Bio Engineer Archive
Thread: Pet ingredients?
Question #2: We clone, we attempt to sample, we die, we clone, we attempt to dampledie, we clone, we get a sample (YAY), we die...
Use Jawa Beer, BE mask scent clothes, and the aroma shot thingees on top of your mask scent skills. Note that the camo kits will not work in conjunction with Mask Scent.
Some people find a lair of reds they want to sample, make a wp, and then zoom into the wp hoping to get there before the creatures form, others crawl up to the reds on their bellies, some walk up, some creep up on their speeders. There is no right or wrong way to do it, just a mater of trial and error until you find an approach you are happy with although nothing is 100% fool-proof.
Also on Question 1 the stats don't matter in pet creation.... so don;t waste good quality resources on the pets...
AS for Aggros.. just nice an slow... or if you can find a group... it might help to.. The higher the combat level.. less likely some of the lower agrros will attack.. just what I have noticed, but then again there are always creatures who ared just permently ticked off at the world (rabid if you will) and will attack anything/one at all.
#2: cin nailed it. read the sig (the big red part... the rest doesn't apply here).
I am in the same boat. I manage to not die at all, some incaps, but that's about it. Most mobs don't death blow so if I do die, it's because I got incapped 3 times within the allotted time. That doesn't happen often because I mange my incap timer well and don't rush in to a lair after just being incapped twice.
Kaomond wrote:
I seem to be doing very well with master scout,BEask scent clohing and jawa beer, i also have a macro setup to dismount from my carrion spat, sample the creature, target my mount and remount, as soon as i hear the music for aggro i turn and run, spent 4hrs sampling ranocrs last night and didnt get below half health before i was away and safe.
Since you're only interested in making pets you don't really need to survey - just harvest any organic of any stat - plop a harv anywhere, select the highest concentration of anything, turn it on and you'll get enough for an entire BE PET CRAFTING career in a day. Scout takes care of your meat needs.
That frees up more skill points for BE or CH skills. The higher you go up a single tree in CH the higher your combat rating will be too.
Message Edited by Vitussi on 06-15-2005 05:17 PM
Crafted pets appear as deeds in your backpack, to tame them you need enough 'max level of pets' skill to equal or exceed the pet deeds level, if you don't have enough it will tell you you cant tame this creature when you try to tame it from the radial menu and it will stay as a deed, once it is tamed and in your data pad that's where it stays, you cannot sell it on a vendor, but you can do a manual trade to another player who has enough skill to control it by dragging it from your datapad and into the trade window.
You don't need any artisan skill to place a flora harvester and use it, so you can go buy one and drop it anywhere you like, then select the highest concentration of any resource except wood and leave it to harvest, creature food is basically meat and a few other things that you would never harvest enough f to get enough to craft, basically kill a creature then select its corpse, on the radial menu is a tab for harvest, choose meat off that menu and you will harvest meat, you cannot harvest anything from a creature you killed by sampling it, you need at least novice scout for harvesting meat.
To use the extra schematics in BE, you must be using a food crafting tool and stand next to a food crafting private station, alternativly you can use a food crafting tool and have a droid with a food crafting capanility built in, i prefer the latter because you can take it with you while getting samples and craft your DnA templates in the field to save space in your pack, plus a droid station is alway better than pretty much all but the highest level private stations for experimentation and assembly bonuses.