Bio Engineer Archive

Thread: Pet ingredients?

Sorpaijen
Tue Jun 14, 2005 10:43 pm
#1

Simple question, I think...


(1) So, I respec'd into Bio-Engineer (and Creature Handler) just to try them out... but the recipes for creatures I can create list ingredients such as "Animal Food" and "Floral Food"... what does this mean, exactly? Does harvested animal meat count? Or sampled grains (wheat, eg)? I saw no recipe to MAKE either of those, so I'm sort of up in the air.


(2) The DNA sampling seems to require me to be within 15 m of the target or so... having some experience with Mask Scent from an alt, I know that it's next to impossible to get within 15 m of aggressive foes without getting aggro. How in the heck do BE do it?




I have little interest in factories or vendors or tissues for tailor or nutrients for cooking... I want to make pets and USE them as a CH. I would like Master BE, eventually, though (for the pets it can make), so I'll have to do some grinding (can't respec to Master BE)... I also have a little bit of Marksman (Pistol) thrown in for some extra oomph, and I think I kept a little Artisan to survey resources I'd need.


I spec'd away from a Smuggler with heavy medic and artisan skills --- made food, medicines, SPICE, and sold them in a small shop. Well, tried to. Not my cup'a tea. If BE/CH doesn't work I may instead go with, like, Starship crafting with Smuggler or something. Hate to waste all the effort I've put in (and WILL put in)... but at least it's possible to change career paths.


sciguyCO
Wed Jun 15, 2005 2:41 am
#2

"Creature Food" is any edible resource harvested from a creature. Meat is the easiest to get in bulk, but milk, seafood, and maybe eggs also work. "Flora food" is everything you see in a flora harvester that isn't wood (which is "flora structural").


The swgcraft resource tree might help clear up the resource classifications:

http://www.swgcraft.com/resourcetree.php


I dunno about the second question. I'm just a lurking chefwatching for any changes to food tissues.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Cindal
Wed Jun 15, 2005 5:20 am
#3


Question #2: We clone, we attempt to sample, we die, we clone, we attempt to dampledie, we clone, we get a sample (YAY), we die...


Use Jawa Beer, BE mask scent clothes, and the aroma shot thingees on top of your mask scent skills. Note that the camo kits will not work in conjunction with Mask Scent.


Some people find a lair of reds they want to sample, make a wp, and then zoom into the wp hoping to get there before the creatures form, others crawl up to the reds on their bellies, some walk up, some creep up on their speeders. There is no right or wrong way to do it, just a mater of trial and error until you find an approach you are happy with although nothing is 100% fool-proof.




Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Magincia
Wed Jun 15, 2005 6:03 am
#4

Also on Question 1 the stats don't matter in pet creation.... so don;t waste good quality resources on the pets...



AS for Aggros.. just nice an slow... or if you can find a group... it might help to.. The higher the combat level.. less likely some of the lower agrros will attack.. just what I have noticed, but then again there are always creatures who ared just permently ticked off at the world (rabid if you will) and will attack anything/one at all.






O'The : M BE and M CH

All your BE made needs in Avalon, Naboo 4381, -96 (in the PA / Mall Hall) and Pets and Supplies only Dantoonie -235, 2347 (400m from MO)
Selling Fine Chef Additives, Tailor Tissues, Pets and Supplies

Custom Tailor and Chef Orders Welcome!!!
lammergeier
Wed Jun 15, 2005 6:04 am
#5

#1: thanks, as always, to sciguy. sorry we don't have anything to tell you about secret research data.

#2: cin nailed it. read the sig (the big red part... the rest doesn't apply here).



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Kaomond
Wed Jun 15, 2005 6:11 am
#6

I seem to be doing very well with master scout,BEask scent clohing and jawa beer, i also have a macro setup to dismount from my carrion spat, sample the creature, target my mount and remount, as soon as i hear the music for aggro i turn and run, spent 4hrs sampling ranocrs last night and didnt get below half health before i was away and safe.

i have renamed the carrion spat to emu and use this macro ...


