Bio Engineer Archive
Thread: Tailor tissues , your results
The low melee defense is normal its calcualted as stun defense/4
Inkanissen wrote:
Combat types can wear a full suit of armour and a +25 Medic shirt...
But not at the same time as a melee defense shirt.
In my experience although for most purposes you can double tissues to get max bonus, there are lots of schematics that only take a single tissue, if a customer wants that item then the higher the bonus the better.
NancyJ wrote:
Inkanissen wrote:
Combat types can wear a full suit of armour and a +25 Medic shirt...
But not at the same time as a melee defense shirt.
In my experience although for most purposes you can double tissues to get max bonus, there are lots of schematics that only take a single tissue, if a customer wants that item then the higher the bonus the better.
if its for pve, your right nancy...
for PvP however, helm+Chest+Boots+Gloves=Full set of armor... I make a "pvp suit" that is:
Parlimentry Camos [4 mods] -- +4 melee def/+19def vs Stun AND +19 injury/wound... then usually make +19 intim/warcry reinforced undershirt for melee or onther melee def shirt for ranged.
CapricornONE wrote:
NancyJ wrote:
Inkanissen wrote:
Combat types can wear a full suit of armour and a +25 Medic shirt...
But not at the same time as a melee defense shirt.
In my experience although for most purposes you can double tissues to get max bonus, there are lots of schematics that only take a single tissue, if a customer wants that item then the higher the bonus the better.if its for pve, your right nancy...
for PvP however, helm+Chest+Boots+Gloves=Full set of armor... I make a "pvp suit" that is:
Parlimentry Camos [4 mods] -- +4 melee def/+19def vs Stun AND +19 injury/wound... then usually make +19 intim/warcry reinforced undershirt for melee or onther melee def shirt for ranged.
*ahem* ignoring the reverse armour hole exploit, you can only wear one piece of BE clothing with a full set of armour
NancyJ wrote:
CapricornONE wrote:
NancyJ wrote:
Inkanissen wrote:
Combat types can wear a full suit of armour and a +25 Medic shirt...
But not at the same time as a melee defense shirt.
In my experience although for most purposes you can double tissues to get max bonus, there are lots of schematics that only take a single tissue, if a customer wants that item then the higher the bonus the better.
if its for pve, your right nancy...
for PvP however, helm+Chest+Boots+Gloves=Full set of armor... I make a "pvp suit" that is:
Parlimentry Camos [4 mods] -- +4 melee def/+19def vs Stun AND +19 injury/wound... then usually make +19 intim/warcry reinforced undershirt for melee or onther melee def shirt for ranged.
*ahem* ignoring the reverse armour hole exploit, you can only wear one piece of BE clothing with a full set of armour
Is this really an exploit? Considering the amount of people I have seen using this (including myself)I find it hard to believe that CSRs are going to go around banning half of a server. Surely it was put there because of species restraints? e.g. Trandos cant wear boots so it would be unfair for it to create an armour hole just for that?