Bio Engineer Archive

Thread: Enhancers

okojii
Thu Jun 16, 2005 11:39 am
#1

A quick nOObish question

Do Enhancers affect the damage per tick or the stickiness of the offensive abilities and I assume they just bolster the power of the heal-y ones

many thanx





WOckojiiW
Master Carbineer
Master Creature handler
Pistol Dabbler
JSo long and thanks for all the fishJ

LeviticusD
Fri Jun 17, 2005 12:01 am
#2

Damage per tick for the offensive, more power per heal on the heals, and longer duration on the debuffs. Except for maybe the heals, none of the other are worth the price IMO. Though if you have the creds, why not?




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
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okojii
Fri Jun 17, 2005 12:02 am
#3

Thanx for that,

Im off to buy me some heal enhancers





WOckojiiW
Master Carbineer
Master Creature handler
Pistol Dabbler
JSo long and thanks for all the fishJ

MataHairy
Fri Jun 17, 2005 12:02 am
#4

The bacta enhancers (bacta spray, toss, jab, and infusion) increase strength of heal.


The DOT enhancers (neurotoxin, deuterium toss) increase thedamage per tick.


The buff and debuff enhancers (nutrient, endorphin, thyroid rupture, traumatise) only increase duration and not strength.


The cure enhancers (stabilizers, disinfect) probably work, but I havent seen any tests with them.






Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
toorima
Thu Jun 23, 2005 9:14 pm
#5

i have heard a lot about enhancers for the cm attacks. what are these enhancers and where can i get them?



"Seran wrap, Imperial entanglements."
Chaotix_Altus
Thu Jun 23, 2005 9:19 pm
#6

Doctors make them I believe. They make your heals heal for more, and your DoT's last longer and have a better tick.



NNNNNNNNNNNNNNNNNNNNN
Nikkilis Vorkon
SoR/Mazi/RECON/H4KD
Soldier of the Rebellion
MoonglumHMV
Fri Jun 24, 2005 9:04 am
#7

BE's are the med crafters now...



Moonglum HMV
Hologrind is over...

Pround member of the Antarian Rangers

"I know it's pretty damn weird to eat people." - Marv
Chaotix_Altus
Fri Jun 24, 2005 9:43 am
#8

You win this round



NNNNNNNNNNNNNNNNNNNNN
Nikkilis Vorkon
SoR/Mazi/RECON/H4KD
Soldier of the Rebellion
MoonglumHMV
Fri Jun 24, 2005 11:43 am
#9

MUAHAHAHA!!!!!



Moonglum HMV
Hologrind is over...

Pround member of the Antarian Rangers

"I know it's pretty damn weird to eat people." - Marv
Wimpanzee
Fri Jun 24, 2005 1:01 pm
#10

i have seen 1200 enhancers for certian things, although with diminishing retruns, 750-1000 should be good enough

the 1200's are just money sinks for the richie rich




PAK

population regulation committee
Clajo
Sat Jun 25, 2005 12:28 am
#11

I've not used enhancers yet.


What is a good stat for them.


I was given a bunch of 750's is that good?


Or do they go up to 1000?






KaBOOOoooMMMmmm!!!
Clajo~Thoro
<CoS>
CRuncil Rf SRlaris
Bria
Yrab65
Mon Jul 04, 2005 4:20 pm
#12

Hi again. lol.


Is this a bug or working as intended. Someone has asked me to makea suit of RIS with Krayt/NS enhanced segments.


I thought I would have a play and make some arm pieces to see how they came out. Battle 1st ok np. Went to try a recon segment and the Krayt scales/NS layers don't show up as a usable item for crafting in recon or assault but did for battle.


Is this correct?



Yrab Knablaw - Jedi, Alliance ace Vortex pilot.
Golim Knablaw - BH
T'pau - Trader?
Vendor at Aiwha mall.
New Republic Navy, Aiwha, Naboo.

NGE = real bad planning


OK what can I say I couldn't keep away.
RayEnnis
Tue Jul 05, 2005 6:10 am
#13

Besides the current Bug regarding Health enhancers and armor...

Each different type of Health enhancer should mention which type of armor they work with.

Like NS Scales normally are for Recon.

hope that helps,




z [ K E G ] z

Master Armorsmith, exceptional assembly & experimentation, force-sensitive crafting

Vendors on Tat in Carkoon City -2588 -2130




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