Bio Engineer Archive
Thread: Bio Engineer Meds Who They Are For And What They Do (Version 1.0)
CU Medicine FAQ for Bio-engineers and Doctors
Version 1.0
Introduction:
This guide is to help answer BASIC questions regarding the new meds and enhancers (i.e. what they are for and who can use them). I will also be adding components to this as well. Guide will be updated as the need arises.
I. Bacta Infusion Enhancer [Healing Ability] Doctor
A. Required Resources and components are as follows:
· 75 Units of Talusian Scaly Hide
· 200 Units Reactive Gas
· 9 Identical Advanced Solid Delivery Shells
· 9 Identical Advanced Resilience Compound
· 9 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /bactaInfusion skill.
D. This item is used to enhance the effect of /bactaInfusion skill.
II. Bacta Jab Enhancer [Healing Ability] Doctor
A. Required Resources and components are as follows:
· 200 Units Avian Meat
· 300 Units Reactive Gas
· 8 Identical Advanced Dispersal Mechanism
· 8 Identical Advanced Resilience Compound
· 8 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /bactaJab skill.
D. This item is used to enhance the effect of /bactaJab skill.
III. Bacta Spray Enhancer [Healing Ability] Medic/Combat Medic
A. Required Resources and components are as follows:
· 150 Units Plumbum Iron
· 200 Units of Flowers
· 225 Units of Inert Gas
· 7 Identical Advanced Dispersal Mechanism
· 7 Identical Advanced Resilience Compound
· 7 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /bactaSpray skill.
D. This item is used to enhance the effect of /bactaSpray skill.
IV. Bacta Toss Enhancer [Healing Ability] Medic/Combat Medic
A. Required Resources and components are as follows:
· 150 Units of Dolovite Iron
· 200 Units Avian Meat
· 225 Units of Fiberplast
· 7 Identical Advanced Dispersal Mechanism
· 7 Identical Advanced Resilience Compound
· 7 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /bactaToss skill.
D. This item is used to enhance the effect of /bactaToss skill.
V. Deuterium Toss Enhancer [Chemical Fire DOT] Combat Medic
A. Required Resources and components are as follows:
· 125 Units of Insect Meat
· 150 Units of Greens
· 175 Units of Polymer
· 200 Units of Radioactive
· 9 Identical Advanced Solid Delivery Shell
· 9 Identical Advanced Chemical Release Duration Mechanism
· 9 Identical Advanced Resilience Compound
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /deuteriumToss skill.
D. This item is used to enhance the effect of /deuteriumToss skill.
VI. Disinfect Enhancer [Cure Disease] Doctor
A. Required Resources and components are as follows:
· 200 Units of Wheat
· 300 Units of Inert Gas
· 9 Advanced Resilience Compound
· 9 Advanced Dispersal Mechanism
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /disinfect skill.
D. This item is used to enhance the effect of /disinfect skill.
VII. Endorphin Injection Enhancer [Enhance Action Buff] Doctor
A. Required Resources and components are as follows:
· 200 Units Avian Meat
· 300 Units Reactive Gas
· 8 Identical Advanced Dispersal Mechanism
· 8 Identical Advanced Resilience Compound
· 8 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /EndorphinInjection skill.
D. This item is used to enhance the effect of /EndorphinInjection skill.
VIII. Neurotoxin Injection Enhancer [Poison DOT Attack] Combat Medic
A. Required Resources and components are as follows:
· 150 Units of Colat Iron
· 200 Units of Vegetables
· 225 Units of Liquid Petrochem Fuel
· 8 Identical Advanced Dispersal Mechanism
· 8 Identical Advanced Resilience Compound
· 8 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /neuroToxin skill.
D. This item is used to enhance the effect of /neuroToxin skill.
IX. Nutrient Injection Enhancer [Health Buff] Medic/Doctor
A. Required Resources and components are as follows:
· 200 Units of Avian Meat
· 300 Units of Reactive Gas
· 7 Advanced Solid Delivery Shell
· 7 Advanced Dispersal Mechanism
· 7 Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /neutrientInjection skill.
