Bio Engineer Archive

Thread: Request from a Ranger

GFoyle
Sun Mar 21, 2004 3:02 pm
#1


Generally BE's are after:


Meat OQ 33%/PE 33%/FL 33% (Tissues and supplements)


Dathomir Insect Meat (Pet stim C's)


Fish (Pet Stim D's)


Domestic Meat - because there ain't much around for some reason (tissues and supplements)


Bone OQ 100% (some of)


Avian Bone OQ 100% (again, some of)


Scaley Hide OQ 100% (yet again, some of - used in Myoflex only)


and Doctors are particularly keen on good Avian Meat (Enhance packs)


Practically the only thing eggs and scaley hide are used for is making myoflex - so aren't the huge sellers some think they are. The others though I'll use all I can get my mitts on (about 1-200K a week these days)


Hope this is some help.


Edit: And as for how much to charge - it's dependant on your server I'm afraid. As a rough guide the absolute max I will pay for the very best creature products is 12 cpu - but we have hyper-inflation on Chilastra. About 5cpu is probably a far more realistic figure for most creature resources on most servers.

Message Edited by GFoyle on 03-21-2004 10:05 PM



Gully Foyle
All SOE game accounts cancelled - and this time I'm gone for good
Kevm
Sun Mar 21, 2004 3:07 pm
#2

just in addition to the above poster:



eggs 33% OQ/ 33% PE / 33% FL - so the eggs you got are very good.



If you have any more questions (or looking for a buyer )send me a gmail or talk to me in game


Kreegan Lirpa

MBE - Cairdeas City - Wanderhome



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
SomeUser
Sun Mar 21, 2004 11:04 pm
#3

I would add on the Fish (for the stim Ds) and the Dath insect meat (stim Cs) OQ [66%) and PE [33%] are the stats you want to look for.



For more info you can check out:
http://www.swgbe.mmospy.com









Vezek


Kevie
Sun Mar 21, 2004 11:08 pm
#4


wild and domestic meat is used for a supplement, also reptillian meat (though not for much)


and mullosk, for mimetic circuitry (the enhanced cover tissue)


avian bone for the advanced masked scent/camo tissue


fl/oq/pe 33%.... so the only stat for bone is oq- hope this helps


nothing else is coming to mind or it's already been said


Message Edited by Kevie on 03-22-2004 01:54 PM




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

WildBil2Me
Mon Mar 22, 2004 1:33 am
#5

I'm trying to learn a bit more about the requirements of most other professions so I thought I'd stop in and ask around. I checked some of the FAQs, and in case I just missed it, I wasn't able to find what requirements you folks look for in you're general resources. Primarily I'm curious about what I as a Ranger, should be looking for to create a market with BEs.


For example... I currently have a stack of about 250units of Egg. DR 764, FL 708, PE 908, OQ 925.


What stats there are good for BEs? What should I be charging for this?


Similarly ... what are the other organics BEs are looking for and specifically what stats stand out as important?


If I can get enough info I'll post it as a part of a Hunting FAQ in the Ranger forums. To try and aid in collecting these resources.


-WB



Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
MikCroTech
Mon Mar 22, 2004 2:54 am
#6

Milk. FL/OQ/PE 33/33/33
Cephalo
Mon Mar 22, 2004 12:38 pm
#7

Awe heck, we need everything! Look for any animal product with high OQ/PE and FL.
Lyekka
Mon Mar 22, 2004 4:02 pm
#8


A very good question! As a Master BE in one galaxy, and a Ranger in another, I think that I can shed some light on the subject!


As several others have mentioned, most of our products require 33% OQ, 33%PE, and 33% FL. It's hard to get all 3 of those stats high. I like to have a combined number (OQ+PE+FL) of at least 2100. 2400 is better, and 2700 is outstanding!


One of our biggest resource requirements is "Creature Food". We can use any kind of meat for this; milk and other things will work, too. If you are a hunter, Carnivore or Herbivore meat are the easiest to get in large quantities. If you are not a hunter, Milk is probably the easiest.


Quantity is very important! A few things use 10 of an item, but most require20 to25. We really need to make items in factory runs. One crate is about the smallest quantity that I would even consider, so a stack of at least 1K is essential. You may be able to sell smaller amounts of a current resource, if the BE already has a stack they are working on. To make a factory run of the additive for Vasarian Brandy, which I think is high on everyone's list at the moment, you need a stack of 20K of Creature Food, plus some for experimentation. If you want to make your customers very happy, always throw in about 1% more than they need to allow for experimenting a schematic.


Pricing varies widely from galaxy to galaxy. You can look on the bazaar for a general idea, but there are often items there that are wildly overpriced. I once saw someone who had separated out their 20 eggs in 20 auctions, asking 3K each! (Needless to say, they did not sell) Remember that people will pay more if you have more quantity. A stack of 1000 eggs is worth more per unit than a stack of 250 of the same eggs. And a stack of 20K of meat will probably be worth more per unit than a stack of 1K.


