Bio Engineer Archive
Thread: Pricing Help
i looked back 4 pages found nothing..did a search and couldnt find
what i need is help on pricing B.E. enhanced clothing. any suggestion would be helpful.
-Serenity-
-Serenity-
I charge 500/credits per stat used on top of the price of the clothing. Splintt and I split the profits 50/50, which helps keep costs down.
I actually had someone come into my shop the other day, look through my enhanced vendor, and thentold me that I had the most reasonably priced enhanced clothing in the galaxy. (I actually think that it's because we have items that have lower stats as well as the items with max stats.)
Awie wrote:
prices are generally based on 4cpu, i just dont like how people are chargeing 1million for city halls and 150k for BER 13's when they are not really worth that much
A common misconception.
Why do you say a BER 13 is not worth 150k ? Because of the cost of the resources used? Take a look at WS and AS for example, most of their items sell for much more than that on a cpu basis, even if you believe that the cost of resources is higher for them, the mark up is still significantly higher than architects have traditionally used on Harvesters.
Look at it another way, what is the VALUE of a BER 13 harvester to the buyer ? Ballpark figure is just under 20k per day, so in 1 week they have recovered the cost of the item. Anything else do that and still allow you to get on with other aspects of the game? You just set it once a week, visit it now and again to collect your 'earnings', sell the resources and get on with killing Gnorts, or whatever it is you do for fun. And the darned things last forever if you tend to them, even a RL houseplant needs more care than that, and they die eventually.
Now look at it purely in terms of time, if a BER 13 on a 60% concentration gathers 11,232 units, how many men would it take to gather those same resources in the same time on the same concentration spot ? Or, how many days would it take one man to gather the same quantity of resources on the same spot? Or, How many units could one man gather on the same spot before the resource shifted? This is not an exam question, so no real answers are required (unless of course somebody wants to work it out, lol), the point is that without Harvesters there would be NO resource gatherers, without resource gatherers there would be no resources, without resources there would be no Houses, Factories, Weapons, Armour, Food etc. etc. etc.
So I ask again, why do you say a BER 13 is not worth 150k ?, although you are quite correct, they are not worth 150k, they are worth much more than that.
Rebe