Bio Engineer Archive

Thread: Bio Engineer Meds Who They Are For And What They Do (Version 1.0)

lammergeier
Tue May 10, 2005 12:45 am
#14

you're the prime link in the "BioE: Med" thread stickied at the top of the forum. nice work.



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Greywulf0
Tue May 10, 2005 11:04 am
#15

Anyone can use a Stim-D. As long as they have a combat level of 60. Regardless of if they have medic or not.






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RashDraco
Tue May 10, 2005 11:05 am
#16

OK great info, but what ACTUAL impact do the enhancers ahve in the game, I have heard the Nutrient Injections ad a very minor increase in the length of the buff and also ad 10% faster health heal rate, thats whats important, as a Master BE are these items even worth me making at the exhorberaant cost they are to manufactur and then resell. People are still trying to shove post CU meat prices down our throats (ie 100cpu -150cpufor avian) which is used now only in enhancers and they arent in demand as it stands. At those costs the meat alone is 30K to MAKE a nutrient injector then add in the cost of 300 good reactive as well as the 7 each sub componets that all require uniqu and hard to acquire, therefore expensive resoucres. total cost to ake these items at current prices are nearly 100K thats to MKAE them a sale price would ahe to be 150K at least to even consider wasting the time.



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makittot
Tue May 10, 2005 11:41 am
#17






RashDraco wrote:
People are still trying to shove post CU meat prices down our throats (ie 100cpu -150cpufor avian) which is used now only in enhancers and they arent in demand as it stands. At those costs the meat alone is 30K to MAKE a nutrient injector





avian prices will drop soon now that a group of 8 can take down a lair in 5min and harvest 24k meat from it between the 8 of them.



Makittot
Ojes
Tue May 10, 2005 11:57 am
#18

I agree with Makittot. At the start of the CU, I found an excellent reptillian spawn on Naboo and made an initial offer of 50cpu. I got 300k units delivered in about 3 days.


I don't think I will be offering anything more than 20cpu for any meats at this rate.





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Ani_cul
Sun May 15, 2005 8:13 pm
#19

literally just what I was looking for before i decided to sit down and craft, excellent , thank you for the work.



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ForceFielding
Tue May 17, 2005 6:56 am
#20






Vaygirl wrote:

As a hunter who likes to go out and get this stuff for people, what are the important numbers for you all for the meats/hides?


Henni (Shadowfire)







I want to know too ... what stats matter?
miodac
Tue May 17, 2005 7:19 am
#21

PE and OQ if I remember correctly.



IGN: Tuxatl
Ojes
Tue May 17, 2005 8:34 am
#22

OQ and PE matter when hunting herbivore meats (OQ + PE/2 to be precise).


For all of the other meds, the stats are OQ and DR (OQ + DR/3 to be precise). Those creature harvestables are: Talus Scaley Hide, Avian Meat, Insect Meat, Reptillian Meat, Bone. In each of these cases, you should really make sure you have a buyer before hunting anything. The enhancers are not big sellers in all cases, so BEs might not need a lot of these.





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
UncleSecti
Thu May 19, 2005 8:09 pm
#23

Just a note from a Master Doctor (and not BE) to help you on your pricing since a few people were asking what to make.

Make stims.

Anything else on the list you could give to me for free and I would delete it to free up pack space.
05577
Thu May 19, 2005 8:51 pm
#24


Yes, I would concur with UncleSecti, at least for the time being. If the Devs up the effectiveness of the encheners thenmaybe they might be of some use, but for now just stick with the stims. As a MCM/Doc 2222 I have not seen any of the enhancers really be of much use and I have a ton of these right now because of the CU. (All of my pre-CU meds turned intoan enhancer of some sort).


For the stats for the organics for the stims just concentrate on the Overall Quality and Potential Eenergy. If these attributes are extreamly high they will make pretty good stims and that will probably be the orders you will receive the most. Whenever you are in doubt when hunting, go for the meat, especiallyAvian and Herbivore meat. These can be used in any of the schematics plus they are used for more advance schematics as well. If the OQ and PE any reallty bad though, please don't don't bother with it, mainly because you will not be able to really get anythingfor it.


As for the other resources, just get what you are contracted for. Bone and hide can be used with success if used with the right inorganics, but unless you want to get into that, I would just stick to the meat to start off with. After you get some experiance getting stuff for the medical community you get a better understanding as to what tostock up onas well.


Also, be patent with it as some of the bio-engineers have just had this medical crafting stuff recently shoved on them and they may not really know exactly what it is they want. (Doctors, Combat Medics and Medics before the CU crafted thier own respective meds. The CU tookthose away from these professions and put them all in Bio-engineer).


Also, if you have anymore questions just keep on asking!


Message Edited by 05577 on 05-19-2005 08:55 PM

fotabett
Mon May 23, 2005 9:38 am
#25

5* ! ! !




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goldflame
Tue Jul 26, 2005 10:46 pm
#26

great post.. would you add what the sub component maxes are for both regular and advance please.



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