Use swgcraft.com to help you find where the best resources are available. This will help you get to a good resource early, so that you can have several days to harvest. You can also look on your Galaxy Trade Forum, sometimes people will offer large amounts for a resource that they need badly.


Some specific resources that we need in smaller quantities are : Reptilian Meat, Wild Meat, Insect Meat, Bone, Avian Bone, Hide, Scaley Hide, Milk, Eggs and Mollusk.


I hope this is helpful!



Aurorra Lightstar Master Artisan Master BE
A to Z Enterprises -3747 3579 SE of Theed, Naboo Tarquinas
Ranged Weapon Power-Ups, Crafting Tools, Fishing Poles, Vehicles and More! BE Tissues for Clothing available

Lyekka Master Swordsman Ranger
Corellia Lowca
sciguyCO
Sun Apr 18, 2004 4:07 am
#9

It's not trolling, it's a focus survey of your customer base.


For meat and milk, the ( OQ + PE + FL ) / 3 is a pretty good indicator. Although PE might actually get weighted more. Most customers tend to look at buff size above all else. Personally, I think they may not be shopping as smart as they could be, but I rarely use my own stuff, so who am I say.


Filling is generally experimented just to a "break point" (50, 33, 25) where you can squeeze an extra dose into the stomach, and then ignored. For most foods, either they start out close to one these points (requiring 1 or 2 experimentation poitns) or the filling isn't seen as worth improving. Although some people have been looking into getting the filling to a point where it digests in just about the time the buff lasts.


For hide and bone, OQ all the way, with some DR and (in a couple recipes) SR. For Garrmorl (the Health equivalent of Vas Brandy), we'd want some really insanely high OQ on bone and scaly hide, simply because the recipe is currently bugged. The recipe has no resources containing FL or PE, capping the buff and duration experimentation to 33% even with 1000 OQ hide/bone.


Required types for common foods: Insect Meat for vercupti, Carnivore meat for Bivoli (although with Rancor hunts a popular hobby, this is usually the most commonly available), Reptilian meat for Gruuvan, and Herbivore meat for a few low-sales recipes (although the +camo one might be useful to rangers). Scaly and Bristly hide.


One thing that has been in somewhat short supply is milk. The addition of milking in the Publish 6 revamp has definitely improved things over the "loot a lot of Nightsisters and hope you get a big enough stack" system from before, but the quantity is still fairly limiting. I realize masking/camoflaging and following a critter around for 20-30s to get a stack may not be quite what you want from your profession, but I thought I'd throw it out.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
WildBil2Me
Sun Apr 18, 2004 9:51 am
#10

Excellent info...


Just a follow up question, what size stacks are you generally looking for? and what about fish/mollusk? are these helpful at all?


-WB





Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
whiskerbiscuit
Sun Apr 18, 2004 9:58 am
#11

Fish and mollusc are generally more useful to BE's for making clothing tissues.
sciguyCO
Sun Apr 18, 2004 10:05 am
#12

You ever notice how most chefs sell by the crate? Well, take the individual recipe requirement, multiply by 25 (for the per crate amount), then multiply that by 10 or so for a small-to-medium factory run. I like getting stacks of 5-10k, with a minimum around 1k.


Save the fish/mollusk for BEs, they use it in a few of the tailor tissues. Chef's can use it as generic "meat", but hav no specific requirements for it. The same goes for eggs (I think BEs still use those...)





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
WildBil2Me
Sun Apr 18, 2004 10:19 am
#13

Thanks for the great help... here's what I've come up with, tell me if you think its accurate.


Meat / Milk


When it comes to milk the general idea is just go get it. Meat on the other hand can be a bit more specific. On average it seems that the meat needs of most chefs are pretty specific. First off Insect meat is probably a good choice. Insect meat is used most notably in Vercupti (a HAM buff). Carnivore meat is also important but not totally in demand. Keep your eyes out for Reptilian, and as always Herbivore (which is used in the Terrata mentioned above). These are used in some low sale foods, but might be a helpful resource for getting your foot in the door with young chefs looking for a partnership. In general try to hunt down stacks of 5- 10k.


Bone/Hide


For Bone and Hide the general rule is anything with High OQ. Exceptionally high OQ will serve the chef greatly in making Gamorrl (the health equivalent of Vasarian Brandy). Other things to look at would include DR (which can lower the filling and make for multiple food buffs at any given time) and SR, but usually the OQ is the most valuable stat. I’ve seen a few recipes calling for Avian Bone, but just about any bone can be used by the chef. Again, stacks of 5- 10k would be the most useful.


Coming to the Table


As I’ve stated above the real stat involved in hide and Bone is OQ, though DR and SR can help in valuing the resource. There’s really no equation, it seems, in this respect. For Meat and Milk, however, you’ll be following the familiar (OQ + PE + FL) / 3 to determine usefulness. Besides looking for cash sales here I do recommend thinking about trade instead. Food stuffs like the Veghash are great for helping Rangers/Scouts go about raising their harvesting capabilities for more lucrative sales.

Special thanks to sciguyCO for his help in compiling this information.



Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
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