Bio Engineer Archive
Thread: Make Friends with a Dancer!
Increase resource quality for bio-engineer crafting by 10%,
Increase assembly success for bio-engineer crafting by 10%,
Increase experimentation success for bio-engineer crafting by 10%.
Yeah... not being able to buff yourself is veeery annoying.
I feel that with the 10% on resources in place, perfect chef components shouldn't be too far out of the question ![]()
Eerif wrote:
Yeah... not being able to buff yourself is veeery annoying.
I feel that with the 10% on resources in place, perfect chef components shouldn't be too far out of the question
We believe that the 1000 resource cap is still in effect but this will bring up the stats on lesser quality resources giving you a better chance of higher quality results. Perhaps this may not be fair to those who have stocked up on uber resources but it has been a very long time since there was an uber Dath insect or Talusian Scaley on Naritus.
Oops!!! Don't forget to tip your friendly neighborhood entertainer - the entertainer has to be ATK to choose the profession from the buff menu. Duration appears to be between 120-180+ min (sorry 2-3 hrs).
Message Edited by Cindal on 08-23-2005 02:06 PM
Message Edited by Cindal on 08-23-2005 05:04 PM
Cindal wrote:
Eerif wrote:
Yeah... not being able to buff yourself is veeery annoying.
I feel that with the 10% on resources in place, perfect chef components shouldn't be too far out of the question
We believe that the 1000 resource cap is still in effect but this will bring up the stats on lesser quality resources giving you a better chance of higher quality results. Perhaps this may not be fair to those who have stocked up on uber resources but it has been a very long time since there was an uber Dath insect or Talusian Scaley on Naritus.
Oops!!! Don't forget to tip your friendly neighborhood entertainer - the entertainer has to be ATK to choose the profession from the buff menu. Duration appears to be between 120-180+ sec.
Message Edited by Cindal on 08-23-2005 02:06 PM
Ojes wrote:
Cindal wrote:
Eerif wrote:
Yeah... not being able to buff yourself is veeery annoying.
I feel that with the 10% on resources in place, perfect chef components shouldn't be too far out of the question
We believe that the 1000 resource cap is still in effect but this will bring up the stats on lesser quality resources giving you a better chance of higher quality results. Perhaps this may not be fair to those who have stocked up on uber resources but it has been a very long time since there was an uber Dath insect or Talusian Scaley on Naritus.
Oops!!! Don't forget to tip your friendly neighborhood entertainer - the entertainer has to be ATK to choose the profession from the buff menu. Duration appears to be between 120-180+ sec.
Message Edited by Cindal on 08-23-2005 02:06 PM
That duration is horrible. I cannot even get from the nearest cantina to my crafting house in that amount of time. Perhaps you mean 120-180 minutes? That would be a reasonable duration in my opinion.
If it is sec, I'll gladly dance for ya at the cantina, and put down a good crafting station too.
My reasoning behind this, yes it will turn say, 830 stats into 900's, but the 910+ will all be at 1000. There are now two things that could happen.
Either this buff stacks with the resource cap, and produces a stat higher than 1000, this would mean that you can theoretically hit for higher than 100% on the component. This method isn't very likely, however under the current system that we have, different buffs do stack, so it is always a possibility.
Secondly, the other possibility is that the resources will just cap at 1000. Stats would not exceed. This again would be a bonus, because any uber resources, say, tri-900 stats would thus be pushed to perfect, meaning every component that you make is now at 100% experimentation.
The older crafters and resource gatherers would still have a slightly upper hand, as they would be making the best stuff that can ever be made, and I see this as a good thing for both BE's and Chefs. The other professions however, who are dependant on fewer resource stats may suffer from this.
Eerif - I don't have very much faith in the dev's ability to properly code a 10% boost to resource stats while keeping a 1000 cap per stat. They never did get the BE crafting to adhere to the published stat cap rules (i.e. herbivore with OQ1000 PE700 should be treated as if it were OQ1000 PE1000 when making aCRDMs, but it does not).
I just think this will be a sliding scale of all existing products. It will surely devalue any tissue stock you might be carrying (and any food/drink on your vendor), but I don't think it will provide a 'leg up' to any crafter.
We will simply have an upwardshift in the customer's expectation overnight. Why get excited about that?
Haven't tried making tissues, additives, or meds yet with the new buff but I did go out sampling and made some pets from the Guardian Narglatch DNA - either the DNA has changed slightly or I'm getting a boost from the buffenough to effect what is normally a CL35 for me and it actually came out as a CL37 everytime.Perhaps unless you need the added boost to CL you may not want the buff when you craft pets, at least at the master level.
Of course this is only a small sample (made 10 pets) and more testing would need to be done to confirmacross varying levels of BE. I could see it being benefical to those new BEs whose samples are Below Average or Average Quality.
The shipwrights and artisans who received the buffs seemed to be happy with the results they received.
I dont see how so many of you are missing whats really going on with these new "resource buffs".
This in effect has brought all veteran and new players to a level playing field when it comes to crafting. Only problem being that the veteran player has spent 2 years gathering those extra special resources that are just a few % higher than his competitors only to have the "fix" come in and eliminate his edge.
Most the the time the difference between a "Good" crafter and an "elite" crafter is just 3-5%. But the elite crafter has earned his edge and should be rewarded for it. We shouldnt give the "good" crafter a free pass to become elite should we?
If this hits live I guarrantee this will become as big of an issue as any that have ever come our way. I just think people arent seeing the big picture yet. The only folks this will truely benefit will be the newbies. They will be able to immediately (or at least MUCH sooner than before) compete with the veterans which means SOE might keep that $15 coming in for a few months more till WoW 2 or something else hits..
Please do what you can to keep threads like these alive in not just this forum but all of them. The one thing SWG has always had over all other MMOs was the player-base crafting. If this hits live they might as well start having lootweapons drop with exact fixed stats.
The dumbing down of SWG has to stop.
AluraLuxxana wrote:I dont see how so many of you are missing whats really going on with these new "resource buffs".
This in effect has brought all veteran and new players to a level playing field when it comes to crafting. Only problem being that the veteran player has spent 2 years gathering those extra special resources that are just a few % higher than his competitors only to have the "fix" come in and eliminate his edge.
Most the the time the difference between a "Good" crafter and an "elite" crafter is just 3-5%. But the elite crafter has earned his edge and should be rewarded for it. We shouldnt give the "good" crafter a free pass to become elite should we?
If this hits live I guarrantee this will become as big of an issue as any that have ever come our way. I just think people arent seeing the big picture yet. The only folks this will truely benefit will be the newbies. They will be able to immediately (or at least MUCH sooner than before) compete with the veterans which means SOE might keep that $15 coming in for a few months more till WoW 2 or something else hits..
Please do what you can to keep threads like these alive in not just this forum but all of them. The one thing SWG has always had over all other MMOs was the player-base crafting. If this hits live they might as well start having loot weapons drop with exact fixed stats.
The dumbing down of SWG has to stop.
Very well said.
The constant dumbing down is a sign to me that the original developers went on to new and better things and that the current team isn't quite up to the task so they make everything a little more simple.
Its really sad.