Bio Engineer Archive
Thread: DNA sampling high lvl creatures
Ok, I've been a master bio-eng sence the end of august. I have sampled kimo's both in the wild and in my invintory. I have figured out how to make good animals on my own, and had my assumptions verified by some great peaple on this forum. When the most recent patch came out a few weeks ago making dna sampling based on Creature lvl and bio-eng's lvl. I had no problems with this, i looked at it as a great fix for a profetion full of issues. When i found that kimo's coudn't be sampled from the invintory i had mixed reactions, I was glad that it would no longer so easy to make great pets with yard trash. But i was also upset in forcing bio-eng's to take skills so they could get closer high lvl animals.
Now sadly this new patch didn't list what our limits are for the bio-eng.. I found that I couldn't sample from wild or made kimo's (lvl 70 creature) But with a bit of luck, I was able to sample enraged rancors (lvl 75) and mutant rancors (lvl 70). Now i figured the kimo's lvl was being changed.. maybe raising it to somthing the bio-eng cant sample. thats cool with me. but it would have been nice if someone said somthing. Now today i find myself out on dath again trying to sample rancors, and Im unable to get any from enraged rancors.. I was able to get a sample last week in 1-2 tries. today I have tried over 50 times with the use of 3 muon golds and I have yet to get 1 sample.. (all failures)
I am going to start looking for mutant rancors now, and see if maybe our lvl cap is 70 now. or is it lower? can some DEV tell us what is going on? is the lvl cap 70 on dna sampling? or lower? How are we to create good high lvl animals if the creature lvl matters and we can't sample anything of high creature lvl?
Anyone that has any thoughts of info on this please post.. Like i said i was able to get enraged rancors and mutant rancors after the patch. but as of today (oct 23) I have yet to get a single sample. have we been stealth nerfed? douse anyone know what the max lvl a master bio-eng can sample?
sowi
master bio-eng/master CH radiant
sadly No i dont have master scout. I'm doing this only with exploration 4. So people know im not counting the failures to get sample when the animal breaks my mask scent. but i know it is posible to get close enough to high lvl creatures (if you crawl) with exploration 4.
I was able to find and sample from a mutant rancor. so nothing has changed with that (if there still lvl 70) so maybe our limit is now 70, instead of 75 (or enraged rancor)
I have only been able to get 1 sample per mutant at this time.
sowi
master bio-eng, master CH radiant
I am going to start looking for mutant rancors now, and see if maybe our lvl cap is 70 now. or is it lower? can some DEV tell us what is going on? is the lvl cap 70 on dna sampling? or lower? How are we to create good high lvl animals if the creature lvl matters and we can't sample anything of high creature lvl?
Well again I still think that worrying about this issue isn't really needed since we are getting a new cloning system were you don't need high CL dna to get any viable results from CL50 critters, as things stand I don't careless really since everyone is in the same basket and our gurrecks and rancor are STILL better than the wild ones. Sure they aren't as power as they used to be but they are still better.
Just out of curiousity why should we care more about an active correspondant than this issue. I think it quite likely thathavingmany players bringing up concerns like these will help us a lot more than one lone voice, which is easily discounted/ignored. As for the"new cloning system", what new cloning system. The one which is going to be pushed back indefinetly? The new cloning system which will only be implemented when they decide to put in a new BE/CH ninja-nerf? No, please, don't fix the cloning system. It currently works, ..., kind-of.
I am going to start looking for mutant rancors now, and see if maybe our lvl cap is 70 now. or is it lower? can some DEV tell us what is going on? is the lvl cap 70 on dna sampling? or lower? How are we to create good high lvl animals if the creature lvl matters and we can't sample anything of high creature lvl?
Tal-N wrote:
Well again I still think that worrying about this issue isn't really needed since we are getting a new cloning system were you don't need high CL dna to get any viable results from CL50 critters, as things stand I don't careless really since everyone is in the same basket and our gurrecks and rancor are STILL better than the wild ones. Sure they aren't as power as they used to be but they are still better.
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Attention SWG developers: Bio-engineers have had no active correspondant for TWENTY days and counting...
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I think Tal-n, thatsa major assumption on your part that the creature lvl will not be important. We have heard no word for over a month on this new creature creation system. we do not know if it's comming out in november like the it was stated back in september. We also do not know how that new system works. Will creature lvl still be important? I do not know. but till i see it, or hear about it from a dev/corispondent. then I'm going to collect the high lvl dna, for it's still needed for good creatures with the system we have inplace, and that system looks to be staying in place for a while.
sowi
master bio-eng/master CH radiant
Indeed it is an assumption that the new cloning system will appear soon.. but is it not also an assumption that it will not appear?
My point is that ultimately when it comes down to it are we seeing some bio-engineers gaining an unfair advantage over others which cannot be pursued by everyone and isn't an exploit? No, we're seeing a change in our profession whereby the bio-engineers with maskscent have an advantage over those without it. Just like how the bio-engineer/smugglers have an advantage over those with maskscent because they can sample and fiegn. In the end there are many many professions which reinforce one another, we've been through this before and some people still refuse to accept it. Mainly because they don't like how that works, thats fine.. you have every right to dislike it. However it's not something which will change as the game is designed around skills, some of which work better than others when combined.
