Bio Engineer Archive

Thread: Hard Data on City Research specialization and how it affects crafting

Delbert
Thu Jan 08, 2004 6:02 am
#1

The Experiment.

To see how the Research Specialization affects crafting through a controled experment and the gathering and comparision of Statistical Data.

A city with the Research Specialization gives crafters a 15% bonus to their experimentation results. This experiment was designed to see exactly how that translated into practical useage.

Tools used are prob the best possible in the game or close to it.

General item and Structure Crafting tools with a 14.49 Tool effectiveness rating
General item and Structure Crafting stations with a 42.75 Functionality Rating
Items made by Master Crafter in Artisan and Architect
Exact number of points vary per max results allowed by items.

Procedure.

one series of items made within the city limits and a second series of items outside the city limits.
Same tools and resouces used for both series.
Each item experimented on with 1 xp point at a time causeing the items complexity to increase with each experiment.

Staticital Data Gathered:

Experiment #1 Melee Powerups, 10 experiment points, complexity 5 at start 15 at end (final results affect damage percent)

Series #1. Inside city limits. Critical failures 1, Great Results 55, Amazing Results 15, Experiments attempted 71
Series #2 Outside city limits Critical failures 4, Great Results 58, Amazing Results 12, Experiments attemted 74

Experiment #2 Furniture 10 experiment points, Complexity 25 to 32, (experimentation on furniture does't really affect anything)

Series #1 Outside city limits Critical failures 0, Great 25, Amazing 2, Attempts 27
Series #2 inside city limits Critical failures 0, Great 25, Amazing 2, Attempts 27

Experiment #3 Ore Mining units, 10 experiment points, complexity 12 - 22 (final results for this are critical for best stats)

Series #1. Inside city limits. Critical failures 1, Great Results 28, Amazing Results 10, Experiments attempted 39
Series #2 Outside city limits Critical failures 4, Great Results 36, Amazing Results 0, Experiments attemted 40

Experiment # 4 X34 Landspeeder, 10 experiment points, Complexity 25 - 35, (final results affect hit points)

Series #1 Outside city limits Critical failures 3, Great 39, Amazing 1, Attempts 43
Series #2 inside city limits Critical failures 4, Great 30, Amazing 7, Attempts 41

Experiment #5 exo-protein wafer 11 experiement point, complexity 6- 17 (final results affect stats and amount)

Series #1. Inside city limits. Critical failures 1, Great Results 45, Amazing Results 10, Experiments attempted 56
Series #2 Outside city limits Critical failures 3, Great Results 49, Amazing Results 3, Experiments attemted 55

Results:

#1 Powerups

Crafting inside the city limits resulted in 1.4% chance of a critical failure and a 21% chance for amazing results
Crafting outside the city limits resulted in 5.6% chance of a critical failure and a 16% chance for amazing results

#2 furniture. no difference between inside or outside city limits.

#3 Ore Mining Units.

Crafting inside the city limits resulted in 2.5% chance of a critical failure and a 25.6% chance for amazing results
Crafting outside the city limits resulted in 10% chance of a critical failure and a 0% chance for amazing results

#4 X34 Landspeeder

Crafting inside the city limits resulted in 1.4% chance of a critical failure and a 21% chance for amazing results
Crafting outside the city limits resulted in 5.6% chance of a critical failure and a 16% chance for amazing results

#5 exo-protein wafer

Crafting inside the city limits resulted in 1.7% chance of a critical failure and a 17.8% chance for amazing results
Crafting outside the city limits resulted in 5.4% chance of a critical failure and a 5.5% chance for amazing results

Conclusions.

I got aprox 4 times the critical failures crafting outside the city than crafting inside the city with the research specialization.
inside the city limits the amazing results generaly increased but the amount of increase varried greatly from 5 percentage points
better to 25 percentage points better than crafting outside the city limits.

Personally as a Architect I feel the Research specialization helps a great deal. To understand why I think this I will tell you that for every Harvester I make i have to experment on it at least 4 times for the Base extraction Rate. Any result here less than a "Great" result will make a substandard harvester. After experimenting the Base extration rate to the max, I then use any left over points for increaseing the Harvesters Storage.

The Research specialization doesn't give you any extra points to use for crafting in the city limits however we all know that "amazing" results will often give you a much better percentage in the experimentaion phase so getting more "amazing" results in an item lets you get slightly higher overall in your expermentation percentages than getting just "great" results.