/dismount;

/pause 1;

/sampleDna;

/pause 1;

/target (emu);

/pause 1;

/mount;



Just remember whatever you name your pet will always be in brackets, all you have to do is target the creature get close in behind it then hit the macro, remembering to retarget the creature for the next sampl.




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



REALbp1
Wed Jun 15, 2005 11:13 am
#7






Kaomond wrote:
I seem to be doing very well with master scout,BEask scent clohing and jawa beer, i also have a macro setup to dismount from my carrion spat, sample the creature, target my mount and remount, as soon as i hear the music for aggro i turn and run, spent 4hrs sampling ranocrs last night and didnt get below half health before i was away and safe.



I am in the same boat. I manage to not die at all, some incaps, but that's about it. Most mobs don't death blow so if I do die, it's because I got incapped 3 times within the allotted time. That doesn't happen often because I mange my incap timer well and don't rush in to a lair after just being incapped twice.



Ijiamee - Lowca

MCH / MBE / Novice Rifleman
Sorpaijen
Wed Jun 15, 2005 11:46 am
#8

Wow, thanks for the quick, informative replies


I've been mulling over this character all day (instead of working! ) and I think I will respec into as much BE as I can possibly fit in, leaving Creature Handler out entirely if I have to... I just do NOT want to grind crafting. I'm not a "numbers" person --- which is why I am glad that the resource type doesn't matter for making pets (my main goal in BE)... so I wasn't looking forward to grinding medicine crafting exp. DNA Sampling exp doesn't look that hard to get (relatively) so I may leave that line out to build on my own.


The disadvantage to doing this is, of course, Creature Handler skills are low and have to be built up through use (Scouting isa piece of cake to get so I can get Novice CH easily enough)... but it looks like playing with a pet would be more fun than hunching over a lab table


Having no creature handler skills does mean that I will be relatively defenseless except for my meager Marksman skills (going rifle instead of pistol as I originally thought; my pet can be in melee and I can be 64m away )...


(*) One last question (for now): WHERE can I find the proper 'station' needed to craft pets? Out in the wilds, I can only craft a limited number with my Generic kit... but I show a lot of schematics in my datapad.


Bear with me, I've been away from the game for two years or so...


I know there are specialized crafting tools (I had a food crafting machine, for example, that I had renamed a Hibachi )... if BE uses one, what's it called? I tried standing near a Food and Medicine and Chemical station but still could only craft the same limited number of things with the generic crafting kit, so there MUST be a specialized kit. And it seems logical it would be the medicine/chemical kit (which I didn't think to TRY at the time )...


In general, how does one FIND these crafting stations? Just have to roam about looking? Waypoints on the planetary map only point to the lower-teir profession trainers (who, come to think of it, sometimes stand near crafting stations)....


Okay, one MORE question... although this borders on being more of a creature handler question... if I use my BE skills to make a critter... it presumably appears in my inventory as a 'deed' of some kind? Or in my datapad? Anyway, is this critter a TRUE version of the original? That is, if I made a rancor (just to use an aggressive, popular example) and "called" it, would it appear and aggro and massacre me? Seems unlikely. Perhaps I can't "call" it at all from the deed...


But using my creature handler skills, can I call the rancor out, and if I do, do I then have to tame it, or is it already "tame" since it was BRED?


And if I use my CH skills to train the pet (say, as a mount) can I then move the pet from my datapad to the vendor terminal for sale to others? Or do I have to manually use some kind of transfer command to hand over the trained mount?


Thanks for all the help --- nice to see some forums that are civil and kind.
Rogue1970
Wed Jun 15, 2005 1:26 pm
#9

You mentioned you were taking some Artisan to survey - why bother? Unless you need a vendor?

Since you're only interested in making pets you don't really need to survey - just harvest any organic of any stat - plop a harv anywhere, select the highest concentration of anything, turn it on and you'll get enough for an entire BE PET CRAFTING career in a day. Scout takes care of your meat needs.

That frees up more skill points for BE or CH skills. The higher you go up a single tree in CH the higher your combat rating will be too.



