Bio Engineer Archive
Thread: Alts, grinders and dabblers
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PlainWhiteSocks
Wed Mar 02, 2005 8:42 pm
#1
Yeah I know it's a bad title, but I couln't think of anything else with all the other stuff in my head right now.
I have a question to the BE community.
What specific things has BE alts, grinders and dabblers done to make the BE profession as a whole less fun to play?
Please, I'm not taking a side one way or another here. I just want some specific examples on the negetive impact that this type of play has had on our profession. Alternatively I also welcome comments on how "dabbling" has made our profession better as a whole.
I'll start with an example that is clear in my mind.
Chefs with an alt BE have taken away a market interdependancy from BE players that would otherwise be able to run a profitable tissue business. This limits the options that a "pure" BE player has therefor limits the possible ways that player can have fun in the game.
That is one specific example. I know there are more out there. I'm not looking for why's I'm just looking for who, how and what.
Thanks.
I have a question to the BE community.
What specific things has BE alts, grinders and dabblers done to make the BE profession as a whole less fun to play?
Please, I'm not taking a side one way or another here. I just want some specific examples on the negetive impact that this type of play has had on our profession. Alternatively I also welcome comments on how "dabbling" has made our profession better as a whole.
I'll start with an example that is clear in my mind.
Chefs with an alt BE have taken away a market interdependancy from BE players that would otherwise be able to run a profitable tissue business. This limits the options that a "pure" BE player has therefor limits the possible ways that player can have fun in the game.
That is one specific example. I know there are more out there. I'm not looking for why's I'm just looking for who, how and what.
Thanks.
Halthron
Wed Mar 02, 2005 8:46 pm
#2
Good example, I agree with it. It'll be hard to find a BE that doesn't 
I'll add that the ineffectiveness of pets in offensive combat, resulting in fewer CHs, has reduced the demand for CH level pets. The fact that people want to buy non-CH pets, and not just the tanks, shows the pet interest is there.
I'll add that the ineffectiveness of pets in offensive combat, resulting in fewer CHs, has reduced the demand for CH level pets. The fact that people want to buy non-CH pets, and not just the tanks, shows the pet interest is there.
droid327
Wed Mar 02, 2005 11:59 pm
#3
Well what you said basically is it - having alts takes away interdependency. Its not as big a deal for tailors, they dont have the pure profit margins of chefs and so dont need to get alts, but chefs with alts take away the core of our profitable business ability. Pet sales arent that big a deal, but thats mostly because CH is underpowered than because CHs with BE alts make their own
Kryxal
Thu Mar 03, 2005 12:41 am
#4
Add to the point about tailors, that tailors don't require tissues to be successful. Chefs do, and that frequently means they make their own. In a similar fashion, DEs are often Master Artisans too, though Artisan isn't an elite profession. At least there, there's overlap between the two...
Message Edited by Kryxal on 03-03-2005 02:43 AM
Gooney
Thu Mar 03, 2005 3:38 am
#5
Alts and BEs, well heres the thing.
As far as BEs go anyway. A few crafting professions need some items that the BEs make. Namely, tissues.
Now tissues are as close to hell on earth for a BE to make. They take sometime obscur high quality resources, at least the tissues I need do (Im a Tailor).
Chefs, have the same problem, they need tissues. Difference is that they need lots, and lots of tissues. Chef Tissues arent nearly as hard to make as Tailor tissues (not as many types). Of course the resources chefs need for good bio tissues are often the same resources they need for their final product. Meaning that they generally have a good stock of the resources they need.
The Tailor on the other hand does not. The tailor also doesnt need 50 crates at a time, more like 2. It is exceedingly difficult to get a BE to manufacture Tailor tissues. So Tailors, tend to gather the resources they need then get the BE to make them a schematic.
The BE gets upset because hes losing business when the Tailor makes the tissues himself. Of course most Tailors I know (myself included) would much rather just buy already made crates of tissues...but NO BE Ive everseen STOCKS THEM. Ive contacted several BEs to make me crates of tissues, explaining that I will happily pay what ever they will charge just so I can get the tissues. I did find one BE vendor that had a few mediocre Tailor tissues, I bought them, and another which only had Medical tissues 150k per crate of 25. Thats expensive as heck, but I bought em anyhow.
So finally I said screw it and started gathering my own resources...wading in the mud to collect 2k moullusk meat isnt a picnic. Ive got orders to a half dozen other hunters for HQ hides and what not, hopefully Ill have enough resources for all the Advance Tissues in a day or two.