Final Note: The above data is from my own testing, this experimental procedure is designed to be as fair and controled as possible, however all results from expermentation are slightly random so results could vary, which is why I made multiple test runs using different types of items.

DelbertD
Master Artisan
Master Architect
Master Merchant
Flurry
Mos Onarok, Tatooine



DelbertD
Master Artisan
Master Architect
Master Merchant
Flurry
Mos Onarok, Tatooine
Delbert
Thu Jan 08, 2004 7:56 am
#2

The Experiment.

To see how the Research Specialization affects crafting through a controled experment and the gathering and comparision of Statistical Data.

A city with the Research Specialization gives crafters a 15% bonus to their experimentation results. This experiment was designed to see exactly how that translated into practical useage.

Tools used are prob the best possible in the game or close to it.

General item and Structure Crafting tools with a 14.49 Tool effectiveness rating
General item and Structure Crafting stations with a 42.75 Functionality Rating
Items made by Master Crafter in Artisan and Architect
Exact number of points vary per max results allowed by items.

Procedure.

one series of items made within the city limits and a second series of items outside the city limits.
Same tools and resouces used for both series.
Each item experimented on with 1 xp point at a time causeing the items complexity to increase with each experiment.

Staticital Data Gathered:

Experiment #1 Melee Powerups, 10 experiment points, complexity 5 at start 15 at end (final results affect damage percent)

Series #1. Inside city limits. Critical failures 1, Great Results 55, Amazing Results 15, Experiments attempted 71
Series #2 Outside city limits Critical failures 4, Great Results 58, Amazing Results 12, Experiments attemted 74

Experiment #2 Furniture 10 experiment points, Complexity 25 to 32, (experimentation on furniture does't really affect anything)

Series #1 Outside city limits Critical failures 0, Great 25, Amazing 2, Attempts 27
Series #2 inside city limits Critical failures 0, Great 25, Amazing 2, Attempts 27

Experiment #3 Ore Mining units, 10 experiment points, complexity 12 - 22 (final results for this are critical for best stats)

Series #1. Inside city limits. Critical failures 1, Great Results 28, Amazing Results 10, Experiments attempted 39
Series #2 Outside city limits Critical failures 4, Great Results 36, Amazing Results 0, Experiments attemted 40

Experiment # 4 X34 Landspeeder, 10 experiment points, Complexity 25 - 35, (final results affect hit points)

Series #1 Outside city limits Critical failures 3, Great 39, Amazing 1, Attempts 43
Series #2 inside city limits Critical failures 4, Great 30, Amazing 7, Attempts 41

Experiment #5 exo-protein wafer 11 experiement point, complexity 6- 17 (final results affect stats and amount)

Series #1. Inside city limits. Critical failures 1, Great Results 45, Amazing Results 10, Experiments attempted 56
Series #2 Outside city limits Critical failures 3, Great Results 49, Amazing Results 3, Experiments attemted 55

Results:

#1 Powerups

Crafting inside the city limits resulted in 1.4% chance of a critical failure and a 21% chance for amazing results
Crafting outside the city limits resulted in 5.6% chance of a critical failure and a 16% chance for amazing results

#2 furniture. no difference between inside or outside city limits.

#3 Ore Mining Units.

Crafting inside the city limits resulted in 2.5% chance of a critical failure and a 25.6% chance for amazing results
Crafting outside the city limits resulted in 10% chance of a critical failure and a 0% chance for amazing results

#4 X34 Landspeeder

Crafting inside the city limits resulted in 1.4% chance of a critical failure and a 21% chance for amazing results
Crafting outside the city limits resulted in 5.6% chance of a critical failure and a 16% chance for amazing results

#5 exo-protein wafer

Crafting inside the city limits resulted in 1.7% chance of a critical failure and a 17.8% chance for amazing results
Crafting outside the city limits resulted in 5.4% chance of a critical failure and a 5.5% chance for amazing results

Conclusions.

I got aprox 4 times the critical failures crafting outside the city than crafting inside the city with the research specialization.
inside the city limits the amazing results generaly increased but the amount of increase varried greatly from 5 percentage points
better to 25 percentage points better than crafting outside the city limits.

Personally as a Architect I feel the Research specialization helps a great deal. To understand why I think this I will tell you that for every Harvester I make i have to experment on it at least 4 times for the Base extraction Rate. Any result here less than a "Great" result will make a substandard harvester. After experimenting the Base extration rate to the max, I then use any left over points for increaseing the Harvesters Storage.