If you say that this is 'forcing' bio-engineers to take a form of maskscent or become a smuggler than I say in a way yes, if you want to do the best you can you need to be a ranger/scout to sample from the CL60+ critters since they are all aggro. But this is also the same team which brought you the Holocrons which tell you to master a fixed profession if you want your force sensitive slot. No, I don't think it's fair to be told how to play your game to get the best results... but if you don't like it you can always stop playing. Frankly you're not going to see complaints change the fact that some professions work better with external skills.
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ndeed it is an assumption that the new cloning system will appear soon.. but is it not also an assumption that it will not appear?
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Heuristics will show us which of the two assumptions is more likely to occur. I dont disagree with you in that im sure part of the master plan is to pretty much as you posted, however, they usually get it wrong, its usually a fraction of what they tell us it will be, they never give us an accurate date or timeframe for implementation and if all this ACTUALLY happens.. then the nerf should have come at the same time as the mod. Again my 2 cents.. its BS to remove it now since its still useful to us.. failing is not a message i should see on a MOB i have no chance of sampling - Ancient bull rancor (cannot sample). Not sure its level but believe me i tried. "You do not have sufficient ability to sample this creature" would be nice before i kill all of my mind trying.
FYI made my best factory of stim c's last nite 1100 heal 23 charges. I think my meat quality was 77 % OQ but i managed to experiment up to an 89% power. Who needs fish
They did do a good job on repopulating dathomir. 4 guildmates and myself were out doing SPIDER MISSIONS... CAN YOU BELIEVE IT??? They actually appear in the missions list
Anyway 8k of meat and im grinning =)
Well, actually, from the information we've been give, level will make a difference. We've been told that the stats on dna will reflect the cl of the creature it was sampled from. From that, I think we can safely assume that to make a cl 10 pet, you need cl 10 dna, to make a cl 50 pet you need cl 50 dna. Now, add the fact that we will be able to adjust cl down somewhat and we get a little hazy. We don't really know by how much we can adjust cl. To make a cl 50 pet will we need, cl 55 dna or cl 60 dna, or will we not even be able to adjust it that much. MCH's can actually control a single cl 60 pet, what cl dna will we need to make one of those? Or maybe the low cap is a way to ensure MCH's never are able to have pets more powerful than a cl 60 pet. It's really hard to make an informed guess when, right now, we've been given so little information.
FYI, gaping spider missions never dissapeared. Missions on the adventure planets scale based on the group. You need to have the right number of people to get those missions now and 4 sounds about right. We actually had 3 people plus pets and had to play with the group composition to get the gaping spider missions.
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FYI, gaping spider missions never dissapeared
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Well its the first time i have ever seen a spider mission on dath and i have been there alot using 'refresh' multiple times until i found the right mission.The scaling started last update, not before. Also I dont think pets are included as part of a group, however with my 2 pets out (im also a master ch) i get the spider missions alone. I also believe the scaling is bugged. I was there last weekend with aq group of 15 of us. Missions i looked at listed 500 creds.
On Lowca, there are no Dath spider missions... EVER. I dont care if you refresh for 10 minutes. In fact, half of the time I go there, there are no spiders at all. But if you camp, they will be there the next day.
Twice, I have gone to the cave at the prison and found nothing in the caves at all, nothing.
daxy2003 wrote:
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FYI, gaping spider missions never dissapeared
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Well its the first time i have ever seen a spider mission on dath and i have been there alot using 'refresh' multiple times until i found the right mission.The scaling started last update, not before.
Yes, absolutley correct. Before the patch it was simply a matter of hitting refresh enough times to get a spider missions. Afterthe patch, some were saying the missions had disapeared while others were reporting they were still there. I'm saying the reason for this is the scaling and that the missions were never truly gone. Those saying the missions were gone simply didn't have the right group composistion, either too strong or too weak.
Also I dont think pets are included as part of a group, however with my 2 pets out (im also a master ch) i get the spider missions alone.
They definitely are now. Check the missions terminal for level of missions and the payouts. Now call a pet and add it to the group and watch as the payout goes up. Add another pet and the payout goes up again.
I also believe the scaling is bugged. I was there last weekend with aq group of 15 of us. Missions i looked at listed 500 creds.
Agreed, I've seen this too, at some point adding more players makes the terminals only show deleiver missions. When we got this we dropped pets until we got normal missions again. Further proof that pets are included in missions scaling.
GreenStok wrote:
On Lowca, there are no Dath spider missions... EVER. I dont care if you refresh for 10 minutes. In fact, half of the time I go there, there are no spiders at all. But if you camp, they will be there the next day.
Twice, I have gone to the cave at the prison and found nothing in the caves at all, nothing.
How many people are with you? If it's just you in the group, you will not get spider missions unless you're very lucky or have enough pets to fill out the group to the right level. According to the patch notes, there is a chance to get a higher level mission but mostly wou will get lower paying missions. Gaping spider missions are around 15k, if you're solo you won't get missions that high.