Then you know what Im going to do...something Ive tried like hell to avoid. Ill go to my PAs Chef, he has a BE alt, and get him to make me schematics.
Ive tried I really have, I made seperate orders with BEs knowing full well that the likelyhood that they will fill my order is about nill. So Im giving up. Going to the Alt. He offered to do this for me months ago but I foolishly it seems wanted to find a real BE and give him the business.
I'll say it again, Id happily buy crates of decent Tailor tissues if I could find em, but Im tired of searching empty or near empty BE tissue vendors.
-Gooney
evfields
Thu Mar 03, 2005 4:20 am
#6
I think the biggest issue is the alts, usually chef.
Taking chef tissues for example:
As I understand it, chef's can make quite a killing. Let's assume chef Joe has made alot of money and bought his 12 point suit. Combatants start complaining about chef Joe's prices. He looks at his goods, but he thinks his pricing is fair, for what he pays. So he looks at what he pays, and sees that BE components are expensive. He wants to pay less for them, but the BE he buys from can't charge any less if he wants the slightest profit. So Chef Joe has 3 options: lose business and therefore profits, get a BE alt so he doesnt have to pay for the BE's profit, and use the BE as a "schematic monkey." Obviously, he will choose the second or third option, both of which hurt the BE.
The way I see it, it's much like template stacking in PvP. Somebody who devotes 250 skill points to being good at PvP is going to be significantly harder to kill that somebody with just a single combat mastery.
Taking chef tissues for example:
As I understand it, chef's can make quite a killing. Let's assume chef Joe has made alot of money and bought his 12 point suit. Combatants start complaining about chef Joe's prices. He looks at his goods, but he thinks his pricing is fair, for what he pays. So he looks at what he pays, and sees that BE components are expensive. He wants to pay less for them, but the BE he buys from can't charge any less if he wants the slightest profit. So Chef Joe has 3 options: lose business and therefore profits, get a BE alt so he doesnt have to pay for the BE's profit, and use the BE as a "schematic monkey." Obviously, he will choose the second or third option, both of which hurt the BE.
The way I see it, it's much like template stacking in PvP. Somebody who devotes 250 skill points to being good at PvP is going to be significantly harder to kill that somebody with just a single combat mastery.
Zadokk
Thu Mar 03, 2005 4:41 am
#7
Well there's certainly an issue where non-BE'd food is considered utterly useless. I think the devs meant for nutrients to be an optional component rather than a required one and somewhere along the line, people just stopped buying non BE'd food. The problem lies within the game mechanics where the bonus that nutrients give are far too great to make food without and generally, people are willing to pay the price for food with the extra power. Perhaps if the power of additives in food and drink was lowered, then there might be more of a business in it. At the moment, chefs have a great dependency on BEs and perhaps if that was alleviated then we wouldn't be under so much stress to provide additives and the chefs wouldn't be under so much pressure to provide cheap, high potency food.
Perhaps a different solution to this could be that since additives all have a positive impact on the food, perhaps they could carry a small negative impact as well (much like some looted armour segments that increase encumberance). So if you want to use a BSN, you also have to realise that it may reduce the amount of charges, add to the filling and also decrease it's effectiveness time. This way there would be more of a market in 'organic' food like we see today, where if you make food free of pesticides and additives then it will be 'healthier' on the user but obviously wont be as powerful.
Perhaps a different solution to this could be that since additives all have a positive impact on the food, perhaps they could carry a small negative impact as well (much like some looted armour segments that increase encumberance). So if you want to use a BSN, you also have to realise that it may reduce the amount of charges, add to the filling and also decrease it's effectiveness time. This way there would be more of a market in 'organic' food like we see today, where if you make food free of pesticides and additives then it will be 'healthier' on the user but obviously wont be as powerful.
SioBabble
Thu Mar 03, 2005 2:51 pm
#8
I've got a BE/Chef alt because the PA needs a Chef, and as stated above, the demand is for BE enhanced Chef creations, because the difference between a non BE Chef buff and a BE Chef buff is hardly trivial, it is in fact a dramatic difference.
I once said someone should shoot me if I ever took on BE, but this just shows what a bonehead I can be. Once you get past the grind, and get to explore and learn about the profession, it's a lot of fun and in the case of creating pets, a very pleasant challenge to collect the right DNA, put it together in the lab, and pour out a pet that delights your customer. The fact that I can put out product that is arguably the best you can find on the server without going through the loot/purchase a CA process that most of the other crafting professions have is really great...just by finding the right raw materials, you can really make the day of other players with the goods you provide.
