Bio Engineer Archive

Thread: Hard Data on City Research specialization and how it affects crafting

Delbert
Thu Jan 08, 2004 11:41 am
#14



Szordin wrote:

Is there an easy way to tell what type of bonus your player city decided to take?

Can you simply walk into a research city and obtain those same bonuses or do you have to have a residence there?

For example, if my city is not a research city...can I hop a shuttle to one that is and find someone's public house with a nice crafting station to create schematics?







When u enter a city via shuttleport or crossing the city limits boundry you get a message in your sparcial chat that says. "You have entered (city name) (city size) (specializtion) "

in the advanced guides under player cities where it tells about the specialization it says

Quote:

Research Center - 125k credits / week Any experimentation done within a 'Research Center' is enhanced. A 15% bonus to the final result roll is added during the experimentation phase of crafting.

UnQuote:

I think the operative words here is "any experimentaton"



DelbertD
Master Artisan
Master Architect
Master Merchant
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HiroBlack
Thu Jan 08, 2004 4:34 pm
#15

WOW.


Nice research!



/applaud



- Acroyear




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DaQuilla
Thu Jan 08, 2004 4:49 pm
#16

Very nice .. kudos ... /aplaud



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slugeater
Thu Jan 08, 2004 4:53 pm
#17

Good job.



Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

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Havoclord
Thu Jan 08, 2004 5:54 pm
#18

Good job - five stars.


Posts like this make the specialisations worth having!


Yours,





Delano Duvivier ::Elder Master Commando
Onaled Duvivier :: Elder Dark Jedi Knight

Founder & Mayor of Darkfire / Founder of DFG
Please drop auction winnings on myvendorat -120 -580 in Darkfire Malll on Tatooine. Ta!
Bajeezus
Fri Jan 09, 2004 12:12 am
#19

Great to have some data to bring with us to our arguments for specialization balance. Good job, thanks for the hard work.
None2Soon
Fri Jan 09, 2004 1:14 am
#20

"Does anyone know how much of a difference there is in crafting when using a driod vs. a food crafting station? Lets assume both are the best quality and effectiveness that can be made."



Highest Droid Crafting Station Functionality Rating - 15


Highest Basic (without optional components) Private Crafting Station -30? (..it's been a while)


Highest Adv (with optional components) Private Crafting Station- 50 (also an educated guess, my highest is 43.017 with perfect copper, 98% storage units, 92% MSS and 96% CU if memory serves).


Highest Crafting Tool Functionality Rating - 15 (using perfect 1000 cond metal)



So, since the functionality rating is supposed to help determine the chance for good/great/amazing success during the experimentation phase of crafting,by looking I'd say only use a droid for single item crafts in the field even with a good tool since the bonus would only be +30. It sounds like the best adv station/tool inside a research center would reach 50+15+15 or 80. Of course I doubt serious crafters are using droids to make most schematics anyway.


Saitek
Fri Jan 09, 2004 1:28 am
#21

I usually use my driod when I need to make something quick without a crafting station.


All of my equipment is of excellent quality, including my driod but wasnt aware if there was a significant difference. Thanks for the info!




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BrianAlt
Fri Jan 09, 2004 7:13 am
#22

Nice job. I have found that anecdotally my experience backs up your findings. I've found that research center has a terrific impact on my ability to consistently create high BER harvesters. I'm very happy with that. The consistency alone I feel is worth the (high) cost.



Norel Dragonslayer - Master Architect - Master Artisan
Mayor - New Coventry - ♥ The Heart of Corellia ♥
Coventry - Coventry PA
Schizoyogi
Sun Jan 11, 2004 8:53 am
#23

Hrm, it's funny, but after switching my city to Research Center, the Architechts have been praising the switch, but most others say they don't notice a difference. Any information on how Manufacturing Center helps?

Thanks!
palladiumleader
Sun Jan 11, 2004 10:00 am
#24

As a master politician, all I have to say is BRING BACK INDUSTRIAL SOCIETY!



Imho Teppa
Former Mayor of Dark City
Former Member of the Council of Seven
Current Loyal Grunt of Pax Imperius
Hunden
Mon Jan 12, 2004 1:13 am
#25

thats great work there... 5 stars from me and have made a link to this thread on my guild boards.



thanks heaps for doing this.




1st holo: BH - done... finaly.
2nd holo - commando - done
3rd holo - BE
Bermag
Mon Jan 12, 2004 6:34 am
#26

There is one thing I don't understand. You only list crit failure, great success and amazing success. The total number of attempts is the sum of those 3 categories.

But there is a wide range of experimentation results than great (I usually discard all crafting attempts if I get anything less than great success), moderate success, good success, minor failure etc.

Either you list all those experiments as "critical failures" (should be more than or you have not included those in your stats. I think those should be included. Getting more great results is a very important factor.



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
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