Bio Engineer Archive

Thread: Arthur's Mother Of All Pricing Threads *your help needed*

ArthurDentOnBria
Wed Mar 24, 2004 12:26 pm
#1




Hi folks,


Those of you who have participated in the forums for a while I'm sure realize the constant requests that we get for pricing info. Some frown on disclosing this info, some disclose it 50 times or so then grow tired of it, but we keep getting requests for it over and over and nobody can doubt the demand for this kind of info.


Well, here is my attempt and a perminent remedy. I ask that each of you that would like to participate (and if you don't, I respect that, no need to read further...) fill out this form. I will compile the results this weekend and post the final numbers. Please, only numbers here, and if you must the *very very* briefest of explanation if that is required.



Pet Pricing

============================


What are your prices for the following (if your prices vary depending on stats and so forth, give an estimated average value)


Definitions:

"formula" means pets that you make and put on your vendor, with no specific customer requesting it.

"custom" means a customer has come to you and made very specific requests in terms of one or more stats.


CL 10 "formula" pet:

CL 10 "custom" pet:


CL 11-20 "formula" pet:

CL 11-20 "custom" pet:


CL 21-30 "formula" pet:

CL 21-30 "custom" pet:


CL 31-40 "formula" pet:

CL 31-40 "custom" pet:


CL 41-50 "formula" pet:

CL 41-50 "custom" pet:


CL 51-60 "formula" pet:

CL 51-60 "custom" pet:


CL 61-70 "formula" pet:

CL 61-70 "custom" pet:


CL 71-80 "formula" pet:

CL 71-80 "custom" pet: (just a little BE humor here, lol)



Pet Stim Prices:

============================

Please fill out what you would charge for the following. Since I am compiling these numbers, please put numbers, not a fomula.


Please list prices *per stim* and if your prices differ between singles and in a crate, use the "crate" value.


Pet Stim B 15/600:

Pet Stim B 30/800:


Pet Stim C 30/1000:


Pet Stim D 30/1500:



Pet Vitality Packs:

============================

Please fill out what you would charge for the following. Since I am compiling these numbers, please put numbers, not a fomula.



Please list prices *per stim* and if your prices differ between singles and in a crate, use the "crate" value.


Pet Vitality A (average):


Pet Vitality B (average):


Pet Vitality C (average):



Tissues:

=============================

Please list prices *per tissue* (assume selling in a crate)


Active Bio Sensors +13:

Active Bio Sensors +17:


Active Tranquilizers +13:

Active Tranquilizers +17:


Enhanced Myoflex +13:

Enhanced Myfolex +17:


Scent Neutralization +13:

Scent Neutralization +17:


Coagulent Agents +13:

Coagulent Agents +17:


Mimetic Circuitry +13:

Mimetic Circuitry +17:


Tensile Resistance +13

Tensile Resistance +17:


Fear Release +13:

Fear Release +17:


Micronutrient Supplements +50:


Broad Spectrum Nutrients +85:


Intelligent Nanonutrients +115:



Thanks for your participation!






Message Edited by ArthurDentOnBria on 03-24-2004 11:37 AM

Message Edited by ArthurDentOnBria on 03-24-2004 11:38 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


ArthurDentOnBria
Wed Mar 24, 2004 12:33 pm
#2








Pet Pricing

============================


What are your prices for the following (if your prices vary depending on stats and so forth, give an estimated average value)


Definitions:

"formula" means pets that you make and put on your vendor, with no specific customer requesting it.

"custom" means a customer has come to you and made very specific requests in terms of one or more stats.


CL 10 "formula" pet: 30k

CL 10 "custom" pet: 50k


CL 11-20 "formula" pet: 40k

CL 11-20 "custom" pet: 50k


CL 21-30 "formula" pet: 40k

CL 21-30 "custom" pet: 50k


CL 31-40 "formula" pet: 50k

CL 31-40 "custom" pet: 60k


CL 41-50 "formula" pet: 50k

CL 41-50 "custom" pet: 60k


CL 51-60 "formula" pet: 50k

CL 51-60 "custom" pet: 60k


CL 61-70 "formula" pet: N/A

CL 61-70 "custom" pet: 75k


CL 71-80 "formula" pet:

CL 71-80 "custom" pet: (just a little BE humor here, lol)



Pet Stim Prices:

============================

Please fill out what you would charge for the following. Since I am compiling these numbers, please put numbers, not a fomula.


