Bio Engineer Archive

Thread: Revisiting some old issues

ArthurDentOnBria
Wed Mar 09, 2005 10:47 am
#1

Hi folks,


There have been some recent changes in the game that have some effect on some items that were previously seen as issues for us. I'd just like to get an idea of whether you still see them as an issue, or perhaps less of an issue, or no longer an issue given the recent changes.


1. The creature organics recycler. Given the added availability of eggs and milk, do we care (as much) about this issue?


2. availability of eggs, milk, mollusk, fish. How do we feel about this now?


3. storage (dna or other). We got a bump in this area. Was that enough to make it less of an issue now?



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Kivrin
Wed Mar 09, 2005 11:13 am
#2


1. Not really, given how difficult they are to craft and the increase in those resource drops.


2. Pretty good. As someone who didn't get the 30k award the Fish is still kind of a pain, but the increase is still appreciated.


3. Nope. It was nice for a bit. Giving us a couple more available spaces, while also adding tons of new loot and component items, doesn't really help the DNA storage issue IMHO. Keeping enough DNA on-hand for a couple pets still can take up 20-30% of your housing.


Keep up the good work.

Message Edited by Kivrin on 03-09-2005 01:14 PM



- C A N C E L L E D -
kivrin://m.pikeman.bio-engineer/~ahazi
dantooine.MO ['vendor'] = { 100, 2222 }; /* meds and supplies */

Spazzers
Wed Mar 09, 2005 11:20 am
#3






ArthurDentOnBria wrote:

Hi folks,


There have been some recent changes in the game that have some effect on some items that were previously seen as issues for us. I'd just like to get an idea of whether you still see them as an issue, or perhaps less of an issue, or no longer an issue given the recent changes.


1. The creature organics recycler. Given the added availability of eggs and milk, do we care (as much) about this issue?


Because of the stats you get when you recycle organics I've never bothered with a recycler.


2. availability of eggs, milk, mollusk, fish. How do we feel about this now?


LOVE it!! A guildy of mine collected a 12K stack of eggs just on a whim. I've never seen that many eggs. What is mollusk? Fishing is still pretty boring and you gain very little in scouting skills so even people working the scouttree won't go fishing. I want my fishing net please.


3. storage (dna or other). We got a bump in this area. Was that enough to make it less of an issue now?


It is less of an issue for me now. I can store more DNA in my DNA locker in my house and collect more samples in the wild. I was never dramatically impacted by storage problems anyway. I craft as I go, especially when I'm making CL10's for my vendor.







Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Zadokk
Wed Mar 09, 2005 12:18 pm
#4



ArthurDentOnBria wrote:
Hi folks,
There have been some recent changes in the game that have some effect on some items that were previously seen as issues for us. I'd just like to get an idea of whether you still see them as an issue, or perhaps less of an issue, or no longer an issue given the recent changes.
1. The creature organics recycler. Given the added availability of eggs and milk, do we care (as much) about this issue?
2. availability of eggs, milk, mollusk, fish. How do we feel about this now?
3. storage (dna or other). We got a bump in this area. Was that enough to make it less of an issue now?




1. Since the stats are so low, it doesn't really pose any use to me at all. Since all BE schematics that can be mass produced require high stats, this is useless to us.

2. Pleased to hear about this change, especially as it may increase the diversity of tissues that we produce, as well as increase the availability of high quality pet stims.

3. Certainly means that trips home from a long sampling session are less frequent but due to the vast quantity of unique resources we need (DNA) I still feel that a new storage medium for Bio-Engineers is needed ESPECIALLY as BEs get no extra vendor allowances and require us to invest an extra 15 SP in a novice profession.
Greywulf0
Wed Mar 09, 2005 12:47 pm
#5

1. The organic recycler is a non-issue for me. Eggs cannot be combined for more eggs, instead they get turned into meat. The leftover meat I have, I combine for pet creation or to give to a novice BE if they need to grind.


2. Still an issue. The improved availabilty of eggs is nice. Milking still has problems with creature warping. I refuse to spend any more time collecting mollusks, so I haven't tried that since the patch. I also haven't been fishing since before the patch. My opinion, they still need to improve the collection rate/system of most of these items.


3. Less of an issue, but still an issue. I am temporarily not making pets. DNA storage was a big factor in this decision, but I see no solution to the problem when you consider how intricate the pet creation system is. Unless you have alts (like I do) BEs will generally either focus on pet creation or tissue creation, but doing both will be extremely difficult just because of storage reasons.




Do you seek intelligent discussions of MMOs, free from moderating influenced by marketing or advertising? Come to RLMMO.com
LloydPickering
Wed Mar 09, 2005 3:05 pm
#6

The creature recycler should be more versatile...its not like a bunch of eggs with stats of 200 accross the board is going to ruin the economy, but it is going to make it more feasible to mass produce entertainer tissues. The same applies for mollusk...If milk is milk then eggs and mollusk should be eggs and mollusk. this problem has slightly been aleviated by the increase in drops, but really its just bypassing the issue...I have a load of eggs that are not quite a crate that I would love to recycle, but can't. The idea behind the recycler was likely to save DB space, well I would say, make people actually want to use it.

