Bio Engineer Archive
Thread: Revisiting some old issues
2. as above, fish and mollusk are still non-combine resources. crustacean is a waste. seafood is a waste. fish are still slow to gather.
3. the bump in personal storage is nice... but as long as DNA is sorted by quality, and not by donor type, we don't even have the luxury of proper organization. 20 extra inventory slots is used up fast... and the increase in housing storage seems to compound the mess of poorly labelled DNA.
x. fish. give me more fish, and give me a more entertaining fishing minigame. sad as it is, I've actually worked a successful semi-AFK fishing macro (I'm pretty sure the devs did NOT intend this to be possible).
ArthurDentOnBria wrote:
Ok, so what I'm hearing you guys say so far is:
1. creature recycler: not at all useful to us, but we're not as upset about it anymore given the increased availability of eggs and milk, the low stats these things produce, and the difficulty in putting these things together.
Creature recycler... if you can put one together, the resource combines for organic are still a little disappointing, but it's not a game-breaker for me. However, just because it's not as upsetting to us as it once was, I would still like to see the Devs follow through and fix this one, or come out and state whether or not the intent of recyclers was to affect every other crafter except for BEs with seafood, egg problems. (Okay, that's a little hostile, but at the time, that's how it felt.)
2. availability of eggs and milk: no longer a problem (aside from milking bugs)
mollusk and fish: still a problem
Mollusk is remarkably boring to collect, and at the same time, there is no guarantee you'll get mollusk. The either/or of "seafood" harvesting, and the general problem in finding someone who knows what a "seafood harvesting tool" should be an indicator that perhaps the resource collection of these resources needs to be rethought. Fish... after learning "power-fishing", this isn't as much of an issue, but still seems like a giant Star Wars theme destroyer. We have the technology to level planets (and I'm not talking about superweapons... an Imperial Star Destroyer can reduce the surface of a planet to slag); I'm sure we should be able to developat least a drop-net. Heck, SW: Galactic Battlegrounds had fish farms. Why can't we?
3. dna storage: slightly less of a problem than before, may be aided considerably if we had our proposed dna sample naming fix implemented.
DNA storage has only occassionally caused me problems, but as stated numerous times, some kind of naming scheme including at least the donor name, would be wonderful. I could then get rid of the custom-built armoires I have named for creatures. And maybe do more than one creature sample fests. The increased storage in houses and inventory is good, but doesn't address DNA specific problems.
4. ArthurDentOnBria is too good of a correspondent. What are the Devs thinking, allowing someone that actually cares and continually is in contact with his community to be a correspondent? =P /salute
1. The creature recycler will be nice if they fix the Agitator bug so you can actually make one. I have lots of small stacks of meat from my pet-making sessions that I'd like to combine.
2. Can't comment on availablity of these because I don't make the products with these components. If the process of collecting these was a little easier (or fun), maybe I would.
3. The most frustrating thing I've found with the BE prof is not knowing which creature a specific sample came from. Storage will always be an issue as I've managed to fill up a couple houses with samples already.
I'd love to have eggs combine, it'd be very useful to me. However, I don't think the issue should be one of usefulness.... it should be one of making it work correctly. Fix it now... not months later when it will become "useful" to more people.
Amana wrote:I never delt with 1 and 2 so I cannot really post my oppinion on them however I do believe that with number 3 even though we got increase by 20 items we still must press the issue of DNA storage. I heard an interesting idea over in the WS forum I believe it was where same serialed numbered items would stack with each other just making more common use of inventory space. I believe that if we had it so we sample the same creature we would get the same serialed DNA and it would stack or give DEs an ability to make a cryo storage facility on droids thus making it practical to make custom orders for BEs. The cryo storage would hold about 35 samples or so and then also give architects the ability to make like a freezer case where by we can store DNA in it and it will hold 50 items regardless of the house items. We get so little in the game even that would be an accomplishment for us
The problem with stacking DNA is that it loses natural variety...Not all DNA samples are the same. I have seen lots of suggetions, but the best of the lot for me seems to be the blood sample taken from a creature which then gives a limited number of DNA samples like 5 or 10. The samples are random within the range of the natural limits of the pet. There is no reason why this blood could not stackk meaning that we would be able to store a fair chunk of blood to retrieve DNA samples on a whim.
As for the Creature Recycler...I have one...Spent about 500k paying people for parts, and tbh I don't use it. My g/f Tailor and my guildy Chef use it more than I do, and I want to be able to use it, I want it 'fixed'. I've done the hard part by making it, wheres the reward?