Please list prices *per stim*


Pet Stim B 15/600: 2k

Pet Stim B 30/800: 2.5k


Pet Stim C 30/1000: 4k


Pet Stim D 30/1500: 5k



Pet Vitality Packs:

============================

Please fill out what you would charge for the following. Since I am compiling these numbers, please put numbers, not a fomula.


Please list prices *per stim*


Pet Vitality A (average): 2k


Pet Vitality B (average): N/A


Pet Vitality C (average): N/A



Tissues:

=============================

Please list prices *per tissue*


Active Bio Sensors +13: 1.6k

Active Bio Sensors +17: 2.2k


Active Tranquilizers +13: 2.4k

Active Tranquilizers +17: 2.8k


Enhanced Myoflex +13: 2.8k

Enhanced Myfolex +17: 3.2k


Scent Neutralization +13: 1.6k

Scent Neutralization +17: 2.2k


Coagulent Agents +13: 1.6k

Coagulent Agents +17:2.2k


Mimetic Circuitry +13: 2.8k

Mimetic Circuitry +17: 3.2k


Tensile Resistance +13: 1.6k

Tensile Resistance +17: 2.2k


Fear Release +13: 1.6k

Fear Release +17: 2.2k


Micronutrient Supplements +50: 1.2k


Broad Spectrum Nutrients +85: 1.6k


Intelligent Nanonutrients +115: 2k



Thanks for your participation!














ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Luterin
Wed Mar 24, 2004 4:10 pm
#3


I am not listing my pet prices since I dont find it relevant to base prices on levels. Pets prices needs to based on their stats, their level is more or less irrellevant. Only thing that is interesting with level is if its a duo, a trip or a single pet.


My petprices do range from 50k up to 1m thou.


An overall note is that way to many BE are selling their stuff WAY to cheap, compared to what other proffessions are earning from their stuff.


Why would you want to sell a Tissue for some BE clothes for 2.5k that the Tailor in his turn sells the item for 15-20k? He has way less material cost than you, and ears 10 times what you do? Does that seem fair?


People really need to increase their prices on items used by other crafters, cause you are getting ripped off.





Pet Stim Prices:

============================

Please fill out what you would charge for the following. Since I am compiling these numbers, please put numbers, not a fomula.


Please list prices *per stim* and if your prices differ between singles and in a crate, use the "crate" value.


Pet Stim B 15/600: 900c

Pet Stim B 30/800: 2400c


Pet Stim C 30/1000: 4500c


Pet Stim D 30/1500: 9000c


B: P*Q*0.1

C: P*Q*0.15

D: P*Q*0.2



Pet Vitality Packs:

============================

Please fill out what you would charge for the following. Since I am compiling these numbers, please put numbers, not a fomula.



Please list prices *per stim* and if your prices differ between singles and in a crate, use the "crate" value.


Pet Vitality A (average): 2500c


Pet Vitality B (average): N/A


Pet Vitality C (average): N/A



Tissues:

=============================

Please list prices *per tissue* (assume selling in a crate)


Active Bio Sensors +13: 5k

Active Bio Sensors +17: 5k


Active Tranquilizers +13: 5k

Active Tranquilizers +17: 5k


Enhanced Myoflex +13: 5k

Enhanced Myfolex +17: 5k


Scent Neutralization +13: 5k

Scent Neutralization +17: 5k


Coagulent Agents +13: 5k

Coagulent Agents +17: 5k


Mimetic Circuitry +13: 5k

Mimetic Circuitry +17: 5k


Tensile Resistance +13: 5k

Tensile Resistance +17: 5k


Fear Release +13: 5k

Fear Release +17: 5k


Micronutrient Supplements +50: 1900c


Broad Spectrum Nutrients +85: 2800c


Intelligent Nanonutrients +115: 3400c







Master Bio-Engineer
Cephalo
Thu Mar 25, 2004 1:24 am
#4

These aren't numbers, but I have a helpful hint. Make the customer do the bargaining. What I do when I get a price request is that I tell the customer what's involved and how long it will take for the job, and then ask them how much they are looking to pay. I always get a price that's more than I need! They give me the price, and I put on my poker face and say 'hmmmm.... ok I'll get started on your order'. If the price is outragiously high, I'll give them a discount when the order is finished. That always makes them very happy.
Luterin
Thu Mar 25, 2004 2:00 am
#5