It is nice to have more of the resources around that are hard to come by, but there are still a load of them out there that are just uneconomical. Fish and Domesticated Meat are two that come to my head. Either the resource requirements need toning down, or the available resources need turning up. Perhaps if there were higher quality spawns available more often then it would be less of a rush to buy as much as possible which would relieve a bit of 'stress' from the resource market, and allow newer crafters an opportunity to compete against those who have been stockpiling for months. This has the added effect of making massive stockpiles, ie DB space used up, a little bit redundant.

I don't really have an issue with the amount of DNA I can hold, as I just go get what I want when I need it and tend not to stockpile. I do have issues with DNA being non stackable, being difficult to distinguise from other samples and generally a pain in the butt to work with. Can we at least get the Donor Creature as the Name, and maybe a VHQ/HQ/AA/etc after the name to denote the quality. The other issue is that when I do get DNA I need to use 5 per template and that is an awful lot of space used up for 1 item output. The ratio of space used to items output is well skewed when compared with all other crafting professions.



Everquest2 - Splitpaw: Sesskia <United Kingdoms> - Merccia - Tercia - Kasshia
Star Wars Galaxies - Chimaera: Zoxara (Sleeping) - Lloyd (Sleeping) - Buttercup (Cancelled) - Nublet (Cancelled)
lammergeier
Wed Mar 09, 2005 3:17 pm
#7

I said it before, but since it has been repeated:

DNA naming.

bad. if we can sort by donor AT LEAST, then we're a lot better off.

unfortunately for me, lloyd seems to have articulated the problem better than I did.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
ArthurDentOnBria
Wed Mar 09, 2005 4:13 pm
#8

Ok, so what I'm hearing you guys say so far is:


1. creature recycler: not at all useful to us, but we're not as upset about it anymore given the increased availability of eggs and milk, the low stats these things produce, and the difficulty in putting these things together.


2. availability of eggs and milk: no longer a problem (aside from milking bugs)
mollusk and fish: still a problem


3. dna storage: slightly less of a problem than before, may be aided considerably if we had our proposed dna sample naming fix implemented.


Is that fair? Do others feel differently?




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Zadokk
Wed Mar 09, 2005 4:30 pm
#9



ArthurDentOnBria wrote:

Ok, so what I'm hearing you guys say so far is:

1. creature recycler: not at all useful to us, but we're not as upset about it anymore given the increased availability of eggs and milk, the low stats these things produce, and the difficulty in putting these things together.

2. availability of eggs and milk: no longer a problem (aside from milking bugs)
mollusk and fish: still a problem

3. dna storage: slightly less of a problem than before, may be aided considerably if we had our proposed dna sample naming fix implemented.

Is that fair? Do others feel differently?




mreh... i'd still like the recyclers to produce generic eggs and generic milk but as you said - with the increased drop rates, it's not that much of a problem.
Meplorium
Wed Mar 09, 2005 4:37 pm
#10






ArthurDentOnBria wrote:

Hi folks,


There have been some recent changes in the game that have some effect on some items that were previously seen as issues for us. I'd just like to get an idea of whether you still see them as an issue, or perhaps less of an issue, or no longer an issue given the recent changes.


1. The creature organics recycler. Given the added availability of eggs and milk, do we care (as much) about this issue?


Milk works fine in the recycler. Eggs, didn't care too much before. Low use item.


2. availability of eggs, milk, mollusk, fish. How do we feel about this now?


Tried milking, pikets wrap a lot when you milk them, maybe fixed with the new patch? I'll try tonight and see. Otherwise milking still takes far to long to make additives with.


3. storage (dna or other). We got a bump in this area. Was that enough to make it less of an issue now?


Seems no amount of storage is enough, unless you are a master merchant at least, and even then....









- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
lammergeier
Wed Mar 09, 2005 11:14 pm
#11

you forgot issue #4:

communication between the correspondent and the players.

I see NO problems here, and in fact I see reason for a pat on the back.

consider yourself thanked and praised, Mr. Dent.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Meplorium
Thu Mar 10, 2005 12:19 am
#12

Tried more milking, warping seems to be greatly reduced though I still had one warp. There are still issue with the milking process taking so long that an animal can walk, not run,right into another spawn and get argoed. There are also issues with the animal running away just fast enough to be out of range. The process itself is long and boring.


The best solution here is to shorten the time, not increase the amount of milking. This would make it so the animal being milk, seemingly more likely to walk long distances while being milked than being left alone, won't walk into neighboring spawns and get argoed. Any running or worping would be reduced do to the reduced time it takes to milk. The milking process itself would move faster and hence be more interesting.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
droidekasnightmare
Thu Mar 10, 2005 12:37 am
#13



lammergeier wrote:
you forgot issue #4:

communication between the correspondent and the players.

I see NO problems here, and in fact I see reason for a pat on the back.

consider yourself thanked and praised, Mr. Dent.




/QFE (always wanted to use this one )





They wanted the fish back. How mean! =((
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