Bio Engineer Archive
Thread: Request from a Ranger
There are some Chef foods that can benefit you greatly. Jawa Beer will increase your Maskscent ability, Terrata buffs Camoflage, Dweezl improves Trapping, and Veghash gives a bonus to your Harvesting ability. I've personally benefited from the Beer to help me sample better as a BE, and heard good feeback on the Harvesting bonus.
Usually I get my hides from scouts, rangers, and armorsmiths. I say "and armorsmiths" because usually they have stacks of hides around, and as they upgrade when better spawns come around, I'm happy to take the rejects off their hands.
Anyway here's a list
- wooly hides
- bristley hides
- any hides
- naboo scaley (small amounts)
- tat wooly (small amounts)
- bone (small amounts)
In general it's nice to have a 1k stack or more so we don't end up wasting odds and ends, and don't have storage issues, but unlike armorsmiths we don't do large factory runs, so we don't need a huge 30k stack of one type of hide. Around 5k is ideal, and 10k is a miracle. For the things I use in small amounts (such as naboo scaley and tat wooly, and bone) nothing gives me more joy than getting one 5k stack, which I can put in my tailoring pack, and I don't have to think about that resource for a couple months.
No stats matter except for wookiee pillow components. However, I get the feeling that the majority of the tailors aren't doing these items. These are basically like armor segments, so think "armor sized stacks" and "armor quality stats" (OQ/SR, and to a lesser extent UT). These would take wooly hide, and regular hide. To be honest, probably an armorsmith would buy these hides and then take them to a tailor for a schematic.
WildBil2Me wrote:
Essentially I guess the best question to ask is what do you need from Rangers?
be sure to check the bio engineer boards for the meat requirements.
If i remember correctly, some additives for foods take wild meat, others take any meat, but the quantities.. 30,000 for a full run of heavy additives, 25000 for a run of medium... a lot of meat is used quickly in additives.
Not all chefs use additives, those that do get a better product, at a higher price.
mokianna
1) BE tissues (OQ + PE + FL)
2) Bivoli (2*PE + OQ, with DR being important for those of us whose customers recognize the value of a third use)
Of the remaining 5% of the meat I use, 4.9% of it is Insect for Vercupti.
Insect Meat: follow the Bivoli rule
As far as Hide/Bone goes, we Cheffies care about OQ a lot, almost exclusively. DR also contributes to our food, but not in nearly as significant a manner. Garrmorl requires Scaly Hide specifically, w a pretty unusual resource to see for sale, so you could probably make a favorable impression on your local Chefs by having it available.
For milk, we can't afford to care about quanlity too much with sufficient sized stacks of milk being so rare. Also, one of milk's main uses is in a component (bantha butter), for which quality simply doesn't matter. So, while a high PE and OQ would be desirable for blue milk (or OQ + DR if they fix the recipe), you're better off milking 10k terrible stuff than 5k with average stats.
Above all else, you must realize Chefs deal in bulk. I want a supplier to have stacks of 5k+ milk and Insect Meat, and to deal in truly large stacks of any other resource.
WildBil2Me wrote:
I'm going to recommend that all low quality harvests of wooly and bone either be offered up in Coronet or used to barter for clothing.
I don't know about everyone else but just wanted to say that I really like it when I can trade clothing for hide. (That could just be me, though)
Message Edited by WildBil2Me on 04-19-2004 03:12 PM