Hmm, Cant seem to edit my post, but I used wrong formula on my chef tissues, so just wanted to update the prices... (multiplied it by 2 by misstake)


Micronutrient Supplements +50: 950c


Broad Spectrum Nutrients +85: 1400c


Intelligent Nanonutrients +115: 1700c




Master Bio-Engineer
meroc
Thu Mar 25, 2004 5:14 am
#6



Pet Pricing

============================


There is too much variation between pets for me to charge per CL. How can a CL 22, AR0, 3300 HAM, 20% resist pet compare to a CL 22, AR1, 6k HAM, 55% resist pet?



Pet Stim Prices:

============================


I'm still hashing out the BECalc 2.0 formulas for this, but currently (times 25 for crate):


Pet Stim B 15/600: 900

Pet Stim B 30/800: 2400

Pet Stim C 30/1000: 3750

Pet Stim D 30/1500: 5625



Pet Vitality Packs:

============================


Pet Vitality A (average): 285

Pet Vitality B (average): 1185

Pet Vitality C (average): 1965



Tissues:

=============================

Please list prices *per tissue* (assume selling in a crate)


Active Bio Sensors +13: 1688

Active Bio Sensors +17: 1988


Active Tranquilizers +13: 1875

Active Tranquilizers +17: 2175


Enhanced Myoflex +13: 1688

Enhanced Myfolex +17: 1988


Scent Neutralization +13: 1013

Scent Neutralization +17: 1313


Coagulent Agents +13: 1275

Coagulent Agents +17: 1575


Mimetic Circuitry +13: 1763

Mimetic Circuitry +17: 2063


Tensile Resistance +13: 1463

Tensile Resistance +17: 1763


Fear Release +13: 2025

Fear Release +17: 2325


Micronutrient Supplements +50: 750


Broad Spectrum Nutrients +85: 1275


Intelligent Nanonutrients +115: 1875


(I'm guessing at the Micro and Int Nanos as I haven't made any and haven't got a "feel" for the bonus ranges yet. I charge a base price of 900 for BSN plus 50cr per tissue per point over 80. Everythin else, apart from Pet Stims, is cost plus 50% plus "some" for bonuses over a certain pointbreak).



Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
fantoq
Thu Mar 25, 2004 8:14 am
#7






Luterin wrote:


I am not listing my pet prices since I dont find it relevant to base prices on levels. Pets prices needs to based on their stats, their level is more or less irrellevant. Only thing that is interesting with level is if its a duo, a trip or a single pet.


My petprices do range from 50k up to 1m thou.


An overall note is that way to many BE are selling their stuff WAY to cheap, compared to what other proffessions are earning from their stuff.




Really? Nah, I'm with Arthur on pet prices.


Couple of hours on Dant yesterday. 40 DNA samples.


4 CL 10's and 4 mid level 21-30's. Total costs: 3 hits of brandy, 4K in travel, 1K cloning, maybe 2K in resources. Bout 1K per pet plus time and effort. 200K return. (200K to buy furniture with, lol)


Hate grinding so Don't make tissues except for friends who give me the resources. Use the surplus in making pets. Don't charge them for the tissues.


If this were monopoly, I'd play differently...





fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
Centurion
Thu Mar 25, 2004 8:48 am
#8

For pet pricing I usually use the BE calc program to get a ballpark figure and start negotiations there.

For chef tissues I start with 5 cpu for flora or other harvester gathered resources, 15 cpu for hand gathered. That gets me a low ballpark and people are offering twice that for crates. If I make a particularily good run I usually auction it off.

For stims I use (power * charges)/10. I only use vitality packs as giveaways when I sell pets (which isn't too often).



Master Sergeant Banzai Draloh, sVn [W]
Master BE/TK
Wefaki J'org, sVn
Master Tailor/Artisan
Wookiee Wonderland Mall, Theed, Naboo: -4858, 3333 (Wefaki's Bioclothes and BE Pets)
Wefaki's Bargain Bioclothes, Kestrel, Naboo: 106 -4339 & -78 -4025

ArthurDentOnBria
Thu Mar 25, 2004 9:36 am
#9


Ah well, I tried /sigh


This thread has had very little participation and degenerated into a pricing debate. Oh well.