The Research specialization doesn't give you any extra points to use for crafting in the city limits however we all know that "amazing" results will often give you a much better percentage in the experimentaion phase so getting more "amazing" results in an item lets you get slightly higher overall in your expermentation percentages than getting just "great" results.

Final Note: The above data is from my own testing, this experimental procedure is designed to be as fair and controled as possible, however all results from expermentation are slightly random so results could vary, which is why I made multiple test runs using different types of items.

Information Cross-posted to multible crafting forums.



DelbertD
Master Artisan
Master Architect
Master Merchant
Flurry
Mos Onarok, Tatooine
Delbert
Thu Jan 08, 2004 8:13 am
#3

The Experiment.

To see how the Research Specialization affects crafting through a controled experment and the gathering and comparision of Statistical Data.

A city with the Research Specialization gives crafters a 15% bonus to their experimentation results. This experiment was designed to see exactly how that translated into practical useage.

Tools used are prob the best possible in the game or close to it.

General item and Structure Crafting tools with a 14.49 Tool effectiveness rating
General item and Structure Crafting stations with a 42.75 Functionality Rating
Items made by Master Crafter in Artisan and Architect
Exact number of points vary per max results allowed by items.

Procedure.

one series of items made within the city limits and a second series of items outside the city limits.
Same tools and resouces used for both series.
Each item experimented on with 1 xp point at a time causeing the items complexity to increase with each experiment.

Staticital Data Gathered:

Experiment #1 Melee Powerups, 10 experiment points, complexity 5 at start 15 at end (final results affect damage percent)

Series #1. Inside city limits. Critical failures 1, Great Results 55, Amazing Results 15, Experiments attempted 71
Series #2 Outside city limits Critical failures 4, Great Results 58, Amazing Results 12, Experiments attemted 74

Experiment #2 Furniture 10 experiment points, Complexity 25 to 32, (experimentation on furniture does't really affect anything)

Series #1 Outside city limits Critical failures 0, Great 25, Amazing 2, Attempts 27
Series #2 inside city limits Critical failures 0, Great 25, Amazing 2, Attempts 27

Experiment #3 Ore Mining units, 10 experiment points, complexity 12 - 22 (final results for this are critical for best stats)

Series #1. Inside city limits. Critical failures 1, Great Results 28, Amazing Results 10, Experiments attempted 39
Series #2 Outside city limits Critical failures 4, Great Results 36, Amazing Results 0, Experiments attemted 40

Experiment # 4 X34 Landspeeder, 10 experiment points, Complexity 25 - 35, (final results affect hit points)

Series #1 Outside city limits Critical failures 3, Great 39, Amazing 1, Attempts 43
Series #2 inside city limits Critical failures 4, Great 30, Amazing 7, Attempts 41

Experiment #5 exo-protein wafer 11 experiement point, complexity 6- 17 (final results affect stats and amount)

Series #1. Inside city limits. Critical failures 1, Great Results 45, Amazing Results 10, Experiments attempted 56
Series #2 Outside city limits Critical failures 3, Great Results 49, Amazing Results 3, Experiments attemted 55

Results:

#1 Powerups

Crafting inside the city limits resulted in 1.4% chance of a critical failure and a 21% chance for amazing results
Crafting outside the city limits resulted in 5.6% chance of a critical failure and a 16% chance for amazing results

#2 furniture. no difference between inside or outside city limits.

#3 Ore Mining Units.

Crafting inside the city limits resulted in 2.5% chance of a critical failure and a 25.6% chance for amazing results
Crafting outside the city limits resulted in 10% chance of a critical failure and a 0% chance for amazing results

#4 X34 Landspeeder

Crafting inside the city limits resulted in 1.4% chance of a critical failure and a 21% chance for amazing results
Crafting outside the city limits resulted in 5.6% chance of a critical failure and a 16% chance for amazing results

#5 exo-protein wafer

Crafting inside the city limits resulted in 1.7% chance of a critical failure and a 17.8% chance for amazing results
Crafting outside the city limits resulted in 5.4% chance of a critical failure and a 5.5% chance for amazing results

Conclusions.

I got aprox 4 times the critical failures crafting outside the city than crafting inside the city with the research specialization.
inside the city limits the amazing results generaly increased but the amount of increase varried greatly from 5 percentage points
better to 25 percentage points better than crafting outside the city limits.

Personally as a Architect I feel the Research specialization helps a great deal. To understand why I think this I will tell you that for every Harvester I make i have to experment on it at least 4 times for the Base extraction Rate. Any result here less than a "Great" result will make a substandard harvester. After experimenting the Base extration rate to the max, I then use any left over points for increaseing the Harvesters Storage.