D. This item is used to enhance the effect of /neutrientInjection skill.
X. Stabilizer Enhancer [Clear States] Medic/Doctors
A. Required Resources and components are as follows:
· 150 Units of Non-Ferrous Metal
· 200 Units Reptilian Meat
· 225 Units of Crystalline Gemstone
· 7 Identical Advanced Dispersal Mechanism
· 7 Identical Advanced Resilience Compound
· 7 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /stabilizers skill.
D. This item is used to enhance the effect of /stabilizers skill.
XI. Thyroid Rupture Enhancer [Reduce Attack Speed] Combat Medic
A. Required Resources and components are as follows:
· 150 Units of Kammris Iron
· 200 Units of Bone
· 225 Units of Radioactive
· 9 Identical Advanced Dispersal Mechanism
· 9 Identical Advanced Resilience Compound
· 9 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /thyroidRupture skill.
D. This item is used to enhance the effect of /thyroidRupture skill.
XII. Traumatize Enhancer [Reduce Mind Regeneration] Combat Medic
A. Required Resources and components are as follows:
· 150 Units Mythria Copper
· 200 Units Reptilian Meat
· 225 Radioactive
· 9 Identical Advanced Dispersal Mechanism
· 9 Identical Advanced Resilience Compound
· 9 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /traumatize skill.
D. This item is used to enhance the effect of /traumatize skill.
XIII. Instant Stim Pack A [Anyone Heal Self]
A. Required Resources and components are as follows:
· 12 Units of Organic
· 12 Units of Inorganic
· 1 Liquid Suspension
· 1 Biological Effect Controller
B. How to use item:
· Double click item in inventory or click on item in toolbar.
· This item may only be used on yourself
XIV. Instant Stim Pack B [Anyone Heal Self]
A. Required Resources and components are as follows:
· 15 Units of Flora Resources
· 15 Units of Chemical
· 1 Liquid Suspension
· 1 Chemical Release Duration Mechanism
· 2 Identical Biological Effect Controller
B. How to use item:
· Double click item in inventory or click on item in toolbar.
· This item may only be used on yourself
XV. Instant Stim Pack C [Anyone Heal Self]
A. Required Resources and components are as follows:
· 20 Units of Flora Food
· 20 Units of Fiberplast
· 1 Liquid Suspension
· 2 Identical Chemical Release Duration Mechanism
· 2 Identical Biological Effect Controller
B. How to use item:
· Double click item in inventory or click on item in toolbar.
· This item may only be used on yourself
XVI. Instant Stim Pack D [Anyone Heal Self]
A. Required Resources and components are as follows:
· 25 Units of Seeds
· 25 Units of Tatooinian Fiberplast
· 2 Identical Advanced Liquid Suspension
· 2 Identical Advanced Chemical Release Duration Mechanism
· 2 Identical Advanced Biological Effect Controllers
B. How to use item:
· Double click item in inventory or click on item in toolbar.
· This item may only be used on yourself
kiowa27 wrote:
recently had someone ask me how to get rid of wounds, who makes the woundpacks now, which ones are they etc. and I was stumped lol, is there no longer such a thing as wound packs? if so which "spell" is used for this and what's the mana cost? lol sorry, just can't believe the way things are now.. any help would be appreciated
Looted an action wound pack, on my missionfrom a stormtrooper
perhaps on the next update, maybe could add the skill/level requirements to use these items? I might be looking in the wrong places, but I haven't been able to find yet what combat level is needed for Stim Cs (1 for As, 15 for Bs, 60 for Ds -- right?)
nice work pulling this together ![]()
As a hunter who likes to go out and get this stuff for people, what are the important numbers for you all for the meats/hides?
Henni (Shadowfire)
Does anyone have any other ideas on this? Is this broken and going to be fixed?