ArthurDentOnBria
Thu Mar 03, 2005 4:41 pm
#9
The most predatory thing that I've seen is that there have been a couple of instances where bio-chefs, in addition to the food business, have run advertised side-businesses where they sell schematics for bio-additives to other chefs, which obviously is very damaging to somebody attempting to run an additive business.
Halthron
Fri Mar 04, 2005 12:06 am
#10
The ability to transfer schematics is, IMO, the biggest thing hurting this profession. I really don't think that Sony can control the use of a BE alt to support a chef since there's no difference they can see between one person playing each and one person playing both.
droid327
Fri Mar 04, 2005 12:43 am
#11
ArthurDentOnBria wrote:The most predatory thing that I've seen is that there have been a couple of instances where bio-chefs, in addition to the food business, have run advertised side-businesses where they sell schematics for bio-additives to other chefs, which obviously is very damaging to somebody attempting to run an additive business.
Arthur and some others touched on this before....BE alts arent just a resource for the player's chef main, people that know the chef has a BE alt will often hit them up for free/cheap schematics for tailor tissues, chef additives, etc. instead of going to a main-char BE for them.
PlainWhiteSocks
Fri Mar 04, 2005 1:39 am
#12
Thanks for everyone's thoughts.
Is there any other instance where dabbling or alts have a negative impact on "full time" BE's? I know of the chef problems, and the problems with tailors finding tailor mods, but I would really like to see if anyone can come up with other ways in which dabblers or alts impact us as BE's.
On a side note I took up tailor on an alt because it was always very hard to find a tailor when I wanted clothes.
Whenever I did find a tailor I always traded credits and tissues for the cothes they made, and my experiences with tailors has been very positive.
Is there any other instance where dabbling or alts have a negative impact on "full time" BE's? I know of the chef problems, and the problems with tailors finding tailor mods, but I would really like to see if anyone can come up with other ways in which dabblers or alts impact us as BE's.
On a side note I took up tailor on an alt because it was always very hard to find a tailor when I wanted clothes.
Gooney
Fri Mar 04, 2005 8:35 am
#13
ArthurDentOnBria wrote:
The most predatory thing that I've seen is that there have been a couple of instances where bio-chefs, in addition to the food business, have run advertised side-businesses where they sell schematics for bio-additives to other chefs, which obviously is very damaging to somebody attempting to run an additive business.
Im sorry but thats not what is hurting BEs, its the very very simple fact that they do not sell tissues on their vendors or rarely stock them. I have yet to find 1 single example of a reliably stocked BE vendor ever on my server...oh Im sure theres one somewhere I just havent found it, but its not for lack of trying.
Personally, I dont care about chef tissues, I need Tailor tissues. It almost common sense that any chef would of necessity have an alt OR a very very tight partnership with a friendly BE. Either one would hurt areliably stockedBEs sales...if there was such a thing.Chefs simply need far too many additives to run around trying to find them for sale from a BE vendor (did I mention that these pretty much dont exist anyway).
BEs are missing a fairly lucrative niche by totally ignoring tissue manufacture. Difficulty wise tailor tissues are far easier to make than an uber pet, and will sell far faster. It takes about 2000 resources to make a crate of tailor tissues, the BE can easily sell that crate for 150k, giving him a huge profit, even if he has to buy a portion of those resources for prices of 50cpu...which is way higher than you would have to pay for tailor tissue resources. Just a little comparison...I cant sell a swoop for more than 3-4CPU, PUs top out at about 8CPU. Im forced to stock a wide variety of product to make my CPU profit lucrative...which is cool because I enjoy that.
So Im saying that a BE could make very good money if they just stocked a full range of Advanced Tailor tissues...They dont even have to be uber tissues...due to the cap of +25 most Tailors are forced to use 2 tissues to get there anyhow.
It drives me absolutly NUTS to see BEs getting bent out of shape about ALTs or Schems. Its not as if any of you are actually trying to sell anything but 1 single type of food additive on your vendors. I'll say again Im sure theres a BE somewhere on some server that actually stocks more than 1 type of Additive and a few critters... although my personal experiance tends to make me believe that its highly unlikely.
BE alts and schematic swaps are the result of nothing more than an acute lack of BEs selling their product. Its a negative feedback loop.
-Gooney
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