Bio Engineer Archive
Thread: Enhancers
I admit I respeced. And I have taught myself everything else, but what do the enhancers do, how can I use them, and are they helpful for healing and tossing damage?
thanks
There is a post on the 2 page called What enhancers are useful? Check it out, its good.
I was going to start a thread, cause I don't know how well they actually work, and what effectivness rating is necessary to maximise you abilities. So I'll put it here, on this thread.
Do you all use enhancers in PvP and Jedi hunting....if so any advice or guides to them?
Message Edited by NUCCA on 08-31-2005 08:36 AM
Message Edited by NUCCA on 08-31-2005 08:44 AM
If so i would like to contact a BE on the corbantis server so i can enhance my dots etc..
Saereth wrote:
Yes be's make all those enhancers, however be prepared to pay well for them considering they take somewhere around 7-9 identical subcomponents from a factory crate and there are at least 3 different subcomponents for each enhancer...
Or be prepared to enhance your skills for a really nice price. A 1200+ enhancer with ofer 200 charges works out at about 250 creds an application, fantastic value. I seem however one of the BE's that has a nice economy of scale running so prices are fairly cheap, see sig for stats and if you are on Chimeara ill see you soon.
If your not - character transfer service ![]()
I feel your pain..I bought a fire enchancer 1050 eff 118 uses for 80k last night..tried it out on a Jedi bounty and didnt see much of a difference in damage.
Waste of a good 80k...oh well live and learn.
Good enhancers (1200+ power) increase the tick around 20%. However, the average variability of CM poison and fire is +/- 20%. So, sometimes it doesnt look like the enhancers are doing anything, but they are.
MCM poison or fire without enhancers is around 200-300 damage/tick, and around 250-350 damage/tick with enhancer. A high tick without enhancer (around 300) will beat a low tick with enhancer (around 250). It all depends on the roll.