 2004 11:18 pm
#12
I actually got the line with dizzy in it first because with that I could use dizzy and unarmedlunge1 on tusken raiders to get good xp.
Merendel
Sun Mar 07, 2004 3:15 am
#13
I went balance 1 then power up to 4 folowed by meditate then the rest of balance. of corse I'm a MCH and had a pair of pets I could have dizzy for me.
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