The Research specialization doesn't give you any extra points to use for crafting in the city limits however we all know that "amazing" results will often give you a much better percentage in the experimentaion phase so getting more "amazing" results in an item lets you get slightly higher overall in your expermentation percentages than getting just "great" results.

Final Note: The above data is from my own testing, this experimental procedure is designed to be as fair and controled as possible, however all results from expermentation are slightly random so results could vary, which is why I made multiple test runs using different types of items.

Information Cross-posted to multible crafting forums.



DelbertD
Master Artisan
Master Architect
Master Merchant
Flurry
Mos Onarok, Tatooine
KalosMadred
Thu Jan 08, 2004 8:28 am
#4

Does the specialty actually give you an extra 15% to crafting experiment (so as a human with 11.5 in artisanexperimentation would I have 13 experiment points in a city with the specialization) or is it just a bonus to succed. I think I am under a misconseption on how the specialty works.
DashZero
Thu Jan 08, 2004 9:01 am
#5






Delbert wrote:
The Experiment.


The Research specialization doesn't give you any extra points to use for crafting in the city limits however we all know that "amazing" results will often give you a much better percentage in the experimentaion phase so getting more "amazing" results in an item lets you get slightly higher overall in your expermentation percentages than getting just "great" results.




oooooOOOOooo! I get to say you didnt read!!



Nikkii Nightstrider - Eat, Drink and Be Merry!
Eat at Nikkii's - Fine Foods and Fashions
Nabubu (-1400, -4030)
Coronet (524,-5244)
Saitek
Thu Jan 08, 2004 9:11 am
#6

This was an interesting read, I live in a Research Center but for some reason feel as if there are no bonuses.



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

Phredrick
Thu Jan 08, 2004 9:17 am
#7

Good testing mate.



Phredrick GhostHunter
Delbert
Thu Jan 08, 2004 9:22 am
#8

Feel free to replicate the experiment and see what your results are for the items u craft.

Also to lessen the risk of failure I never use all my experimentation points at once.. when I have a bar of 6 or more i do about half then the other half then the final one or two that appears at the end.. This seems to work best for me.



DelbertD
Master Artisan
Master Architect
Master Merchant
Flurry
Mos Onarok, Tatooine
Saitek
Thu Jan 08, 2004 9:24 am
#9

Yeah thats what I usually do as far as points, and when I get the change I will do the experiment also, I'm not saying your studies are wrong, it just seems like when I craft in a research center, I cant actually see the effects.



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

DashZero
Thu Jan 08, 2004 9:43 am
#10

I live in a research city too...Ive not done an experiment like this...but it seems to have tremendously helped me with aludiums. Before I moved in, every time I made an alu schem it was taking me 6-10 tries to get it right. Now Im doing it in 1-3 tries. Other than that ive not noticed a big difference...but goodness I was pulling my hair before on alus.



Nikkii Nightstrider - Eat, Drink and Be Merry!
Eat at Nikkii's - Fine Foods and Fashions
Nabubu (-1400, -4030)
Coronet (524,-5244)
Szordin
Thu Jan 08, 2004 10:10 am
#11

Is there an easy way to tell what type of bonus your player city decided to take?


Can you simply walk into a research city and obtain those same bonuses or do you have to have a residence there?



For example, if my city is not a research city...can I hop a shuttle to one that is and find someone's public house with a nice crafting station to create schematics?




----
Starsider - Tatooine - Mos Nevah -1029 65
Raurra - Master Chef
Guilt - Master BE
Saitek
Thu Jan 08, 2004 10:31 am
#12

Does anyone know how much of a difference there is in crafting when using a driod vs. a food crafting station? Lets assume both are the best quality and effectiveness that can be made.



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

haala
Thu Jan 08, 2004 10:33 am
#13

Delbert, thanks for going to all that trouble to research this for us.


It seems to match my experience in my city -- I have noticed a few less critical failures, and a few more "amazing results".


I think this will be especially useful for people making one really big expensive thing, like architects, as critical failures can be costly. And I think it's stilluseful to use chefs -- if there's anyting out there that will help me make better food and lessen the aggravation of critical failures, I'll take it!


There are actually a few crafters from other towns that come to our town every day to craft, just to get the bonus.






Haala's Twinloch Tavern & Petting Zoo, Twinloch City, Talus: -1083 -5060. Master Level Foods and Quality Entertainment.
- Tarquinas Server -
Page 1 of 3
Previous Next