YEZ & GNOINTREPID
Ace Pilot 12pt/17pt/17pt ELDER
Bounty Hunter Master Shipwright

YezStar ShipYards @
Fayth, Corellia Mall
3400 -5825

BUYING Organomettalic (Lok/Kash) 140cpu & Carbonaceous (Naboo) Asteroids 130cpu

Vitussi
Wed Jun 15, 2005 2:16 pm
#10



Ok you made a rancor of let say CL 60. It will appear in your inventory as a "deed" which you can either sample DNA or if you have enough CH skills, you can tame it. If it is above your skills, you can't tame it and hence, you can't call it and you won't become dinner.


Oh and crafting stations are the medical crafting ones. You need to have a little one in your inventory in order to use a private station. The private station is where you can experiment to greatly increase the stats.

Message Edited by Vitussi on 06-15-2005 05:17 PM

Sorpaijen
Wed Jun 15, 2005 3:12 pm
#11

Aha. I was thinking later today, Rogue1970, that is I only need scout-gathered organics and grains (that I can buy
from the market, etc) then I probably DON'T need Novice Artisan after all. Glad to be rid of it. I'll still have it for a while, just because I can't get any BETTER skill yet, but as soon as I qualify for something better, I'll ditch it.


I was thinking of going up to Creature Handler 0004, which would let me group with my pet and have more than one pet OUT simultaneously. Also boosts the pets level some. Also would let me train pets to be mounts (assuming my pet-level-control was sufficient to tame a pet that COULD be ridden).


So, if I have a rancor that I made in my datapad... I can try to tame it IN THERE? And if I fail, what, I just keep trying until I succeed or if my skill is not high enough I just wait... there's no RISK? Seems like this would be an easy, low risk way to earn Creature Handler experience: make pets as a BE, then tame them as a CH, get xp for MAKING the pet, exp for TAMING the pet, and then release it and make another... not very efficient, granted... unless of course you get no creature handler experience for taming a bio-engineered pet at all... which would not surprise me (since there is no risk).


Well, back home from work, so I get to have some first hand trials with this stuff.
Kaomond
Wed Jun 15, 2005 4:06 pm
#12

Crafted pets appear as deeds in your backpack, to tame them you need enough 'max level of pets' skill to equal or exceed the pet deeds level, if you don't have enough it will tell you you cant tame this creature when you try to tame it from the radial menu and it will stay as a deed, once it is tamed and in your data pad that's where it stays, you cannot sell it on a vendor, but you can do a manual trade to another player who has enough skill to control it by dragging it from your datapad and into the trade window.


You don't need any artisan skill to place a flora harvester and use it, so you can go buy one and drop it anywhere you like, then select the highest concentration of any resource except wood and leave it to harvest, creature food is basically meat and a few other things that you would never harvest enough f to get enough to craft, basically kill a creature then select its corpse, on the radial menu is a tab for harvest, choose meat off that menu and you will harvest meat, you cannot harvest anything from a creature you killed by sampling it, you need at least novice scout for harvesting meat.


To use the extra schematics in BE, you must be using a food crafting tool and stand next to a food crafting private station, alternativly you can use a food crafting tool and have a droid with a food crafting capanility built in, i prefer the latter because you can take it with you while getting samples and craft your DnA templates in the field to save space in your pack, plus a droid station is alway better than pretty much all but the highest level private stations for experimentation and assembly bonuses.


I would highly recomend medic XXX4, Scout Master, BE Master and CH master, this way you can have protection via your CH with pets, maximum unaltered mask scent to stop them critters detecting you and a farily decent level of creature harvesting skill, this should also give you a CL in the 60's which really helps you survive when sampling from them nasties out there. Also get yourself a set of BE clothes with mask scent/camouflage adding up to +25 (25 is the cap no matter how much you are wearing) and get yourself some decent jawa beer from a chef to increas your mask scent bonuses. Also another reason to have Master CH IMO is you get to test out your creatures, and the way things are bugged atm (ie the mini pet problem) that's a very good reason to have CH, plus as an extra courtesy to your customers which would bring them back to you, you could offer to train them for them etc.




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



lammergeier
Wed Jun 15, 2005 4:14 pm
#13

mScout/mCH/mBioE gives a CL of 58.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
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