As far as pet prices, well, I still hold the (somewhat mistaken) theory that a CL is derived from the stats (aside from bugs in the formula) therefore there is no such thing as a "good" CL 20 and a "bad" CL 20. All you are in fact doing is making tradeoffs. That said, if I make a pet that I don't think is compelling it never sees its way to my vendor anyway, so I disregard those in my pricing. I can't imagine why I would charge more for a pet with lowerHAM and higher damage than I would for a lower damage higher HAM pet though, so I do it by CL. Or why I would charge more for crippling strike then I would for poison for example.


/shrug


Oh well, as I said, I tried. Next time someone asks about pricing at least I can claim that.

Message Edited by ArthurDentOnBria on 03-25-2004 08:38 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


XpNsVe
Thu Mar 25, 2004 9:39 am
#10

I think there isnt any real guide for pricing, but thats all part of the fun!


Trying to use someone else's guide to price your goods is asking for trouble.





The first fansite dedicated to Bio Engineer;
SWG Bio Engineer
(swgbe.mmospy.com)

metalgear120
Thu Mar 25, 2004 10:32 am
#11

im steerin clear of any but creatures for the time being


my pricing plan is as follows:


1-15 = 5k
16-20 = 10k
21-25 = 15k
26-30 = 20k
31-35 = 25k
36-40 = 30k
41-45 = 40k
46-50 = 50k
51-55 = 60k
56-60 = 70k
61-65 = 80k
66-70 = 90k


made a batch of 114 intelligent nutrients, trying to figure out how much to sell them for





Top-hole. Bally Jerry, pranged his kite right in the how's-your-father; hairy blighter, dicky-birded, feathered back on his sammy, took a waspy, flipped over on his Betty Harpers and caught his can in the Bertie

[Agei] Teras Kasi Master, Master Bio Engineer
No aspirations to be a jedi, i'm happy with my humble existance
Nemthang
Thu Mar 25, 2004 11:30 am
#12

Arthur,


Noble attempt, really, but there are a few forces at work here that make this excercise irrelevant.


1. For stims and tissues, variances in server economies. Simply put, the same +taming tissue on Bria sells differently than it does on Bloodfin. This is influenced by the number of active BEs on any given server, the quality of their work, the number of tailors/chefs/etc. available to buy the products, and whether or not there is some jacka-ss selling schematics for 10k.


2. The complexity of BE Pets preclude the categorization you have designed. What you've attempted to do is create a pricing guide for cars. The problem is there are subcompacts, compacts, mid-size, full-size, sports, luxury, SUV, wagons....and we haven't even talked about import vs. domestic ormercedes vs. kia yet.It's just not realistic to try to create a universal guide for pets that are all custom creations. I suppose if one wants to crank out run-of-the-mill pets, a guide might apply, but it will never work for the high end market.


In the end, the best way to price your goods and services is to survey your competitors' products and prices, scan the trade forums and pay attention to auction results, and simply ask yourself how you value your time. Combine those three and consult the magic 8-ball and you're all set.

ArthurDentOnBria
Thu Mar 25, 2004 12:36 pm
#13






Nemthang wrote:

Arthur,


I suppose if one wants to crank out run-of-the-mill pets, a guide might apply, but it will never work for the high end market.





Wasn't trying to create a guide, just compile some numbers to give newcomers some ideas. This is after all exactly what they are asking for. So I guess we're back to having a new thread on this topic every other day. /sigh.


I just can't bring myself to price pets based on nebulous things like the color of the pet though, lol, sorry. Oh, and I'll proudly compare my creations to anyones. Just because I don't feel like shaking all the change out of my customers pockets doesn't mean my pets are "run-of-the-mill". That's a silly statement.


Pricing based on auction results? Oh geez. If I did that I'd be selling all my clothing for 100k and my pets for 1mil. Then all I'd be doing is contributing to the rediculousness and damaging my reputation. I can't imagine a worse way to price things than that.


Oh well, I am very sorry I attempted such a thing. Next time I'll know better and keep my mouth shut. We'll see how long it takes before the next newcomer comes to the forum and requests ideas on pet pricing though.


Message Edited by ArthurDentOnBria on 03-25-2004 11:41 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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